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Hey guys,
I am using TFS 1.5 downgrade by nekiro and otcv8 client to try and set up a 7.72 tibia OT server.
I have one or two problems that appear upon PK:ing another player. Scenarios below in text and screenshots attached.
* If player 1 attacks player 2, player 1 gets a skull BUT also all...
Good evening guys, how are you? I saw that my engine has a Yellow Skull bug, I'll try to explain:
Player 1 attacks player two.
Player 2 Attacks player 3
Player 3 attacks player 1 (turning Yellow Skull)
Player 1 leaves, loses the skull and manages to attack player 3 without getting White Skull...
Hello, I want the monster to have more strength depending on its skull, how do I do that?
I know it's from the source code but I don't know where to start.
Olá, quero que o monstro tenha mais força dependendo da sua caveira, como faço isso?
sei que é pelo código fonte mas não sei por onde começar.
Hi,
I am woundering if anyone out there would like to give it a try.
Create a system like this:
Should exists something for old 0.4 systems.
Top 5 players skull system:
Top 1 (Level): Black Skull
Top 2 (Level): Red Skull
Top 3 (Level): Green Skull
Top 4 (Level): Yellow Skull
Top 5 (Level)...
Hello, I'm using tfs 0.4 Fir3element/3777 (https://github.com/Fir3element/3777) and I'm having this problem with my frag system
If a player kills another without the attacked fighting back, the injust kill works just fine and the player (attacker) get the frag
If let's say I get attack...
So i'm running a 0.3.6 TFS Global server (8.6) but I am having trouble getting the Skull System to work like global tibia.
What happens is, white skulls are being assigned normally, on attacking/killing an unmarked player, although the server is not assigning a red skull to a player after the...
Some information:
Start at 10 June, 18:00 PM +1 GMT
Server hosted in Germany (We'll try to put a proxy for latin america)
Version: 10 & 11
Start level 80 and end level its 200.
Quest Set it's better than Donator Set.
6 Quest for do but you need kill a lot of ppl.
The map is small and playful...
Hey OtLanders,
I'm making a server Enforced and would like to customize the Skull System, based on frags per storage and using all Skull Colors.
{ SKULL_YELLOW, SKULL_GREEN, SKULL_WHITE, SKULL_RED, SKULL_BLACK, SKULL_ORANGE }
I tried using worldType = "pvp" and the setSkull() function works...