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Hello, I am looking for a mechanic that will allow me to add bonuses to items, e.g. when I use an item with ID 2178 on armor, it will randomly add one of these bonuses, e.g. sword fighting 1-10 or hp 1%-10% I would like these bonuses to remain permanent and could be added only one
Hi, i hope somebody can help me.
Right now im using an addon bonus in data/events,
the script that i am using is this one:
-- Scripted by Alkurius --
-- Speed
local speed10 = Condition(CONDITION_HASTE)
speed10:setParameter(CONDITION_PARAM_TICKS, -1)...
Hello everyone. Could someone help me with this, I want to make a 10% bonus for having a client 12 and a 10% bonus for having a premium. But I think that the 2 codes collapse, the percentage does not give well it is disproportionate. Because if I remove 1 the other works fine. Thanks in...
Hi guys!
I recently implemented this @Mkalo system in my sources 0.4: Here
The system works as proposed, but I was doing some tests and I could see that when I kill another player (don't need to be at a party) the player gains experience, like as "enforced" mode.
is it possible to correct...
Hi guys!
I'm using @Mkalo's party group share experience for tfs 0.4: https://otland.net/threads/is-possible-check-sharing-exp.243688/page-2#post-2366196
My problem is that, i have new vocations (for example: Knight, Elite Knight and Legendary Knight// Druid, Elder Druid, Alchemist etc). I...
Hello, I would like to know if in the forum there is any system of Stats like Archlight Server, with a longer list of options and with configurable bonus.
Works as follows: For each point added to any of the above options, the player receives a percentage increment in the selected status.
I...