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Hey guys,
I am using TFS 1.5 downgrade by nekiro and otcv8 client to try and set up a 7.72 tibia OT server.
I have one or two problems that appear upon PK:ing another player. Scenarios below in text and screenshots attached.
* If player 1 attacks player 2, player 1 gets a skull BUT also all...
This fixes skulls not appearing on monsters for some versions of TFS. (Nekiro's Downgrade personally). I saw many threads about this with no fixes.
Credits @zbizu for walking me through this.
In protocolgame.cpp AddCreature() method:
msg.addByte(player->getSkullClient(otherPlayer));
Replace...
So I'm new with playing with ot's old tibia player here trying to make a server, I've been playing with it for about a month finding 99.99% of my problems here but this one.
So player A attacks player B, Player A gets a white skull Player B gets nothing and can walk right in pz. I'd like to...
help this erro.
1> monster.cpp
1>..\src\monster.cpp(52): error C2660: 'uniform_random': function does not take 4 arguments
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
line monster.cpp
skull = uniform_random(SKULL_YELLOW, SKULL_WHITE, SKULL_RED, SKULL_BLACK);
Hello, friends of otland. I've been searching in forum but didnt found any content related.
Would it be possible a script that when the player dies, he loses a percentage of total life and mana?
For example = death penalty: loses 2% of all life and mana (independent of the skull, but it would...