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Hi everyone!
I've been working on resistance upgrade system recently. I'm working on TFS 1.5 Nekiro downgrade to 8.6 and I've experienced weird condition behaviour. I have to mention that I've implemented ability feature from tfs-1-3-item-abilities-via-lua-v2.
This 'weird behaviour' is...
I have a problem, with the conditions, when I take a condition either by poison, energy or fire, when logging in it causes me a server crash.
It happens when the player has the condition and logs out and logs in again.
Or it also happens when the monster gives you the condition and when the...
Hello guys, i have a problem: i want to make magic fields work as old tibia. In this case, old energy fields, for example, would hit 30 when stepped in plus 25 after 10s... after that the condition ends regardless if the player is still over the field. But in OtservBr and in TFS 1.4+ the...
Hi guys
I wanna do a creature has 0 speed for a specific time by condition, but I tried to use CONDITION_HASTE and CONDITION_PARALYZE, but it didn't work.
local speed = creature:getSpeed()
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 10000)...
TFS: 1.3
Version: 10.98
I have 2 spells configured to apply DOT (Conditions), but:
when I use the Mix throw, it looks like it's conflicting with agony ground.
Agony ground is not applying dot.
I tried to rename the functions but it still didn't work, it looks like both lua scripts are using...
Hello guys, I am recently facing a problem that makes some of players (including my GOD character) having condition "[Blob - xx B]" in condition row in database. I have noticed that this condition causes me to randomly change the player group. My GOD character going from god to normal player...
Hi guys, not only for the OTC, but also for the Tibia Client. Has anyone been able to customize ICON's of the conditions? I'm trying to customize an icon for a specific spell but I don't find anything about it.
ICON_POISON = 1 << 0,
ICON_BURN = 1 << 1,
ICON_ENERGY = 1 << 2...
Hey tibians,
Can anyone shed some light on why this condition is not being applied to my player on login?
I have the following code on my Login.lua -
The following outside the Function onLogin
local conditionSkill = Condition(CONDITION_ATTRIBUTES, 10)...
Hey,
I have problem with this:
function onSay(player, words, param)
if not player:getCondition(CONDITION_INFIGHT) then
player:teleportTo(player:getTown():getTemplePosition())
return false
else
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You...
Hello guys, since i failed to manage de defense formula i changed my strategy.
Using TFs 0.4 rev 3777
How can i manage to verify if a player is wearing 2 weapons at the same time, and if so, monsters will deal more damage to him, but only if he is using 2 weapons.
I tryed to search, but got...
[SOLVED BY Andu, SEE BELOW FOR SOLUTION]
So I found a nice script here on OTland by Codinablack for an AoE spell that does instant damage AND adds a condition to the target. The script is as follows:
Code:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)...
Hello,
The drowning condition not dissapear later of step in or step out, on few floors ,under water.
This only dissapear when player logout, but if the player have pk, so this become infinite:
https://imgur.com/a/6esQo
I use the same file that repository on Github of TFS 1.2
local...