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multiplier

  1. GhostWD

    Question about vocation system(dmg) TFS 1.2

    Hi! what I saw migrating to TFS 1.2 new vocation system doesn't have spell multiplier i mean in TFS 0.4 for example we had <formula meleeDamage="1.0" distDamage="1.0" →wandDamage="1.0"← →magDamage="0.0"← magHealingDamage="1.0" defense="15.0" →magDefense="1.0"← armor="1.0"/> but now in TFS 1.2...
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