He passed away, like passed away or he's off otland? I've just chatted with him a while ago. (16th May 2021)I don't think there is anything new worth to mention other than that slavi has passed away
OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine
Sorry for the dumb question but where do I have to put my 860 files to login with your client in my server?? :eek: im kinda lost to be honest, sorry change 1098 to 860otland.net
That's like a year ago? I've chatted with him (slawkens#7XXX) a month ago..
Ah thanks for pointing out. I was confused as I had slaw in mind when talking about slavi.he meant Slavidodo
besides that, you missed otclient drama, rme going open source, distributions other than tfs moving to client 12 already ([1], [2]), tfs getting new features (events, event callbacks and possibly more) and a small project of gathering old ot resources in one place
you also arrived just right to vote on new icon for tfs, join the brainstorming for isSightClear rework and join the testing of an API for tfs
About official TFS is way behind the unofficial sources may be together with their approvement-system. Way how they handle new code/PR's, test them, merge them, implement them, reproduce bugs, etc. Makes TFS stable but very delayed compared to latest tibia version.
Man I really don't know what to think about these icons. They all do not look like perfect for me. Only #3 has chances to win as every other icon would make less sense here. (bad quality, not decisive enough)
I really can't see any huge benefits with TFS being interacting with an API. Looks fun but not really efficient for me (right now). Other than that it's even way to late for the implementation. Could have been done ages ago.
Good old times.. probably one of the best tibia times I had.@Danger II if helps, this repository has been upgrading otclient
good to see you back, still remember world war 7.6 with 1/1, 2/2 to 7/7 accounts with seromontis, matheusz, it was awesome
GitHub - mehah/otclient: An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...github.com
Hello I remember you aswell!Welcome back, mate. I remember you
About official TFS is way behind the unofficial sources may be together with their approvement-system. Way how they handle new code/PR's, test them, merge them, implement them, reproduce bugs, etc. Makes TFS stable but very delayed compared to latest tibia version.
True but sad....this not the case anymore. tfs git is managed by xml developers
so enjoy buggy distro with crashes getting merged and 0 tests xD
so now its outdated distro and unstable poorly managed. instead of a stable good one in the past
only good guy still left is don daniello. he keeps some bad code from getting merged