breadmaker
New Member
- Joined
- Jul 16, 2010
- Messages
- 160
- Reaction score
- 3
Hello.
I need two simple scripts
1) Spell - i need make an spell but attack twice (if i say he will deal attack twice :: cast -> attack,attack)
2) How i can do that - on certain area (from posx to posy [square]) player cannot drop items (on this area)
3) How i can do in C++ different blood color to certain vocation ? Example: i have vocation Elf and they got Green blood (if any hit them they release green blood turning red blood [real tibia human blood]) -> like the types in monsters files
I need two simple scripts
1) Spell - i need make an spell but attack twice (if i say he will deal attack twice :: cast -> attack,attack)
2) How i can do that - on certain area (from posx to posy [square]) player cannot drop items (on this area)
3) How i can do in C++ different blood color to certain vocation ? Example: i have vocation Elf and they got Green blood (if any hit them they release green blood turning red blood [real tibia human blood]) -> like the types in monsters files