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TalkAction (6.1) Cyber's REPSystem w/Opinion Points for 0.4 && mAAC

Is this the best reputation system?

  • Yes.

    Votes: 131 66.2%
  • No.

    Votes: 30 15.2%
  • It's good but can be improved.

    Votes: 37 18.7%

  • Total voters
    198
  • Poll closed .
Status
Not open for further replies.
omg i can wait modernaac config :p !!!!!!!
Cyber, i tried to put the config-functions.php
and got a error, with ( i forgot, duplicated cvars i gues )

But, the error show me 2 lines in ur script..
The first $rep , and another, 19 lines after, i guess !

fix please T_T
all modernaac users want it T_T
 
omg i can wait modernaac config :p !!!!!!!
Cyber, i tried to put the config-functions.php
and got a error, with ( i forgot, duplicated cvars i gues )

But, the error show me 2 lines in ur script..
The first $rep , and another, 19 lines after, i guess !

fix please T_T
all modernaac users want it T_T
that code is for gesior aac, you'll get a lot of errors if you use it on modern
 
something like this?

Code:
loadmodlib('repSystem')
function doPlayerGiveItem(cid, itemid, amount, subType)
	local item = 0
	if(isItemStackable(itemid)) then
		item = doCreateItemEx(itemid, amount)
		if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
			return false
		end
	else
		for i = 1, amount do
			item = doCreateItemEx(itemid, subType)
			if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
				return false
			end
		end
	end

	return true
end

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
	for i = 1, amount do
		local container = doCreateItemEx(containerid, 1)
		for x = 1, getContainerCapById(containerid) do
			doAddContainerItem(container, itemid, subType)
		end

		if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
			return false
		end
	end

	return true
end

function doPlayerTakeItem(cid, itemid, amount)
	return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
	return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
	return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end

function doPlayerSellItem(cid, itemid, count, cost)
	if(not doPlayerTakeItem(cid, itemid, count)) then
		return false
	end

	if(not doPlayerAddMoney(cid, cost)) then
		error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
	end

	return true
end

function doPlayerWithdrawMoney(cid, amount)
	if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
		return false
	end

	local balance = getPlayerBalance(cid)
	if(amount > balance or not doPlayerAddMoney(cid, amount)) then
		return false
	end

	doPlayerSetBalance(cid, balance - amount)
	return true
end

function doPlayerDepositMoney(cid, amount)
	if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
		return false
	end

	if(not doPlayerRemoveMoney(cid, amount)) then
		return false
	end

	doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
	return true
end

function isPremium(cid)
	return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end

function getMonthDayEnding(day)
	if(day == "01" or day == "21" or day == "31") then
		return "st"
	elseif(day == "02" or day == "22") then
		return "nd"
	elseif(day == "03" or day == "23") then
		return "rd"
	end

	return "th"
end

function getMonthString(m)
	return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
	return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
	return tonumber(str) ~= nil
end

function doPlayerAddAddons(cid, addon)
	for i = 0, table.maxn(maleOutfits) do
		doPlayerAddOutfit(cid, maleOutfits[i], addon)
	end

	for i = 0, table.maxn(femaleOutfits) do
		doPlayerAddOutfit(cid, femaleOutfits[i], addon)
	end
end

function doPlayerWithdrawAllMoney(cid)
	return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end

function doPlayerDepositAllMoney(cid)
	return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end

function doPlayerTransferAllMoneyTo(cid, target)
	return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end

function playerExists(name)
	return getPlayerGUIDByName(name) ~= 0
end

function getTibiaTime()
	local minutes = getWorldTime()
	local hours = 0
	while (minutes > 60) do
		hours = hours + 1
		minutes = minutes - 60
	end

	return {hours = hours, minutes = minutes}
end

function doWriteLogFile(file, text)
	local f = io.open(file, "a+")
	if(not f) then
		return false
	end

	f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
	f:close()
	return true
end

function getExperienceForLevel(lv)
	lv = lv - 1
	return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function doMutePlayer(cid, time)
	local condition = createConditionObject(CONDITION_MUTED)
	setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
	return doAddCondition(cid, condition)
end

function getPlayerGroupName(cid)
	return getGroupInfo(getPlayerGroupId(cid)).name
end

