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interval

  1. G

    C++ Nekiro 1.5 772 monsters attacks tick interval

    Hello everyone, I have another question about nekiro 1.5 downgrade 772. In old TFS 0.4 there was a great parameter called interval which could be set on each monster attack in monster script. It could be decreaced from standard 2000ms to lower value. With that it was possible to decrease the...
  2. xYzPrototype

    TFS1.4.1 - OTC 10.98 - Monster Attack Speed Slower Than Intended

    Hello all, Hope you're doing ok! I've got this issue with monster attack being slower than intended. I have interval="1000" but it's attack is slower than once a second. I did some research and found in monsters.cpp i've adjusted this uint32_t tickInterval = 2000; to 1000, 900 & 800 is still...
  3. El Man

    Zombie event interval error

    when event starting the globalevent interval Too much is decided how to fix this error? Mods zombie_days = { ["Saturday"] = {"18:00","00:00"}, ["Sunday"] = {"18:00","00:00"}, ["Monday"] = {"18:00","00:00"}, ["Tuesday"] = {"18:00","00:00"}, ["Wednesday"] = {"18:00","00:00"}...
  4. Kuantikum

    Lua Report globalevent interval time remaining by talkaction command

    Hello, There is a possibility to know how much time left for the next interval of a specific globalevent script, using an talkaction command?
  5. Colandus

    Repeating events EASIER

    ----------------- -- By Colandus -- _CONT = {} function continue(delay, n, ...) local func = debug.getinfo(2).func if(not _CONT[func]) then _CONT[func] = true addEvent(repeatContinue, delay, func, delay, n, ...) end end function repeatContinue(func, delay, n, ...)...
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