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Solved Adding more tiles to game window - OTCv8

MatCollier

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Apr 28, 2019
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So, I followed a lot of tutorials about adding new tiles to the game window.

I made the required changes on my source.

Currently using:

Lua:
        static constexpr int32_t maxViewportX = 11 + 4; //min value: maxClientViewportX + 1
        static constexpr int32_t maxViewportY = 11 + 4; //min value: maxClientViewportY + 1
        static constexpr int32_t maxClientViewportX = 8 + 4;
        static constexpr int32_t maxClientViewportY = 6 + 4;

On my map.h. All the changes were made on protocolgame.cpp and protogolgame.h aswell.

On OTCv8 game features I added:

Code:
    g_game.enableFeature(GameExtendedOpcode)
    g_game.enableFeature(GameChangeMapAwareRange)

But my screen looks like this:

As you can see, there's a little "black gap" on the left end of the window. I don't know why that happens. I've tried changing the values on map.h countless times already, to every possible combination. If I walk to the right, the black gap is "filled" and just disapears. If I walk to the left, the tiles that are supposed to be there will appear, but the gap will still be on the extreme left.

Note: the client is "zoomed out". I haven't figured out yet how to keep it that way, I always need to press ctrl - so I can zoom out again.

otclient_dx_YYLfdaf2eN.jpg

otclient_dx_nPGtHE3FR1.jpg

otclient_dx_bO4wKOfLPJ.jpg



Solution:

Since I wanted to keep the classic view, the solution was to change the changeMapAwareRange inside the gameinterface.lua
 
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