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Hello, friends of otland. I've been searching in forum but didnt found any content related.
Would it be possible a script that when the player dies, he loses a percentage of total life and mana?
For example = death penalty: loses 2% of all life and mana (independent of the skull, but it would be nice if I could configure the penalty of each skull too, for example = red skull loses 10%)
Would it be possible a script that when the player dies, he loses a percentage of total life and mana?
For example = death penalty: loses 2% of all life and mana (independent of the skull, but it would be nice if I could configure the penalty of each skull too, for example = red skull loses 10%)