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Lua (1.0) (10.1) Checking skill/attack then shot

alk cod

New Member
Joined
Jul 19, 2016
Messages
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Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)

local a = getPlayerSkillLevel(cid, 4)
local weaponTypes = {4}
local b = getItemAttack([(c) else (d)])
local rightHand = getPlayerSlotItem(cid, CONST_SLOT_RIGHT)
local leftHand = getPlayerSlotItem(cid, CONST_SLOT_LEFT)
local c = getItemWeaponType(rightHand.uid)
local d = getItemWeaponType(leftHand.uid)
if isInArray(weaponTypes, c) elseif
isInArray(weaponTypes, d) 
 then

function onGetFormulaValues(cid, level, skill, attack, factor)
    return -(a*b/20), -(a*b/10)
end
doPlayerSendCancel(cid, "You need specific weapon to cast this spell.")
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

Is my script ok?

It should checks player skill (4) and then checks if player have weapon (4) in left or right hand.
Next - if player have - it shots to a target. Skills multiplied by attack of weapon divided by 10.

Is that all ok?
 
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