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  1. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    Sorry for problems, but I think it isn't server's problem. Anyone from other countries havn't lags.
  2. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    @refresh Still for 100 and 200 players online (record) free premium points!
  3. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    I don't know. Server uptimes is 100% only global server save is at 01:00 AM
  4. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    @Hultin from? 31 ms server bro ;) ... refresh
  5. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    20 Minutes to start! :)
  6. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    Hello! As I said before - here is one of some Premium Points codes: 71D854HH use and enjoy!
  7. Maldero

    [Poland] erOTS 10.82 21.12.2015 15:00 (03:00 PM UTC +1)

    Sever name: erOTS Website: http://erots.pl/ IP: erots.pl (83.168.90.88) Port: 7171 Client: 10.82 Uptime: 24/7 Hosted in: Poland 100 mbps Spells cooldown different times. eg. "Exori gran ico" - 3 seconds "Exori ico" 2 seconds PVP: From 1 lvl Skills : x45 Magic level: x7 Loot: x2.5 Kills to RS...
  8. Maldero

    Lua getDamageMap()

    Thanks for develop @Techrlz but it isn't it. I have function but it return only last hit not summary ot map damage per player. Any ideas?
  9. Maldero

    Lua getDamageMap()

    Hello Otlanders! I have one question. How I can take summary of damage done per player on monster? for id, damage in pairs(creature:getDamageMap()) do local player = Player(id) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, damage.total) end This only return last hit...
  10. Maldero

    Custom Client [8.6 - 10.XX]

    Yes sure, now it works sorry :P
  11. Maldero

    Custom Client [8.6 - 10.XX]

    This don't work to client 10.76.
  12. Maldero

    Lua [TFS 1.X] player:Disconnect() ?

    Thanks @Elwyn :)
  13. Maldero

    Lua [TFS 1.X] player:Disconnect() ?

    I writed this code, but if first logged player has pz battle it can't log him.. Becouse he may think "oo I got red skull and got battle then i can log in my second character as mc and it will kick me so I will not have pz after relog.." Then i search help in idea or code for disconnecting not...
  14. Maldero

    Lua [TFS 1.X] player:Disconnect() ?

    I'm writing anti mc sys. What when player has pz?
  15. Maldero

    Lua [TFS 1.X] player:Disconnect() ?

    Hello all, my question is: possible is to do function which will be disconnecting player? player:remove() kick player from the server, but I need function which disconnect player from the server but if he has pz then don's kick him but only close connection and player stay alive to pz time.
  16. Maldero

    Help with Gesior

    Edit your layout.php in /layouts/layout_name/
  17. Maldero

    [GESIOR2012] Wars on WWW [TFS 1.0 only] - beta version

    Znote add frags limit. Now time for @Gesior.pl :)
  18. Maldero

    Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

    Heay, but i had problem with it..
  19. Maldero

    Error Last man standing creature

    m = doCreateMonster('Archangel', {x=879, y=986, z=7}, true, true, false) end doCreatureSetDropLoot(m, false) Variable m = Creating monster. It isn't a monster. Cannot set drop loot to this founction cuz this isn't a monster.
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