• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Solved 7.4 - 7.72 Otx 2.F vial disappearing on me

Joined
Oct 12, 2020
Messages
45
Solutions
1
Reaction score
5
Location
Detroit, MI
Okay so I'm working with a 2.Frankenstein OTX 7.4 - 7.72 server I've been updating for a bit, but I can't change vials from disappearing. I want it to where I can just make the vial empty after it's used. I don't know if the problems doRemoveItem or doChangeTypeItem(item.uid, 0), I've just been scratching my head at this any advice would be appreciated! I've been working on other problems, but I just don't know how to tackle this one.

Lua:
local exhaust = createConditionObject(CONDITION_EXHAUSTED)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 500)

local drunk = createConditionObject(CONDITION_DRUNK)
setConditionParam(drunk, CONDITION_PARAM_TICKS, 120000)

local poison = createConditionObject(CONDITION_POISON)
setConditionParam(poison, CONDITION_PARAM_DELAYED, 10)
addDamageCondition(poison, 40, 4000, -3)

function onUse(cid, item, frompos, item2, topos)
ITEMCONTAINER = {2562, 2571, 2572, 2573, 2574, 2575, 2576, 2577, 2032, 2033, 3941, 3942, 2005, 2006, 2007, 2008, 2009, 2011, 2012, 2013, 2014, 2015, 2023, 2031, 2034, 1775}
GAINWATER = {1771, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4664, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 490, 4828, 4829, 4830, 4831, 1368, 1369}
GAINLEMONADE = {1776}
GAINBEER = {1772}
GAINWINE = {1773, 1778, 1779, 1780, 1781, 1782, 1783, 1784, 1785}
GAINSLIME = {2807, 2848, 2857, 2897, 2899, 2908, 3004, 3010, 3011, 3052, 3733, 3734, 3735, 3736, 4260, 4280, 4296, 4320, 4326, 4393}
if(hasCondition(cid, CONDITION_EXHAUSTED) == TRUE) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end



--switch vial container--
if item.type >= 1 and isInArray(ITEMCONTAINER, item2.itemid) == 1 then
    if item2.type == 0 then
    doChangeTypeItem(item2.uid, item.type)
    doChangeTypeItem(item.uid, 0)
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
-------------------------

--None--
elseif item.type == 0 then --None
    if isInArray(GAINWATER, item2.itemid) == 1 or item2.itemid >= 4632 and item2.itemid <= 4663 then
    doChangeTypeItem(item.uid, 1)
    elseif isInArray(GAINSLIME, item2.itemid) == 1 then
    doChangeTypeItem(item.uid, 4)
    elseif item2.itemid > 2806 and item2.itemid < 3132 or item2.itemid >= 4251 and item2.itemid <= 4327 then
        if isInArray(GAINSLIME, item2.itemid) == 1 then
        else
        doChangeTypeItem(item.uid, 2)
        end
    elseif isInArray(GAINLEMONADE, item2.itemid) == 1 then
    doChangeTypeItem(item.uid, 5)
    elseif isInArray(GAINBEER, item2.itemid) == 1 then
    doChangeTypeItem(item.uid, 3)
    elseif isInArray(GAINWINE, item2.itemid) == 1 then
    doChangeTypeItem(item.uid, 15)
    end
------
--Water--
elseif item.type == 1 then --Water
    if item2.uid == cid then
    doPlayerSay(cid, "Gulp.", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Blood--
elseif item.type == 2 then --Blood
    if item2.uid == cid then
    doPlayerSay(cid, "Gulp.", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    elseif item2.actionid == 4107 then
    doChangeTypeItem(item.uid, 0)
    doTeleportThing(cid,{x=32791, y=32334, z=10})
    doSendMagicEffect({x=32791, y=32334, z=10},12)
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Beer--
elseif item.type == 3 then --Beer
    if item2.uid == cid then
    doPlayerSay(cid, "Aah...", 1)
    doAddCondition(cid, drunk)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Slime--
elseif item.type == 4 then --Slime
    if item2.uid == cid then
    doPlayerSay(cid, "Urgh!", 1)
    doAddCondition(cid, poison)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Lemonade--
elseif item.type == 5 then --Lemonade
    if item2.uid == cid then
    doPlayerSay(cid, "Mmmh.", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Milk--
elseif item.type == 6 then --Milk
    if item2.uid == cid then
    doPlayerSay(cid, "Mmmh.", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--Mana--
elseif item.type == 7 then --Mana
    if item2.uid == cid then
    new_mana = math.random(40, 70)
    doPlayerAddMana(cid, new_mana)
    doSendMagicEffect(topos, 12)
    doPlayerSay(cid, "Aaaah...", 1)
    doAddCondition(cid, exhaust)
        doChangeTypeItem(item.uid, 0)
    DidUseMana(cid, frompos, topos)
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--???--
elseif item.type == 8 then -- ?.
doChangeTypeItem(item.uid, 0)
------
--???--
elseif item.type == 9 then --Water?.
doChangeTypeItem(item.uid, 0)
------

