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Lua ExtendedOpcode Quetions

tuxico

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Joined
Aug 2, 2010
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hello there ... I did not find much about Extended Opcodes for TFS version 1.x, let's ...
I created a talkaction that sends an opcode to the client and I am using the same module of the pokemon client to receive the value and to transform into number as mana:
Lua:
function onSay(player, words, param)
   local ball = player:getSlotItem(CONST_SLOT_FEET)
   local pokeid = ball:getCustomAttribute("PokemonID")
   local pokemon = player:getSummons()
   if not ball or pokeid <= 1 then
       return player:sendExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, "0|0")
   end
   if #pokemon >= 1 then
       return player:sendExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, getCreatureHealth(pokemon[1]).."|"..getCreatureMaxHealth(pokemon[1]))
   end
   player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Talkaction Executada!")
   return player:sendExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, "0|0")
end
NEWS

Lua:
ERROR: Unable to send extended opcode 104, extended opcodes are not enabled[code]
 
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