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  1. M

    Magiceffect depend on a weapon

    Hello Is it possible to use different magiceffect with differnet weapon ? That will be shown on player? with tfs 1.xx For example I use weapon A and it cause magiceffect 1, I use weapon B and it cause magiceffect 2 etc, and I want this magic efect will be shown on a player. Thanks
  2. M

    Compiling New weapon/ammo amount does't decrease

    Yes I wanted to edit the source, but I can not find the part that is responsible for PUFF and BLOOD during combat. In source I foud : . . static const auto sendBlockEffect = [this](BlockType_t blockType, CombatType_t combatType, const Position& targetPos) { if (blockType ==...
  3. M

    Compiling New weapon/ammo amount does't decrease

    hi there still waiting for help how to change the speed value of attack depending on weapon you use :) It will be perfect if weapons have its own attribute that determine attack speed. ============== and have another problem. I wanted to change default magiceffect when creature is hit...
  4. M

    Compiling New weapon/ammo amount does't decrease

    thx it was so easy... now is working, amount decrease.. about shoot speed, is there already any function in source that controls shoot speed or not? Will it be hard to implement such finction ? I'm not programmer, just know simple things....
  5. M

    Compiling New weapon/ammo amount does't decrease

    Hi there I have the newset TSF from githube. I finaly managed to add new weapon with new ammo and new shoot type, as you can see on video : and I have two problems - as you can see when I shoot with my new weapon I still have 3 bullets, but when I shoot with crossbow all works fine and...
  6. M

    OTitemeditor problem with save

    thx for your answer but I think that i'm changing .dat file when I complile it with objectbuilder - it compiled at once .dat file nad .spr file, am I right? I discovered that I have to load and save items.otb several times I also added Ware ID (what is this anyway?) the same as client ID and...
  7. M

    OTitemeditor problem with save

    Hello I'm using OTitemeditor 0.3.1 from githube. I added one new item (just for testing now, don't look at graphic) When I tried to save new item.otb file all went fine. But in game this item doesn't work as it should. So I checked one more time items.otb and this is what I see : 1. why...
  8. M

    Need OTitemeditor 0.5.6

    Hi there can someone please share OTitemeditor 0.5.6, I wanted to make my items due to this tutorial , I already tried some oteditors from github (0.3.2 and 0.5.1) but they doesnt't work. I am using items.otb from forgotenserver 1.0 and .spr and .dat from tibia client 10.35 which I compiled...
  9. M

    OpenTibia [10.76] Remere's Map Editor

    @Ahilphino It helped, RME works , thx :) Another question : Now I'm looking for RME that will work with tibia 10.41 (forgottenserver 1.0 accept only this client). I've already downloaded two versions, but non of them has this protocol to choose from, one have the highest 10.35, and second...
  10. M

    OpenTibia [10.76] Remere's Map Editor

    Hello can someone help me how to load 8.6 spr and dat? I chose 8.6 as default version as below : instal original tibia client 8.6 and when I chose its folder I receive this all and all again: I already tried three different RME versions and still the same problem, when I chose newer...
  11. M

    How to add new Palettes to RME

    Hello sorry for digging so old post, but I'm not as smart as you guys and I don't understand some things. 1. server_lookid="10000" – should I put here the same object ID that I see in ObjectBuldier ? 2. z-order="3530" – what is this ? in original file I see such values as – 5505, 3000 etc...
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