elnelson
Lunaria World Dev
Hello otlanders, i was thinking on a script that follows these sequence.
1-. You discover a spawn, place, dungeon, etc.
(must appear a message from place nace)
2-. You can go back after with a special npc that allow you fast travel discovered places.
3-. Cost is variable in function of distance between npc and waypoint (the more far, the more price)
4-. Premium players has cooldown and no soul usage (free players must have 100 soul to travel And has cooldown too)
5-. Npc show (pop message) discovered places and price
Hope you guys could help me.
In using tfs 0.4 Rev 3777
1-. You discover a spawn, place, dungeon, etc.
(must appear a message from place nace)
2-. You can go back after with a special npc that allow you fast travel discovered places.
3-. Cost is variable in function of distance between npc and waypoint (the more far, the more price)
4-. Premium players has cooldown and no soul usage (free players must have 100 soul to travel And has cooldown too)
5-. Npc show (pop message) discovered places and price
Hope you guys could help me.
In using tfs 0.4 Rev 3777
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