function getPlayerVocationName(cid)
	return getVocationInfo(getPlayerVocation(cid)).name
end

function getPromotedVocation(vid)
	return getVocationInfo(vid).promotedVocation
end

function doPlayerRemovePremiumDays(cid, days)
	return doPlayerAddPremiumDays(cid, -days)
end

function getPlayerMasterPos(cid)
	return getTownTemplePosition(getPlayerTown(cid))
end

function getHouseOwner(houseId)
	return getHouseInfo(houseId).owner
end

function getHouseName(houseId)
	return getHouseInfo(houseId).name
end

function getHouseEntry(houseId)
	return getHouseInfo(houseId).entry
end

function getHouseRent(houseId)
	return getHouseInfo(houseId).rent
end

function getHousePrice(houseId)
	return getHouseInfo(houseId).price
end

function getHouseTown(houseId)
	return getHouseInfo(houseId).town
end

function getHouseTilesCount(houseId)
	return getHouseInfo(houseId).tiles
end

function doSetItemSpecialDescription(uid, desc)
	return doItemSetAttribute(uid, "description", desc)
end

function getItemNameById(itemid)
	return getItemDescriptionsById(itemid).name
end

function getItemPluralNameById(itemid)
	return getItemDescriptionsById(itemid).plural
end

function getItemArticleById(itemid)
	return getItemDescriptionsById(itemid).article
end

function getItemName(uid)
	return getItemDescriptions(uid).name
end

function getItemPluralName(uid)
	return getItemDescriptions(uid).plural
end

function getItemArticle(uid)
	return getItemDescriptions(uid).article
end

function getItemText(uid)
	return getItemDescriptions(uid).text
end

function getItemSpecialDescription(uid)
	return getItemDescriptions(uid).special
end

function getItemWriter(uid)
	return getItemDescriptions(uid).writer
end

function getItemDate(uid)
	return getItemDescriptions(uid).date
end

function getTilePzInfo(pos)
	return getTileInfo(pos).protection
end

function getTileZoneInfo(pos)
	local tmp = getTileInfo(pos)
	if(tmp.pvp) then
		return 2
	end

	if(tmp.nopvp) then
		return 1
	end

	return 0
end

function doShutdown()
	return doSetGameState(GAMESTATE_SHUTDOWN)
end

function doSummonCreature(name, pos, displayError)
	local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
	if(not cid) then
		cid = doCreateNpc(name, pos, displayError)
	end

	return cid
end

function getOnlinePlayers()
	local tmp = getPlayersOnline()
	local players = {}
	for i, cid in ipairs(tmp) do
		table.insert(players, getCreatureName(cid))
	end

	return players
end

function getPlayerByName(name)
	local cid = getCreatureByName(name)
	return isPlayer(cid) and cid or nil
end

function isPlayer(cid)
	return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end

function isPlayerGhost(cid)
	if(not isPlayer(cid)) then
		return false
	end

	return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end

function isMonster(cid)
	return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end

function isNpc(cid)
	return isCreature(cid) and cid >= AUTOID_NPCS
end

function doPlayerSetExperienceRate(cid, value)
	return doPlayerSetRate(cid, SKILL__LEVEL, value)
end

function doPlayerSetMagicRate(cid, value)
	return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end

function doPlayerAddLevel(cid, amount, round)
	local experience, level = 0, getPlayerLevel(cid)
	if(amount > 0) then
		experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
	else
		experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
	end

	return doPlayerAddExperience(cid, experience)
end

function doPlayerAddMagLevel(cid, amount)
	for i = 1, amount do
		doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
	end
	return true
end  

function doPlayerAddSkill(cid, skill, amount, round)
	if(skill == SKILL__LEVEL) then
		return doPlayerAddLevel(cid, amount, round)
	elseif(skill == SKILL__MAGLEVEL) then
		return doPlayerAddMagLevel(cid, amount)
	end

	return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end

function getPartyLeader(cid)
	local party = getPartyMembers(cid)
	if(type(party) ~= 'table') then
		return 0
	end

