• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

condition

  1. VitoxMaster

    [TFS 1.5 8.6] STAT_MAXHITPOINTS problem with multiple items

    Hi everyone! I've been working on resistance upgrade system recently. I'm working on TFS 1.5 Nekiro downgrade to 8.6 and I've experienced weird condition behaviour. I have to mention that I've implemented ability feature from tfs-1-3-item-abilities-via-lua-v2. This 'weird behaviour' is...
  2. donabimbo

    Taking damage from a condition causes the server to crash.

    I have a problem, with the conditions, when I take a condition either by poison, energy or fire, when logging in it causes me a server crash. It happens when the player has the condition and logs out and logs in again. Or it also happens when the monster gives you the condition and when the...
  3. T

    Condition never ends if player stands over magic field

    Hello guys, i have a problem: i want to make magic fields work as old tibia. In this case, old energy fields, for example, would hit 30 when stepped in plus 25 after 10s... after that the condition ends regardless if the player is still over the field. But in OtservBr and in TFS 1.4+ the...
  4. Yan18

    TFS 1.X+ [TFS 1.3] Which Condition to Use for Creature has Speed 0? Paralyze or Haste?

    Hi guys I wanna do a creature has 0 speed for a specific time by condition, but I tried to use CONDITION_HASTE and CONDITION_PARALYZE, but it didn't work. local speed = creature:getSpeed() local condition = Condition(CONDITION_PARALYZE) condition:setParameter(CONDITION_PARAM_TICKS, 10000)...
  5. miguelshta

    TFS 1.X+ Help Missing Condition?

    using tfs 1.3 console error: Lua Script Error: [Test Interface] data/spells/scripts/support/light.lua data/spells/scripts/support/light.lua:9: attempt to call method 'addCondition' (a nil value) stack traceback: [C]: in function 'addCondition'...
  6. L

    Lua Spells conflict

    TFS: 1.3 Version: 10.98 I have 2 spells configured to apply DOT (Conditions), but: when I use the Mix throw, it looks like it's conflicting with agony ground. Agony ground is not applying dot. I tried to rename the functions but it still didn't work, it looks like both lua scripts are using...
  7. marek12

    TFS 0.X Database condition bug. Anyone please?

    Hello guys, I am recently facing a problem that makes some of players (including my GOD character) having condition "[Blob - xx B]" in condition row in database. I have noticed that this condition causes me to randomly change the player group. My GOD character going from god to normal player...
  8. S

    onHealthChange CONDITION_REGENERATION its not part of ORIGINS?

    I want to know if condition_regeneration can by detected as ORIGIN_CONDITION? or ORIGIN_SPELL?
  9. GOD Half

    OTClient About ICON Condition

    Hi guys, not only for the OTC, but also for the Tibia Client. Has anyone been able to customize ICON's of the conditions? I'm trying to customize an icon for a specific spell but I don't find anything about it. ICON_POISON = 1 << 0, ICON_BURN = 1 << 1, ICON_ENERGY = 1 << 2...
  10. Shawno0

    Lua Login.lua Player Condition

    Hey tibians, Can anyone shed some light on why this condition is not being applied to my player on login? I have the following code on my Login.lua - The following outside the Function onLogin local conditionSkill = Condition(CONDITION_ATTRIBUTES, 10)...
  11. M

    Lua TFS 1.3 Check condition

    How to check condition for mastermind potion? local mastermind = Condition(CONDITION_ATTRIBUTES) mastermind:setParameter(CONDITION_PARAM_SUBID, 8) mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)...
  12. Lay

    [TFS 1.3](CONDITION_INFIGHT) Doesn't work? or what?

    Hey, I have problem with this: function onSay(player, words, param) if not player:getCondition(CONDITION_INFIGHT) then player:teleportTo(player:getTown():getTemplePosition()) return false else player:sendTextMessage(MESSAGE_STATUS_SMALL, "You...
  13. Vesgo

    Solved C++ or LUA Check if player is wearing 2 weapons, if so INCREASE MONSTER DAMAGE

    Hello guys, since i failed to manage de defense formula i changed my strategy. Using TFs 0.4 rev 3777 How can i manage to verify if a player is wearing 2 weapons at the same time, and if so, monsters will deal more damage to him, but only if he is using 2 weapons. I tryed to search, but got...
  14. X

    [TFS 1.0] Only allows one damage over time spell

    [SOLVED BY Andu, SEE BELOW FOR SOLUTION] So I found a nice script here on OTland by Codinablack for an AoE spell that does instant damage AND adds a condition to the target. The script is as follows: Code: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)...
  15. darkjav

    Solved TFS 1.2 - Condition Drown bug

    Hello, The drowning condition not dissapear later of step in or step out, on few floors ,under water. This only dissapear when player logout, but if the player have pk, so this become infinite: https://imgur.com/a/6esQo I use the same file that repository on Github of TFS 1.2 local...
Back
Top