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rates

  1. V

    Monsters on OT Canary are much weaker than on RL Tibia...

    Hey guys I got question because i run ot server Canary 13.20, and we came to a conclusion with my friends that the monsters beat too weakly... like my rp homie at 900 level he can stand with full stack of true asuras... at real tibia its not possible. Can somoene tell me what i have to edit...
  2. G

    [1.3] Skill Rates per vocation/skillLevel mod

    Hiya guys! Most of the time lurker here but I've been having some fun with TFS 1.3 lately and decided to fiddle with xKrazyx's skill rates mod in order to make it a little bit more customizable. This should allow you to freely modify skill rate curve on your server for each vocation...
  3. pansuchar

    Which server you would like to play?

    Hi all! I have a bit of free time and I decided to create my own server. Please take part in this poll and vote which server you would like to play, you have two choice. If you have you own idea (exp rates, other clients) please post in this thread. Thank you so much!
  4. xKrazyx

    [1.2] Skill rates

    Converted Gesiors skill rates for 1.2, thought I would share since im usually selfish. /data/events/scripts/player.lua/ replace the onGainSkillTries with this one skillStages = {} skillStages[SKILL_FIST] = {{0,8},{60,5},{80,3},{100,2}} skillStages[SKILL_CLUB] = {{0,8},{60,5},{80,2},{100,1}}...
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