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Windows 32 bits 64 bits whaaaaat?

victorgg

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Heelo my friend.. i have a litle question.

I use windows server 2003 32 Bits in one Dual core.
I open my ot, with a tfs 0.4 using one single core.
coresUsed = "0"

So ok, its works fine, but... began to grow... 150 .. 180 and OMG, the lags come.

So, i use one dual core (2 cores).
coresUsed = "0,1"
The console of OT, open ok. all ok. But, after sometime he stop and say the message.

Decrease size of your map or Compile in a 64-bit mode.
Well, the map dont is.
So, the problem is the cores or the bits.


If i use one single core.. that works fine, if i use two.. the erro appears.
What i need make?
 
32 bit windows? if I remember correctly, it can operate with only up to 2 gb... or 3... (but my rl map eats 3,3gb)
after that you should compile server source in 64 bits. (If you make your map little bit less, this may happen - when server will reach bigger amount of players, it will close, cuz will use too much of ram resources).
Seems while using 2 cores, it takes more ram.
I can be wrong, cuz i'm not programmer or any this kind specialist.
 

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