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  1. sururuts

    Lua TFS 1.4.2 Spell Request

    try doing some tests, in the line above if target:getVocation():getId() == 0 then -- Knight put the code print("player vocation: " .. target:getVocation():getId()) and check if the vocation you are getting in this line is the one you want
  2. sururuts

    Lua TFS 1.4.2 Spell Request

    there is no target variable on the code you are showing us, nor there is a target parameter in the function Im not sure if you can use target as a parameter in the function onCastSpell but you can also do something like this: local target = cid:getTarget()
  3. sururuts

    [NT ACC] Account Manager in NextJs

    well, at some point otservers used to use .txt to keep data before using mysql. when it changed from .txt to mysql, many people were lost and didn't know how to work with it, its inevitable people will be lost and show some resistance when changing to new and better technologies. but...
  4. sururuts

    Remains of Divinity - Development Thread

    updated the main post with a new trailer, and a few new videos (vocations, quests and bosses, outfit/items glow)
  5. sururuts

    Remains of Divinity - Development Thread

    what do you mean by names? the actual game name? or other things like monsters and items? if you are talking about the game name, that's why there's the short version from "ROD"
  6. sururuts

    Remains of Divinity - Development Thread

    The arrows indicating where to go or click, marks on the map, etc. Are only provided at the beginning, from lv 8 until 40 they keep decreasing until you have to find things yourself. This is made this way, so the player can learn the features and the map without feeling frustrated or lost at...
  7. sururuts

    Remains of Divinity - Development Thread

    Finally I finished most of the quest line missions from lv 8 to 100, now Just some adjustments and polishing, I think the game will be read for a Beta test. There's more than 300 quest line missions from more than 60 different npcs, and more than 10 bosses...and all of that just in the main...
  8. sururuts

    Remains of Divinity - Development Thread

    My focus is on new mechanics and ideas, the sprites are just to run away from tibia appearance, and my plan is to change them little by little with time if the server goes well
  9. sururuts

    Remains of Divinity - Development Thread

    Here's a Video with a small teaser of the Mini-Bosses feature. Every monster on the map can be spawned as one of 3 mini-boss versions (enraged, elite, emperor) Enraged mini-bosses: are a little stronger than the monster normal version, it gives more exp and some extra crafting materials, its...
  10. sururuts

    New OT project 2023-2024

    theres ranger arcani, even pxg and GLA can be considered a rpg server on my point of view, but its an anime based one. ravendawn is a rpg server even though its way beyond a small project capacity. There is also Bloodstone, launched a couple years ago or so, and there was a huge hype for it...
  11. sururuts

    New OT project 2023-2024

    I Disagree, I think any server can have enough players, be it evo, rl map or rpg. you just have to be good enough, and have good features that attract players. if your server is the same as all the others, it probably will have 10 players, doesn't matter if its evo, rl map or rpg
  12. sururuts

    Does anyone know what is causing this bug?

    the print statement, could be in any script file actually, he wasn't talking about the creaturescripts.xml any code that works with dmg taken or dmg dealt, (onhealthChange) could have thar print statement you should open your whole project in Microsoft visual studio (or any other program that...
  13. sururuts

    Remains of Divinity - Development Thread

    Just Finished the last of the 4 main classes that will be avaliable in the first Alpha/Beta phase testing. would love some feedback and opinions do you guys like those classes until now? Also Added Aoe Indicators for spells with selectable areas. (for all classes) Check the Introduction Video...
  14. sururuts

    Remains of Divinity - Development Thread

    Some extra info about the Development and the server. (I Wish i could edit the main post and add it there) I Would love some feedback or opinions on the spells and classes Im going to show on this post. -Spells for Wizard, Archer and Warrior are pretty much done, only the healer left to do...
  15. sururuts

    Extra loot and Autoloot

    Im not 100% sure but I think the register of onDropLoot function is the order that the event is executed. your extra loot function is being registered after the autoloot, so the item is being created after you already looted the corpse. ec:register(777) in your extraloot and ec:register(3) in...
  16. sururuts

    TFS 1.X+ spell can crash server?

    Usually the Addevent can crash the server, if in the function it triggers you need a player or something that doesn't exist anymore. Lets say you have a spell with addevent for 5 seconds later, that needs the casting player to execute the function. if the player is logged out at the time the...
  17. sururuts

    Purse/StoreInbox items not working with Hotkey

    anyone else with possible solutions? Since changing CONST_SLOT_LAST apparently didn't work Im now thinking that maybe the only possible solution to me would be reverting that whole #3186 commit store Inbox commit
  18. sururuts

    Purse/StoreInbox items not working with Hotkey

    Lmao, I thought of it because on my case i won't use the purse for anything, I plan to use it just as an invisible container to hold hidden items/runes I looked into the code you sent, and if I understand correctly what you mean is that CONST_SLOT_STORE_INBOX is left out of the slots since the...
  19. sururuts

    Purse/StoreInbox items not working with Hotkey

    So, do you know if reverting this whole #3186 commit would make the purse work with hotkey? From my understanding on that commit the purse slot was changed from a normal container to a virtual one or something like this
  20. sururuts

    Purse/StoreInbox items not working with Hotkey

    I Searched on otcv8 source, all I found was this on itemtype.h: There is no other mentions on other files about ItemTypeAttr or any of the individual itemTypes there. Do you think simply adding the itemType storeInbox there would solve? i really don't know anything on otc src structure Also...
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