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opcodes

  1. J

    TFS 1.X+ TFS 1.5 772 downgrade + OTclientV8 unhandled opcode 128

    Hi im using TFS 1.5 Nekiro's downgrade 772. I uncommented source code for the addons, replaced outfits in ObjectBuilder in 772 from 854. Edited features.lua in Otcv8 if(version >= 770) then g_game.enableFeature(GamePlayerAddons) g_game.enableFeature(GameLooktypeU16)...
  2. S

    Extended OPCodes OTClient and TFS

    Hi guys, I am trying to implement Extended Opcodes in my otc/server. Im using this system from @BeniS: Extended Opcodes (Server Side) The opcode source it works correctly, but the script .LUA no. My code extendedopcode.lua is: function onExtendedOpcode(cid, opcode, buffer) local...
  3. Goku97

    OTClient opcode error

    -empty-
  4. K

    How do I add opcode to server?

    Hi, I would like to know how I can add opcode to my server. My base is otx 3.8
  5. A

    Question about custom opcodes

    I posted this thread originally in support but maybe this is a better place for it. My understanding about ProtocolGame::ParsePacket in protocolgame.cpp its purpose is to send opcodes to the client, custom opcodes can be sent to the otclient in the range of 50 - 99. Is there anyway to send...
  6. A

    Compiling Question about custom opcodes

    My understanding about ProtocolGame::parsePacket in protocolgame.cpp its purpose is to send opcodes to the client, custom opcodes can be sent to the otclient in the range of 50 - 99. Is there anyway to send multiple packets of different values to the client using the same method? For instance...
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