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    C++ OnLook with more than one color?

    Hello. So, I know that i can change the color of the "OnLook" by editing this function: bool Game::playerLookAt(uint32_t playerId, const Position& pos, uint16_t spriteId, int16_t stackpos) Here: player->sendTextMessage(MSG_INFO_DESCR, ss.str()); But how can I make it have two colors in the same...
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    Ideas for Guild Level System

    Hello guys! I'm making a guild level system for my server and trying to think of some ideas. The focus of the server is RPG. For now, what I thought was: - You can "set" a percentage of your own experience (0% to 5%) that will be assigned to your guild whenever you get experience (and each...
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    Spell area is moving with the caster

    Hello! I made this spell, but I am needing to use mayNotMove, because without it, if I move to another direction, the last part of the spell goes also to another direction. I want the spell to keep on the initial point and direction without using mayNotMove, how can I do that? tfs 0.3.7 Here...
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    Changing wand/rod range

    Is there a way to change the range using LUA? What I'm trying do to is, if the player have x storage, his wand have only 1 range. I've tried using doItemSetAttribute(itemEx.uid, "shootrange", 1) but nothing happens. tfs 0.3.7
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    Weapon that steals mana

    Hello, I wanted a script that makes a weapon takes mana from the target, and steals it for you. And if not possible, maybe just take the life and mana of the target, without stealing... Thanks! :P
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