<?xml version="1.0" encoding="UTF-8"?>
<mod name="Professions System" enabled="1">
<action itemid="2405;2422;12722;12723;12724;2386" event="script"><![CDATA[
local professions = {
["herbalism"] = {storage = 1030, maxSkill = 500},
["mining"] = {storage = 1031, maxSkill = 500},
["lumberjack"] = {storage = 1033, maxSkill = 500},
["quarry"] = {storage = 1034, maxSkill = 500},
}
local stumps = {8788,8785,8786}
local grass = {2770,2770}
local rocks = {3666,3667,3668}
local recipes = {
-- lumberjack (wood)
[4025] = {tool = 2386, skill = 200, loot = {{2741, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --bamboo
[4026] = {tool = 2386, skill = 200, loot = {{2741, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --bamboo
[11563] = {tool = 2386, skill = 200, loot = {{2741, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --bamboo
[11562] = {tool = 2386, skill = 200, loot = {{2741, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --bamboo
[2700] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2768] = {tool = 2386, skill = 0, loot = {{5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2701] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_MAGIC_GREEN, profession = "lumberjack"}, --twig
[2702] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2703] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2705] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2707] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2708] = {tool = 2386, skill = 30, loot = {{5901, 2}, {5901, 2}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --twig
[2706] = {tool = 2386, skill = 50, loot = {{12697, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --maple
[2704] = {tool = 2386, skill = 50, loot = {{12697, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --maple
[2711] = {tool = 2386, skill = 100, loot = {{12695, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --dwarf tree
[2712] = {tool = 2386, skill = 100, loot = {{12695, 1}}, effect = CONST_ME_GROUNDSHAKER, profession = "lumberjack"}, --pine
-- herbalism (herbs)
[2740] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[4158] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2742] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[4156] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2747] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[4157] = {tool = 2405, skill = 0, loot = {{2741, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2753] = {tool = 2405, skill = 10, loot = {{7732, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2752] = {tool = 2405, skill = 10, loot = {{7732, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2779] = {tool = 2405, skill = 20, loot = {{2804, 4}, {2803, 7}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2771] = {tool = 2405, skill = 50, loot = {{2801, 4}, {2800, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2769] = {tool = 2405, skill = 55, loot = {{2805, 4}, {2801, 1},}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2773] = {tool = 2405, skill = 60, loot = {{2805, 4}, {2801, 1},}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2777] = {tool = 2405, skill = 65, loot = {{2805, 4}, {2801, 1},}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2778] = {tool = 2405, skill = 70, loot = {{2801, 4}, {2800, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2772] = {tool = 2405, skill = 75, loot = {{2805, 4}, {2801, 1},}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2775] = {tool = 2405, skill = 100, loot = {{2802, 6}, {2805, 5}, {2800, 5}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2783] = {tool = 2405, skill = 100, loot = {{2760, 6}, {2805, 7}, {2800, 6}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2743] = {tool = 2405, skill = 150, loot = {{2798, 4}, {5921,1}, {2804, 5}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[2780] = {tool = 2405, skill = 80, loot = {{2799, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
[4166] = {tool = 2405, skill = 350, loot = {{2107, 1}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
--herbalism (mushrooms)
[4180] = {tool = 2405, skill = 0, loot = {{2794, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4182] = {tool = 2405, skill = 0, loot = {{2793, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4178] = {tool = 2405, skill = 0, loot = {{2794, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4170] = {tool = 2405, skill = 0, loot = {{2794, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4179] = {tool = 2405, skill = 10, loot = {{2787,1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4181] = {tool = 2405, skill = 20, loot = {{2797, 1}, {2789,1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4183] = {tool = 2405, skill = 40, loot = {{2788, 1},{2790,1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4171] = {tool = 2405, skill = 20, loot = {{2492, 1},{2789,1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4179] = {tool = 2405, skill = 40, loot = {{2789, 1}, {2792, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4177] = {tool = 2405, skill = 100, loot = {{2791, 5}, {2794, 7}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
--herbalism (big mushrooms)
[4167] = {tool = 2405, skill = 100, loot = {{2791, 3}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4168] = {tool = 2405, skill = 100, loot = {{2791, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4169] = {tool = 2405, skill = 100, loot = {{2791, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4174] = {tool = 2405, skill = 100, loot = {{2796, 5}, {2496, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4175] = {tool = 2405, skill = 100, loot = {{2796, 4}, {2796, 6}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4172] = {tool = 2405, skill = 100, loot = {{2796, 5}, {2791, 6}, {2796, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[4173] = {tool = 2405, skill = 100, loot = {{2796, 5}, {2791, 6}, {2796, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
