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Question about vocation system(dmg) TFS 1.2

GhostWD

I'm in love with the var_dump()
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Hi!
what I saw migrating to TFS 1.2 new vocation system doesn't have spell multiplier i mean

in TFS 0.4 for example we had
XML:
<formula meleeDamage="1.0"
distDamage="1.0"
→wandDamage="1.0"←
→magDamage="0.0"←
magHealingDamage="1.0"
defense="15.0"
→magDefense="1.0"←
armor="1.0"/>
but now in TFS 1.2 we have
XML:
<formula meleeDamage="1.0"
distDamage="1.0"
defense="1.0"
armor="1.0" /> ????????
So promoted player doesn't do more dmg to monster/player with spell right? or i missed something?

With Regards,
Ghost
 
one more timeee! Bump :p so i can make it only onStatsChange ()? Not via some xml right?
 
yes, if you want to implement this you use onStatsChange and register it to monsters and players (monsters through their respective xmls with a <script> tag)
XML:
<script>
    <event name="statschange event"/>
</script>
unless you'd like to edit source of course, then that's a different story
 
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