This script have been edited for my ot befor
I dont need it anymore so
TFS 0.4
here we go:
GIF:
TESTED on TFS 0.4 3884
Should work without any problem
I dont need it anymore so
TFS 0.4
here we go:
Lua:
local freezetime = 3
local cooldown = 10 -- time to use again
local storage = 19002
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, -1)
setCombatCondition(combat, exhaust)
local exhaustt = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaustt, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaustt, CONDITION_PARAM_TICKS, -1)
setCombatCondition(combat, exhaustt)
function countDown(number, pos, effect, msgonend, effectonend)
local n = number
for i = 1, number do
addEvent(doSendAnimatedText,i* 1000, pos, n > 1 and n.."" or msgonend .."", n < 6 and TEXTCOLOR_YELLOW or TEXTCOLOR_YELLOW)
addEvent(doSendMagicEffect,i* 1000, pos, n > 1 and effect or effectonend )
n = n -1
end
n = number
return true
end
function removed(cid)
doCreatureSetNoMove(cid, 0)
doRemoveCondition(cid,CONDITION_EXHAUST,1)
doRemoveCondition(cid,CONDITION_EXHAUST,2)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if exhaustion.get(cid,storage) then
return doPlayerSendCancel(cid,"You can't use this yet.")
end
if getTilePzInfo(toPosition) == true then
return doPlayerSendCancel(cid, "You cant use in pz.")
end
if not isPlayer(itemEx.uid) or cid == itemEx.uid then
return doPlayerSendCancel(cid,"You can only use this on another players.")
end
local pos = getThingPos(itemEx.uid)
doSendAnimatedText(getThingPos(itemEx.uid),"Frozen!", TEXTCOLOR_YELLOW)
doSendDistanceShoot({x=pos.x+2,y=pos.y+2,z=pos.z},pos, CONST_ANI_HOLY)
doSendDistanceShoot({x=pos.x+2,y=pos.y-2,z=pos.z},pos, CONST_ANI_HOLY)
doSendDistanceShoot({x=pos.x-2,y=pos.y-2,z=pos.z},pos, CONST_ANI_HOLY)
doSendDistanceShoot({x=pos.x-2,y=pos.y+2,z=pos.z},pos, CONST_ANI_HOLY)
exhaustion.set(cid,storage,cooldown)
doCombat(cid, combat, numberToVariant(itemEx.uid))
doCreatureSetNoMove(itemEx.uid, 1)
exhaustion.set(itemEx.uid,4905,3)
countDown(freezetime , toPosition, 0, "Melted!", 5)
addEvent(removed,freezetime*1000,itemEx.uid)
doSetCreatureOutfit(itemEx.uid, {lookType = 0, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 7309, lookAddons = 0}, 3000)
return true
end
GIF:
Gyazo Screen Video
gyazo.com
TESTED on TFS 0.4 3884
Should work without any problem
Last edited: