xYzPrototype
Just a standard member
Hello all,
Hope you're doing ok!
I've got this issue with monster attack being slower than intended. I have
but it's attack is slower than once a second. I did some research and found in monsters.cpp i've adjusted this
to 1000, 900 & 800 is still not resolving the issue. It does get quicker but it's not actually resolving the problem. The monster is probably attacking every 1.2-1.3 seconds. I know it's out because the monster heals every second and that works as intended. Has anyone experienced this before, and if so how did you resolve this?
Thanks in advance!
Link to Source code: forgottenserver/src/monsters.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/monsters.cpp)
Hope you're doing ok!
I've got this issue with monster attack being slower than intended. I have
Lua:
interval="1000"
Code:
uint32_t tickInterval = 2000;
Thanks in advance!
Link to Source code: forgottenserver/src/monsters.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/monsters.cpp)
Last edited: