My understanding about ProtocolGame:arsePacket in protocolgame.cpp its purpose is to send opcodes to the client, custom opcodes can be sent to the otclient in the range of 50 - 99.
Is there anyway to send multiple packets of different values to the client using the same method? For instance the shop module sends the amount of money to the client, would it be possible to use that same method to send other types of information?
If this is possible can someone provide me with a brief example for both the latest TFS distribution & otclient.
Thanks.
Is there anyway to send multiple packets of different values to the client using the same method? For instance the shop module sends the amount of money to the client, would it be possible to use that same method to send other types of information?
If this is possible can someone provide me with a brief example for both the latest TFS distribution & otclient.
Thanks.