--herbalism (cotton)
[2762] = {tool = 2405, skill = 50, loot = {{12708, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[2763] = {tool = 2405, skill = 0, loot = {{12707, 2}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[2764] = {tool = 2405, skill = 50, loot = {{12710, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[2765] = {tool = 2405, skill = 20, loot = {{12710, 2}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[2766] = {tool = 2405, skill = 0, loot = {{12706, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[12718] = {tool = 2405, skill = 0, loot = {{12711, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
[12719] = {tool = 2405, skill = 0, loot = {{12709, 1}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
--quarry (stones)
--tier 1
[3607] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3608] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3609] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3615] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3616] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[1357] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[1359] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[1358] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[386] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[1356] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[1285] = {tool = 2422, skill = 0, loot = {{1294, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3653] = {tool = 2422, skill = 0, loot = {{1294, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3654] = {tool = 2422, skill = 0, loot = {{1294, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3655] = {tool = 2422, skill = 0, loot = {{1294, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3656] = {tool = 2422, skill = 0, loot = {{1294, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3648] = {tool = 2422, skill = 50, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3649] = {tool = 2422, skill = 50, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3650] = {tool = 2422, skill = 50, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3651] = {tool = 2422, skill = 50, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3652] = {tool = 2422, skill = 50, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
--tier 2
[5868] = {tool = 2422, skill = 200, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[5867] = {tool = 2422, skill = 200, loot = {{5889, 1}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[5866] = {tool = 2422, skill = 300, loot = {{5892, 1}, {2149, 2}, {2147, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[5753] = {tool = 2422, skill = 350, loot = {{5888, 1}, {2150, 2}, {2146,2 }, {9970, 2}, {2156, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[5751] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3608] = {tool = 2422, skill = 0, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3609] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3615] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3616] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3666] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3667] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
--mossy
[3632] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3633] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3634] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
[3636] = {tool = 2422, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "quarry"},
--ore miner (minerals, metals)
--tier 1 copper
[12792] = {tool = 12722, skill = 1, loot = {{12798, 1}, {2148, 20}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12793] = {tool = 12722, skill = 1, loot = {{12798, 1}, {2148, 20}}, effect = CONST_ME_HITAREA, profession = "mining"},
[390] = {tool = 2553, skill = 0, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12794] = {tool = 12722, skill = 1, loot = {{12798, 1}, {2148, 20}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12795] = {tool = 12722, skill = 1, loot = {{12798, 2}, {2148, 20}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12796] = {tool = 12722, skill = 1, loot = {{12798, 2}, {2148, 20}}, effect = CONST_ME_HITAREA, profession = "mining"},
--tier2 silver
[12775] = {tool = 12723, skill = 25, loot = {{12804, 1}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12776] = {tool = 12723, skill = 25, loot = {{12804, 1}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12777] = {tool = 12723, skill = 25, loot = {{12804, 1}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12778] = {tool = 12723, skill = 25, loot = {{12804, 2}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12779] = {tool = 12723, skill = 25, loot = {{12804, 2}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12780] = {tool = 12723, skill = 25, loot = {{12804, 2}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12781] = {tool = 12723, skill = 25, loot = {{12804, 2}, {2148, 20}, {2152, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
--tier 3 -mithril
[12753] = {tool = 12724, skill = 50, loot = {{12801, 1}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12752] = {tool = 12724, skill = 50, loot = {{12801, 1}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12753] = {tool = 12724, skill = 50, loot = {{12801, 1}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12754] = {tool = 12724, skill = 50, loot = {{12801, 1}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12755] = {tool = 12724, skill = 50, loot = {{12801, 1}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12756] = {tool = 12724, skill = 50, loot = {{12801, 2}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12757] = {tool = 12724, skill = 50, loot = {{12801, 2}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12758] = {tool = 12724, skill = 50, loot = {{12801, 2}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
