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10.76 Animation Bug

eduardbean

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When i use the otclient in version 1076 i have this bug
igClv0K.png


it is only in otclient​
 
Stop posting numerous threads about this. You already have your answer.
 
i convert and get this error in otclient: unable to load dat file
Ah! You need to make a change to disable the frame groups in the OTC. I will make a commit on Github for the changes.

[Edit]
Oh Now I can edit my posts :eek:

In this commit has the necessary changes:
https://github.com/ottools/otclient/commit/f1fdbd56e9cdb59fc1bc99c55deb3849b74170ad

After compiled, you need to disable the the GameIdleAnimations.

In modules/game_things/things.lua. In this line:
https://github.com/ottools/otclient/blob/master/modules/game_things/things.lua#L22

Add:
g_game.disableFeature(GameIdleAnimations)
 
Last edited:
Ah! You need to make a change to disable the frame groups in the OTC. I will make a commit on Github for the changes.

[Edit]
Oh Now I can edit my posts :eek:

In this commit has the necessary changes:
https://github.com/ottools/otclient/commit/f1fdbd56e9cdb59fc1bc99c55deb3849b74170ad

After compiled, you need to disable the the GameIdleAnimations.

In modules/game_things/things.lua. In this line:
https://github.com/ottools/otclient/blob/master/modules/game_things/things.lua#L22

Add:
g_game.disableFeature(GameIdleAnimations)

Wow! thanks! EdMignari open tibia stills need you!

EDIT: Works perfect! Thanks!
 
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I try to compile a 1079 file to 1074 with that config but it doesn't completes, stops at 99% :c

EDIT:

NVM, it stays at 99% but the output file is generated..
Fixed... Thanks @EdMignari
 
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I know the thread is quite old (2017)

But for all who search for Idle Animation fix, Frame skip bug, idle animations, walking bug
This thread and code snippet from @Jano might help you !


All credits go to @Jano
 
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