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5th vocation

Nice Evan, PLEASE.. Make a vocation that uses fist fighting.. It have been there for years but never used properly XD. Don't have to wield a weapon, maybe the DPs it does is based on something else. Uses both fist slots (empty or custom weapons?). Attack speed abit higher than the other vocation to balance them but having lower attack. Most abilities they can use are single target abilities.

Their abilities could be unique, like, some of these abilities are prolly really hard to make but yeh, my ideas are weird sometimes so I'll just type what I think would be awesome xD:

Crowd Control abilities

Weakness: Uses on a single target (3sqm range), the target that gets affected by this ability gets his defence reduced (Shielding maybe) for a short duration. Would be good in PvP because then not only would this new voc hit more on the vulnerable target but also the other vocations like EKs/RPs. Short cooldown. (5s).
Freeze: Uses on a single target (1sqm range), an ability that silences/stuns the target for a short duration (would say max 0,5s. Even less ^^). Would be awesome in PvP and the duration shouldnt be too high. Medium Cooldown (15s).


AoE Abilities

Smash Punch: Punches the target (1sqm range), the target and the targets around him (next to him, 1 sqm away from him) will get damaged. Damage based on fist fighting. Short Cooldown (6s).


Single Target abilities

Triple Punch: Hits the target (1sqm range) with 3 quick auto attacks. Damage based on fist fighting. Short Cooldown (5s).

Selfbuff abilities

Stance: Can activate one of three different stances that buffs his auto attack. Fire/Terra/Energy. The stance deals +5% dmg of his auto attacks (Ex. If you hit 400 on a Frost Dragon and got Energy on, you will hit 400 physical damage + 20 energy dmg. Creatures defences will change the % dmg ofc, if a creature is weak to Fire and you use it you will hit abit more maybe (?) and lower if the creature got good resistance, same in PvP (mage sets). The stance never wears off, you may only change between the stances and have one on max at the same time.


Yaa, and ofc the normal spells like utani hur etc.~ not gran hur/utamo vita and some more ~ to balance em ^^ Didnt type many custom spells, just typed those I had in mind :P add/change em if u like this voc hah xD
 
NOOO!! I knew someone was going to bring this up, I kind of kept it to myself because it's so damn broken and didn't want to start a discussion about it.
However, you did bring up some good points. It's just "plain melee" damage will be highly irrelevant as there are no weapons and damage boosts.
A fist fighter would have to heavily rely on spells and abilities and this is where the troubling begins.

I don't know, we can continue discussing it.
 
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