	return party[1]
end

function isInParty(cid)
	return type(getPartyMembers(cid)) == 'table'
end

function isPrivateChannel(channelId)
	return channelId >= CHANNEL_PRIVATE
end

function doPlayerResetIdleTime(cid)
	return doPlayerSetIdleTime(cid, 0)
end

function doBroadcastMessage(text, class)
	local class = class or MESSAGE_STATUS_WARNING
	if(type(class) == 'string') then
		local className = MESSAGE_TYPES[class]
		if(className == nil) then
			return false
		end

		class = className
	elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
		return false
	end

	local players = getPlayersOnline()
	for _, pid in ipairs(players) do
		doPlayerSendTextMessage(pid, class, text)
	end

	print("> Broadcasted message: \"" .. text .. "\".")
	return true
end

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
	local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
	if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
		return false
	end

	if(type(class) == 'string') then
		local className = TALKTYPE_TYPES[class]
		if(className == nil) then
			return false
		end

		class = className
	elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
		return false
	end

	local players = getPlayersOnline()
	for _, pid in ipairs(players) do
		doCreatureSay(cid, text, class, ghost, pid)
	end

	print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
	return true
end

function getBooleanFromString(str)
	local str = string.lower(tostring(str))
	return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end

function doCopyItem(item, attributes)
	local attributes = attributes or false

	local ret = doCreateItemEx(item.itemid, item.type)
	if(attributes) then
		if(item.actionid > 0) then
			doItemSetAttribute(ret, "aid", item.actionid)
		end
	end

	if(isContainer(item.uid)) then
		for i = (getContainerSize(item.uid) - 1), 0, -1 do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
			end
		end
	end

	return getThing(ret)
end

function doRemoveThing(uid)
	if(isCreature(uid)) then
		return doRemoveCreature(uid)
	end

	return doRemoveItem(uid)
end

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
	local min, max = min or 0, max or 0
	return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
	local min, max = min or 0, max or 0
	return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end

function doChangeTypeItem(uid, subtype)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local subtype = subtype or 1
	return doTransformItem(thing.uid, thing.itemid, subtype)
end

function doSetItemText(uid, text, writer, date)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	doItemSetAttribute(uid, "text", text)
	if(writer ~= nil) then
		doItemSetAttribute(uid, "writer", tostring(writer))
		if(date ~= nil) then
			doItemSetAttribute(uid, "date", tonumber(date))
		end
	end

	return true
end

function getFluidSourceType(itemid)
	local item = getItemInfo(itemid)
	return item and item.fluidSource or false
end

function getDepotId(uid)
	return getItemAttribute(uid, "depotid") or false
end

function getItemDescriptions(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item = getItemInfo(thing.itemid)
	return {
		name = getItemAttribute(uid, "name") or item.name,
		plural = getItemAttribute(uid, "pluralname") or item.plural,
		article = getItemAttribute(uid, "article") or item.article,
		special = getItemAttribute(uid, "description") or "",
		text = getItemAttribute(uid, "text") or "",
		writer = getItemAttribute(uid, "writer") or "",
		date = getItemAttribute(uid, "date") or 0
	}	
end

function getItemWeightById(itemid, count, precision)
	local item, count, precision = getItemInfo(itemid), count or 1, precision or false
	if(not item) then
		return false
	end

	if(count > 100) then
		-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
		print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
	end

	local weight = item.weight * count
	--[[if(precision) then
		return weight
	end

	local t = string.explode(tostring(weight), ".")
	if(table.maxn(t) == 2) then
		return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
	end]]--

	return weight
end

function getItemWeaponType(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	return getItemInfo(thing.itemid).weaponType
end

function getItemRWInfo(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item, flags = getItemInfo(thing.itemid), 0
	if(item.readable) then
		flags = 1
	end

	if(item.writable) then
		flags = flags + 2
	end

	return flags
end

function getItemLevelDoor(itemid)
	local item = getItemInfo(itemid)
	return item and item.levelDoor or false
end

function isItemStackable(itemid)
	local item = getItemInfo(itemid)
	return item and item.stackable or false
end

function isItemRune(itemid)
	local item = getItemInfo(itemid)
	return item and item.clientCharges or false
end

function isItemDoor(itemid)
	local item = getItemInfo(itemid)
	return item and item.type == 5 or false
end

