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skull system

  1. potinho

    TFS 0.X [OTX 2] Yellow skull bug

    Good evening guys, how are you? I saw that my engine has a Yellow Skull bug, I'll try to explain: Player 1 attacks player two. Player 2 Attacks player 3 Player 3 attacks player 1 (turning Yellow Skull) Player 1 leaves, loses the skull and manages to attack player 3 without getting White Skull...
  2. N

    C++ monsters have more strength depending on the skull / Alterar força do monstro pela skull

    Hello, I want the monster to have more strength depending on its skull, how do I do that? I know it's from the source code but I don't know where to start. Olá, quero que o monstro tenha mais força dependendo da sua caveira, como faço isso? sei que é pelo código fonte mas não sei por onde começar.
  3. Joriku

    Scripter Skull system TFS 1.3 (Revscript/C++)

    Hi, I am woundering if anyone out there would like to give it a try. Create a system like this: Should exists something for old 0.4 systems. Top 5 players skull system: Top 1 (Level): Black Skull Top 2 (Level): Red Skull Top 3 (Level): Green Skull Top 4 (Level): Yellow Skull Top 5 (Level)...
  4. Lurk

    TFS 0.X player isn't getting frag if the attacked fight back

    Hello, I'm using tfs 0.4 Fir3element/3777 (https://github.com/Fir3element/3777) and I'm having this problem with my frag system If a player kills another without the attacked fighting back, the injust kill works just fine and the player (attacker) get the frag If let's say I get attack...
  5. Giorox

    TFS 0.X Red Skull not being assigned

    So i'm running a 0.3.6 TFS Global server (8.6) but I am having trouble getting the Skull System to work like global tibia. What happens is, white skulls are being assigned normally, on attacking/killing an unmarked player, although the server is not assigning a red skull to a player after the...
  6. Monomalo00

    [Germany][10&11] Leiends - War Server

    Some information: Start at 10 June, 18:00 PM +1 GMT Server hosted in Germany (We'll try to put a proxy for latin america) Version: 10 & 11 Start level 80 and end level its 200. Quest Set it's better than Donator Set. 6 Quest for do but you need kill a lot of ppl. The map is small and playful...
  7. HeberPcL

    Lua Skull System - Custom TFS 1.x

    Hey OtLanders, I'm making a server Enforced and would like to customize the Skull System, based on frags per storage and using all Skull Colors. { SKULL_YELLOW, SKULL_GREEN, SKULL_WHITE, SKULL_RED, SKULL_BLACK, SKULL_ORANGE } I tried using worldType = "pvp" and the setSkull() function works...
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