Well, it's a common bug for most TFS distributions. Paladins cannot use potions/runes and attack at the same time. So if they're using a potion it will stop attacking until they stop using potions. Any idea how can I fix this?
Also, I got another weird error just now.
Added another error!
Also, I got another weird error just now.
Code:
[Error - CreatureScript Interface]
In a timer event called from:
buffer:onKill
Description:
[string "loadBuffer"]:80: attempt to get length of local 'i' (a nil value)
stack traceback:
[string "loadBuffer"]:80: in function 'createChildLoot'
[string "loadBuffer"]:92: in function 'createChildLoot'
[string "loadBuffer"]:122: in function <[string "loadBuffer"]:108>
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