function isItemContainer(itemid)
	local item = getItemInfo(itemid)
	return item and item.group == 2 or false
end

function isItemFluidContainer(itemid)
	local item = getItemInfo(itemid)
	return item and item.group == 12 or false
end

function isItemMovable(itemid)
	local item = getItemInfo(itemid)
	return item and item.movable or false
end

function isCorpse(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item = getItemInfo(thing.itemid)
	return item and item.corpseType ~= 0 or false
end

function getContainerCapById(itemid)
	local item = getItemInfo(itemid)
	if(not item or item.group ~= 2) then
		return false
	end

	return item.maxItems
end

function getMonsterAttackSpells(name)
	local monster = getMonsterInfo(name)
	return monster and monster.attacks or false
end

function getMonsterHealingSpells(name)
	local monster = getMonsterInfo(name)
	return monster and monster.defenses or false
end

function getMonsterLootList(name)
	local monster = getMonsterInfo(name)
	return monster and monster.loot or false
end

function getMonsterSummonList(name)
	local monster = getMonsterInfo(name)
	return monster and monster.summons or false
end

function isWalkable(cid,pos)
    local aux = pos
    aux.stackpos = 253
    if doTileQueryAdd(cid, pos) == 1 and getTilePzInfo(pos) == FALSE and isCreature(getThingFromPos(aux).uid) == FALSE then
        return TRUE
    end
    return FALSE
end

function getWeaponDistanceEffect(uid) 
    local WeaponType = getItemWeaponType(uid) 
    if WeaponType == WEAPON_CLUB then 
        return CONST_ANI_WHIRLWINDCLUB 
    elseif WeaponType == WEAPON_SWORD then 
        return CONST_ANI_WHIRLWINDSWORD 
    elseif WeaponType == WEAPON_AXE then 
        return CONST_ANI_WHIRLWINDAXE 
    else 
        return CONST_ANI_NONE 
    end 
end

function getOppositeSidePos(cid,centerPos)
    local otherSideDirTable = {                                              
        {SOUTH,SOUTHWEST,SOUTHEAST},  --NORTH
        {WEST,SOUTHWEST,NORTHWEST},   --EAST
        {NORTH,NORTHWEST,NORTHEAST},     --SOUTH
        {EAST,SOUTHEAST,NORTHEAST},   --WEST
        {NORTH,EAST,NORTHEAST},       --SOUTHWEST
        {NORTH,WEST,NORTHWEST},       --SOUTHEAST
        {SOUTH,EAST,SOUTHEAST},       --NORTHWEST
        {SOUTH,WEST,SOUTHWEST}        --NORTHEAST
    }   
    local PlayerDirection = (getDirectionTo(centerPos,getCreaturePosition(cid)))+1
    local newDirection = otherSideDirTable[PlayerDirection][math.random(1,3)]
    local newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,getPosByDir(centerPos,newPos)) then
        return newPos
    end
    if newDirection == 1 then
        local rand = math.random(2,3)
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][5-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    elseif newDirection == 2 then
        local rand = math.random(1,2)
        if rand == 2 then rand = 3 end
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][4-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    elseif newDirection == 3 then
        local rand = math.random(1,2)
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][3-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    end
    otherSideDirTable = {
        {EAST,WEST},                    --NORTH     
        {NORTH,SOUTH},                  --EAST      
        {EAST,WEST},                    --SOUTH     
        {NORTH,SOUTH},                  --WEST      
        {SOUTHEAST,NORTHWEST},          --SOUTHWEST 
        {SOUTHWEST,NORTHEAST},          --SOUTHEAST 
        {SOUTHWEST,NORTHEAST},          --NORTHWEST 
        {SOUTHEAST,NORTHWEST}           --NORTHEAST 
    }
    local rand = math.random(1,2)
    newDirection = otherSideDirTable[PlayerDirection][rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    newDirection = otherSideDirTable[PlayerDirection][3-rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    otherSideDirTable = {
        {NORTHWEST,NORTHEAST},                    --NORTH     
        {SOUTHEAST,NORTHEAST},                    --EAST      
        {SOUTHWEST,SOUTHEAST},                    --SOUTH     
        {SOUTHWEST,NORTHWEST},                    --WEST      
        {SOUTH,WEST},                             --SOUTHWEST 
        {EAST,SOUTH},                             --SOUTHEAST 
        {NORTH,WEST},                             --NORTHWEST 
        {NORTH,EAST}                              --NORTHEAST 
    }
    local rand = math.random(1,2)
    newDirection = otherSideDirTable[PlayerDirection][math.random(1,2)]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    newDirection = otherSideDirTable[PlayerDirection][3-rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    return getPosByDir(centerPos,PlayerDirection-1)
end
 
