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  1. tuxico

    OTClientV8

    i hit only 70 fps with i7 2600, 10gb ram
  2. tuxico

    OTClientV8

    nice client.
  3. tuxico

    C++ AddCondition

    After some changes in the spell thread, but nothing like in combat, my conditions stopped working via combat: addCondition, but through creature: addCondition, I get perfectly, I wonder where I can start to find this fault. Sleep.lua local condition = Condition(CONDITION_SLEEP)...
  4. tuxico

    OTClient How debug

    I changed the name of the slots, not the quantity, and now my client is having protocol bug ... and I do not know how to make a mistake that is not pointed out. ERROR: invalid encrypted network message at: [C++]...
  5. tuxico

    OTClient Change Inventory Slots

    i change in gamelib/player.lua and const.h in sources, but otclient doenst open more... I deleted game_inventory too. InventorySlotOther = 0 InventorySlotOne = 1 InventorySlotTwo = 2 InventorySlotThree = 3 InventorySlotFour = 4 InventorySlotFive = 5 InventorySlotSix = 6 InventorySlotBackpack =...
  6. tuxico

    TFS 1.X+ OnUse Forces player to closes target

    Solved, add tag --- allowfaruse="1" --- in actions.xml
  7. tuxico

    TFS 1.X+ OnUse Forces player to closes target

    I need throw pokeball in distance range, but OnUse forces player to closest target before run entire script.
  8. tuxico

    Unity3D client?

    Abandoned.
  9. tuxico

    Unity3D client?

    A ban do need.
  10. tuxico

    Unity3D client?

    I was already thinking about creating a tibia in 3D unity, but I'd better wait for yours. I can not wait for you to release us the source so I can start working on Tools.
  11. tuxico

    Unity3D client?

    Wainting...
  12. tuxico

    ExtendedOpcode TFS 1.3

    Extended Opcodes are running on TFS 1.3? Give me examples of how to use, both trying and nothing ... Client Files teste.lua function init() ProtocolGame.registerExtendedOpcode(98, teste) function terminate() ProtocolGame.unregisterExtendedOpcode(98) function teste(protocol, opcode, buffer)...
  13. tuxico

    Lua ExtendedOpcode Quetions

    hello there ... I did not find much about Extended Opcodes for TFS version 1.x, let's ... I created a talkaction that sends an opcode to the client and I am using the same module of the pokemon client to receive the value and to transform into number as mana: function onSay(player, words...
  14. tuxico

    Lua [Solved]BUG in addItem()

    SOLVED.
  15. tuxico

    Lua [Solved]BUG in addItem()

    I'm trying to create an item by passing a variable as reference, or even doing table access operation, but it does not, the item is only created with an integer. local test = 2128 local NovaPB = player:addItem(test, 1)
  16. tuxico

    Change Script 0.4 to 1.2

    function onUse (cid, item, fromPosition, itemEx, toPosition) -- SFNormal local item = itemEx:getId() if item == 2346 and math.random(1,100) >= 15 then -- doSendAnimatedText(toPosition,"ENERGIZED",TEXTCOLOR_LIGHTBLUE) player:getPosition:sendMagicEffect(100) local...
  17. tuxico

    Lua Tables LUA

    The error was in double quotation marks, so I could see... thanks for help <3 I'm working on a TFS 1.3 pokemon ... I plan to release it to the community.
  18. tuxico

    Lua Tables LUA

    I Solved... the attribute acessor [], is for KEY, nothing Index... local PokemonDB = { [1515] = {holding = 1515, Vida = 5000, Level = 80 }, [20] = {holding = 1515, Vida = 1000, Level = 80 }, [40] = {holding = 1515, Vida = 5000, Level = 80 }, [60] = {holding = 1515, Vida = 9000, Level = 80 }...
  19. tuxico

    Lua Tables LUA

    Because the question is here is to make litter access and not "how to get the index"
  20. tuxico

    Lua Tables LUA

    Maybe i need um ipairs itherator? function IndexForDB(t, id) for i,k in ipairs(t) do if k == id then return i end end end
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