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TFS 1.X+ [1.4.2] Duplicate respawn.

OTcreator

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Hi!
I have a problem with monsters respawning.
I am using the clean version 1.4.2.

E.g. in one place I have 2 dragons, 2 hell firefighters and two deathslicers.

I kill these 2 dragons and hellfighters, come back and immediately there are 3 deathslicers, then four.

What is this error? It's definitely something related to TFS 1.4.2 sources.
 
i had the same issue but my friend helped me with this, he said it was a source problem that he fixed but what it was exacly i dont know.

you have to find this in the source with spawns etc and fix it.
 
i had the same issue but my friend helped me with this, he said it was a source problem that he fixed but what it was exacly i dont know.

you have to find this in the source with spawns etc and fix it.
Can you share your spawn.cpp and spawn.h ?
 
I've tested it like this on TFS 1.5 by Nekiro
Works perfect for me.

View attachment 86823


View attachment 86824

I threw out those several spawns, left one and enlarged it simply so that one spawn contained all the monsters.
The result? There is no duplication of monsters or creating more monsters than there should be in the spawn.

You have to look for the cause in the spawn.
Surely it is a bug in the engine, since changing the spawn setting had an effect.

Now only one but... Because someone will say , then change the spawns.
Now it would be appropriate to go through each spawn and change it.
Surely there is a solution to this.
 
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