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skull

  1. L0FIC

    TFS 1.X+ Skull appearing on all creatures on PK

    Hey guys, I am using TFS 1.5 downgrade by nekiro and otcv8 client to try and set up a 7.72 tibia OT server. I have one or two problems that appear upon PK:ing another player. Scenarios below in text and screenshots attached. * If player 1 attacks player 2, player 1 gets a skull BUT also all...
  2. S

    Fix/Patch [TFS 1.x] Monster Skulls

    This fixes skulls not appearing on monsters for some versions of TFS. (Nekiro's Downgrade personally). I saw many threads about this with no fixes. Credits @zbizu for walking me through this. In protocolgame.cpp AddCreature() method: msg.addByte(player->getSkullClient(otherPlayer)); Replace...
  3. El Man

    C++ Add skull monster/npc

    how to add skull on monster/npc evolution source anyhelp?
  4. psilocybusmaxim

    C++ Yellow skull not working how i'd like it.

    So I'm new with playing with ot's old tibia player here trying to make a server, I've been playing with it for about a month finding 99.99% of my problems here but this one. So player A attacks player B, Player A gets a white skull Player B gets nothing and can walk right in pz. I'd like to...
  5. J

    SKULL RANDOM TFS 1.3

    help this erro. 1> monster.cpp 1>..\src\monster.cpp(52): error C2660: 'uniform_random': function does not take 4 arguments ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== line monster.cpp skull = uniform_random(SKULL_YELLOW, SKULL_WHITE, SKULL_RED, SKULL_BLACK);
  6. Helliot1

    OTX Set Npc Skull

    I can't put a skull in a Npc using OTX.. I put in npc.xml this "skull=green" and "<flag>skull="green"</flag>" But nothing this is working..
  7. Serene

    When the player dies he loses a percentage of total life/mana

    Hello, friends of otland. I've been searching in forum but didnt found any content related. Would it be possible a script that when the player dies, he loses a percentage of total life and mana? For example = death penalty: loses 2% of all life and mana (independent of the skull, but it would...
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