Donio, what is this script o.o ?
are u asking, if i put the loadmodlib in correct place?
Yes, exactly same place as me :p
 
tell me where in script im change ranks

Code:
        local ranks =  {
            {-5000, 'Power Abuser (*<<==========)'},
            {-2000, 'Evil (=*<==========)'},
            {-1500, 'Slayer (==*==========)'},
            {-1000, 'Killer (===|=========)'},
            {-500, 'Villain (====|========)'},
            {-300, 'Creeping (=====|=======)'},
            {0, 'Unknown (======|======)'},
            {300, 'Avowed (=======|=====)'},
            {500, 'Popular (========|====)'},
            {1000, 'Hailed (=========|===)'},
            {1500, 'Acclaimed (==========+==)'},
            {2000, 'Hero (==========>+=)'},
            {5000, 'Legend (==========>>+)'},

still pending 5.1 update for ModernAAC php highscores and other minor fixes
 
Incoming 5.1 Update

-Fix of rep.formatNum, since it has a small bug.
-C++ customization for the OnLook Script
-Translation of the system in spanish and portuguese.
-No more longer support or update for LUA version, all future updates will be for MOD.
-Changes in the way the players can rep via command. Now players will have "Opinion Points" to repute other players, they gain them the time they stay online, which is 3 hours each point(if they logout it won't reset, will continue when they log in again). When a player gets 5 or more Opinion Points, he will be able to rep and will lose 5 opinion points. So, a player can store many Opinion Points to repute many times(takes a lot of time online though).
-New Feature: Rep Cooldown, to avoid a player from being reputed many times a day.
-Support for ModernAAC. Finally the PHP code will be compatible with the new and best AAC.
-Other fixes or updates I might include.
Might be next week or the one after. Come once in a while to check:peace:
 
Last edited:
hi i have error when i say any of the talkaction
Code:
[11/07/2010 15:56:59] data/talkactions/scripts/info.lua:3: attempt to index global 'rep' (a nil value)
[11/07/2010 15:56:59] stack traceback:
[11/07/2010 15:56:59] 	data/talkactions/scripts/info.lua:3: in function <data/talkactions/scripts/info.lua:2>
 
you should use MOD, it's ALL-IN-ONE
you did not place rep_system.lua in ot directory or you did not add dofile('rep_system.lua') to data/lib/050-function
 
Code:
            'Power Abuser' => array(null, -5000, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-6.png" />'),
            'Evil' => array(-4999, -2000, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-5.png" />'),
            'Slayer' => array(-1999, -1500, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-4.png" />'),
            'Killer' => array(-1499, -1000, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-3.png" />'),
            'Villain' => array(-999, -500, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-2.png" />'),
            'Creeping' => array(-499, -300, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-1.png" />'),
            'Unknown' => array(-299, 299, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/0.png" />'),
            'Avowed' => array(300, 499, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/1.png" />'),
            'Popular' => array(500, 999, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/2.png" />'),
            'Hailed' => array(1000, 1499, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/3.png" />'),
            'Acclaimed' => array(1500, 1999, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/4.png" />'),
            'Hero' => array(2000, 4999, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/5.png" />'),
            'Legend' => array(5000, 9999, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/6.png" />'),
            'Divinity' => array(10000, null, '<img src="[B][COLOR="Red"]http://otland.net[/COLOR][/B]/images/rep/-.png" />')
fix it menz.
 
done :p i wonder how did that happen, maybe ="localhost
 
i dont have 050-function i have to create it right? and add only dofile('rep_system.lua')
 
tfs has that file @ data/lib/ directory
this system works in 0.3.6(pl1 or not) and 0.4
 
i wonder why you guys never update :p
 
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