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Hello Otlanders!
I have one question.
How I can take summary of damage done per player on monster?
for id, damage in pairs(creature:getDamageMap()) do
local player = Player(id)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, damage.total)
end
This only return last hit...
I writed this code, but if first logged player has pz battle it can't log him..
Becouse he may think "oo I got red skull and got battle then i can log in my second character as mc and it will kick me so I will not have pz after relog.."
Then i search help in idea or code for disconnecting not...
Hello all,
my question is: possible is to do function which will be disconnecting player?
player:remove() kick player from the server, but I need function which disconnect player from the server but if he has pz then don's kick him but only close connection and player stay alive to pz time.
m = doCreateMonster('Archangel', {x=879, y=986, z=7}, true, true, false)
end
doCreatureSetDropLoot(m, false)
Variable m = Creating monster. It isn't a monster. Cannot set drop loot to this founction cuz this isn't a monster.