So, finally, TFS due to pre-tfs nature, and laters, after official CipSoft binaries got leaked (how do you think what is OTBM? Right OTBM and OTB - is reversed and adapted formats from CipSoft Tibia and also their server/client side), is a result of reverse engineering. Same as OTClient (they are using Tibia.dat & Tibia.spr + Tibia protocol. You may easy change packets for example, but how about XTea + RSA + easy recognizeable Tibia login method + same easy to recognize - "ping heartbit" for players? Needless to say about Map&Tiles packets. With my 17 years of gamedev & programming expirience, i can tell you - no one of any other game use same technology for Tile-based maps and also Client view (Tibia is not a 2.5D isometric! That has literally orthogonal projection with sprites rotated to 45 degree) No one other game use same technical features I.e. network architecture.). Any legal and officially expertise of TFS and OTClient will tell CipSoft - "Hey guys, they are 100% reverse your game! Time to do the actions!" Due to many unique features Tibia has itself - it's easy to recognize them for CipSoft and also anyone who will be involved to probably issue.