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otclient adding more tiles

  1. D

    OTClient Floating text within a clickable box with random position

    I would like to create a code for a message that floats in a box, and every time I click on that message, it moves to a random (or not) location within that box. Very similar to a mechanic in RavenDawn Like the gif -
  2. MatCollier

    Solved Adding more tiles to game window - OTCv8

    So, I followed a lot of tutorials about adding new tiles to the game window. I made the required changes on my source. Currently using: static constexpr int32_t maxViewportX = 11 + 4; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 11 + 4...
  3. M

    Adding more tiles to game window (otclient)

    Yoo! I recently have seen a tutorial on how to add more tiles to game windows by @Flatlander . Here is the link: https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-6-23-16.228243/ He made a tutorial on how to do it by modifying the TFS distrobution but I wonder if...
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