[12759] = {tool = 12724, skill = 50, loot = {{12801, 2}, {2148, 20}, {2152, 10}}, effect = CONST_ME_HITAREA, profession = "mining"},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if math.random(200) == 200 then
rand = math.random(5)
if rand == 1 then
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
doCreatureSay(cid, "You have disturbed some bats!", TALKTYPE_ORANGE_1, cid)
monsters = math.random(2)
for i = 1, monsters do
doCreateMonster("bat", getThingPos(cid))
end
elseif rand == 2 then
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
doCreatureSay(cid, "You knocked a wasps nest out of the tree!", TALKTYPE_ORANGE_1, cid)
monsters = math.random(4)
for i = 1, monsters do
doCreateMonster("wasp", getThingPos(cid))
end
elseif rand == 3 then
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
doCreatureSay(cid, "An angry squirrel throws an acorn at you.", TALKTYPE_ORANGE_1, cid)
doCreateItem(11213, 1, getThingPos(cid)) -- acorn
doSendMagicEffect(getThingPos(cid), CONST_ME_DRAWBLOOD)
health = math.random(getCreatureMaxHealth(cid)/10*2, getCreatureMaxHealth(cid)/10*6)
if getCreatureHealth(cid) > health then
doCreatureAddHealth(cid, -(health))
else
doCreatureAddHealth(cid, -(getCreatureHealth(cid) - math.random(10)))
end
--angry squirrel acorn
elseif rand == 4 then
doCreatureSay(cid, "Lucky day! A bag of coins falls out of the tree.", TALKTYPE_ORANGE_1, cid)
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
bag = doCreateItem(1987, 1, toPosition)
doAddContainerItem(bag, 2148, math.random(50))
elseif rand == 5 then
doCreatureSay(cid, "You found a birds nest and steal some eggs.", TALKTYPE_ORANGE_1, cid)
doPlayerAddItem(cid, 2695, math.random(2, 6), true) -- eggs
end
return true
end
local index = {}
for k, v in pairs(recipes) do
index[#index+1] = k
end
local pos = {x = toPosition.x, y = toPosition.y, z = toPosition.z}
for i = 1, 255 do
local check_pos = {x = pos.x, y = pos.y, z = pos.z, stackpos = i}
local thing = getThingFromPos(check_pos).itemid
if thing < 1 then
return true
elseif isInArray(index, thing) then
itemEx = getTileItemById(toPosition, thing)
break
end
end
if recipes[itemEx.itemid] then
lootTable = {}
lootName = "You recive: "
local professionSkill = getPlayerStorageValue(cid, professions[recipes[itemEx.itemid].profession].storage)
itemPos = getThingPos(itemEx.uid)
if professionSkill < 1 then
professionSkill = 1
end
if item.itemid == recipes[itemEx.itemid].tool then
if professionSkill >= recipes[itemEx.itemid].skill then
local R = math.random(professionSkill,500)
--print ("chance to success "..R.."/400")
if item.actionid ~= 5001 then
if R >= 400 and R <= 500 then
local c1 = getPlayerStorageValue(cid, professions[recipes[itemEx.itemid].profession].storage)
local S = math.random(0, c1*1.15)
--print ("chance to lvl ".. S .."")
--print ("current level ".. c1 .."")
if S >= c1-1 then
if professionSkill < professions[recipes[itemEx.itemid].profession].maxSkill then
setPlayerStorageValue(cid, professions[recipes[itemEx.itemid].profession].storage, professionSkill + 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You advanced in "..recipes[itemEx.itemid].profession.." ["..professionSkill.."].")
end
end
addEvent (function()
doTransformItem(getThingfromPos(toPosition).uid, itemEx.itemid)
end, 60*1000)
if recipes[itemEx.itemid].profession == "herbalism" then
doTransformItem(getThingfromPos(toPosition).uid, grass[math.random(#grass)])
doSendMagicEffect(itemPos, recipes[itemEx.itemid].effect)
end
if R >= 400 and R <= 500 and recipes[itemEx.itemid].profession == "lumberjack" then
doSendMagicEffect(itemPos, recipes[itemEx.itemid].effect)
doTransformItem(getThingfromPos(toPosition).uid, stumps[math.random(#stumps)])
else if R >= 400 and R <= 500 and recipes[itemEx.itemid].profession == "mining" then
doSendMagicEffect(itemPos, recipes[itemEx.itemid].effect)
doTransformItem(getThingfromPos(toPosition).uid, rocks[math.random(#rocks)])
end
end
repeat
if #recipes[itemEx.itemid].loot == 0 then
break
end
for i = 1, #recipes[itemEx.itemid].loot do
local L = math.random(professionSkill,500)
--print("loot " .. L .. "")
if L >= 100 and R <= 500 then
table.insert(lootTable, (recipes[itemEx.itemid].loot)[i])
end
end
until lootTable ~= {}
for i = 1, #lootTable do
--lootTable[i][2]
lootCount = math.random(1,math.ceil(professionSkill/250))
doPlayerAddItem(cid, lootTable[i][1], lootCount)
if i == #lootTable then
lootName = lootName..""..lootCount.."x ".. getItemNameById(lootTable[i][1]) .."."
else
lootName = lootName..""..lootCount.."x ".. getItemNameById(lootTable[i][1]) ..", "
end
end
if lootName == "You recive: " then
lootName = "You don't recive any loot."
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, lootName)
else
doSendMagicEffect(itemPos, CONST_ME_BLOCKHIT)
end
else
doSendMagicEffect(itemPos, CONST_ME_BLOCKHIT)
doCreatureSay(cid, "This tree was cut recenlty by someone else!", TALKTYPE_ORANGE_1)
end
else
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doCreatureSay(cid, "You have to be at least skill ".. recipes[itemEx.itemid].skill .." in ".. recipes[itemEx.itemid].profession .." to do that!", TALKTYPE_ORANGE_1)
end
else
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_BLOCKHIT)
doCreatureSay(cid, "You need a "..getItemNameById(recipes[itemEx.itemid].tool).."!", TALKTYPE_ORANGE_1)
end
end
return true
end
]]></action>
</mod>