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effects

  1. underewar

    Effect System Following Player [OTCv8] Definitive Tutorial How Use Auras.

    I want to share with you guys this example, becauase its not to hard to do, and i see alot post with people doing it wrong. Hello guys, recently i was struglin to make effect follow players and avoid this behavior First i was trying to create a new c++ function to handle DrawEffectAttached...
  2. Jaki Maoh

    RevScripts Rain Effects change with/without source edit

    Hello community! I've been searching around, and found some brilliant scripts that made it rain some (CONST?) effects from the sky and in the ground. I was thinking if perhaps it is possible to add new effects types on source and then adding new images (gifs or pngs) for this effects. If...
  3. Snavy

    Implemented Stop adding floating effects

    It gets annoying when trying to look at a block of and have these effects float around while you're trying to read something. The rose-icon would've been enough.
  4. I

    OTClient slow effects in the invisible mode/utana vid and runes (avalanche)

    Hello, I'm having problems with the speed of effects like utana vid, avalanche runes and others stuffs. I use OTclient 0.6.6 rev 0 (df422c0) with windows 64x. The animations are so slowly, maybe 2x more slow that it would be. I've looking at the const.h file and changed a lot of things that i...
  5. Sarah Wesker

    C++ Send Effects a Single Viewer ?

    I would like to send effects to a single viewer? -- example function: toPos:sendEffectToClient(magicEffect)
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