Moj mistrz
Monster Creator
Hello there, I've been bored lately and I've decided to try to do something no one else did in the past (I guess). Namely - I did Carlin map 100% raw (boring AF), but I used available sprites and rotated the map by 90 degrees and mirrored it. I tried to do this few years ago and got discouraged pretty quickly, so I abandoned this project of mine. I made it to give this city a different dimension.
Map was made with OTA RME and tfs items.otb, it's currently client version is 13.20 (it can probably work on older versions as well). Map don't consist any spawns of monsters nor NPCs. Was made 100% raw, and it's like 95% accurate as tiles (like towns street, undergrounds, water and grass - those are randomized) aren't 100% reflected, as it would take much more time to do and I bet no one gives a fuck if it's as accurate XD. Anyways, all nature, like trees, stones, grass tufts is probably 100% accurate. Same with furniture and other movable or not movable objects. It's ready to be adopted to some server. It took me roughly 30-35h, didn't count tho.
PS. there's no mill wheel, cause there was no rotated substitute. Also some stairs tiles have different IDs due to the same problem. I also had to move few ladders so players wouldn't be stuck on a wall.
So yeah, that's all, have fun using it.
Some images:




Map was made with OTA RME and tfs items.otb, it's currently client version is 13.20 (it can probably work on older versions as well). Map don't consist any spawns of monsters nor NPCs. Was made 100% raw, and it's like 95% accurate as tiles (like towns street, undergrounds, water and grass - those are randomized) aren't 100% reflected, as it would take much more time to do and I bet no one gives a fuck if it's as accurate XD. Anyways, all nature, like trees, stones, grass tufts is probably 100% accurate. Same with furniture and other movable or not movable objects. It's ready to be adopted to some server. It took me roughly 30-35h, didn't count tho.
PS. there's no mill wheel, cause there was no rotated substitute. Also some stairs tiles have different IDs due to the same problem. I also had to move few ladders so players wouldn't be stuck on a wall.
So yeah, that's all, have fun using it.
Some images:




Attachments
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carlin rotated 90.otbm721 KB · Views: 34 · VirusTotal