elseif item.type == 10 then --Life
    if item2.uid == cid then
    new_life = math.random(55, 105)
    doPlayerAddHealth(cid, new_life)
    doSendMagicEffect(topos, 12)
    doPlayerSay(cid, "Aaaah...", 1)
    doAddCondition(cid, exhaust)
        doChangeTypeItem(item.uid, 0)
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--oil--
elseif item.type == 11 then --Oil
    if item2.uid == cid then
    doPlayerSay(cid, "Urgh!", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--???--
elseif item.type == 12 then --Smile?.
doChangeTypeItem(item.uid, 0)
------
--Urine--
elseif item.type == 13 then --Urine
    if item2.uid == cid then
    doPlayerSay(cid, "Urgh!", 1)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------
--???--
elseif item.type == 14 then -- ?.
doChangeTypeItem(item.uid, 0)
------
--Wine--
elseif item.type == 15 then --Wine
    if item2.uid == cid then
    doPlayerSay(cid, "Aah...", 1)
    doAddCondition(cid, drunk)
        if getPlayerStorageValue(cid, 253) == 1 and item.itemid == 2006 then
        doRemoveItem(item.uid)
        else
        doChangeTypeItem(item.uid, 0)
        end
    else
    doChangeTypeItem(item.uid, 0)
    splash = doCreateItem(2025, item.type, topos)
    doDecayItem(splash.uid)
    end
------

end
    return 1
end
Lua:
local ITEM_RUM_FLASK = 2006

local TYPE_EMPTY = 0
local TYPE_WATER = 1
local TYPE_BLOOD = 2
local TYPE_BEER = 3
local TYPE_SLIME = 4
local TYPE_LEMONADE = 5
local TYPE_MILK = 6
local TYPE_MANA_FLUID = 7
local TYPE_LIFE_FLUID = 10
local TYPE_OIL = 11
local TYPE_URINE = 13
local TYPE_COCONUT_MILK = 14
local TYPE_WINE = 15
local TYPE_MUD = 19
local TYPE_FRUIT_JUICE = 21
local TYPE_LAVA = 26
local TYPE_RUM = 27
local TYPE_SWAMP = 28
local TYPE_TEA = 35

local oilLamps = {[2046] = 2044}
local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE}
local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM}
local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 4)

local drunk = createConditionObject(CONDITION_DRUNK)
setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000)

local poison = createConditionObject(CONDITION_POISON)
setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total
setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage
setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit
setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages
setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)

local burn = createConditionObject(CONDITION_FIRE)
setConditionParam(burn, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(burn, CONDITION_PARAM_MINVALUE, -70) -- Minimum damage the condition can do at total
setConditionParam(burn, CONDITION_PARAM_MAXVALUE, -150) -- Maximum damage
setConditionParam(burn, CONDITION_PARAM_STARTVALUE, -10) -- The damage the condition will do on the first hit
setConditionParam(burn, CONDITION_PARAM_TICKINTERVAL, 10000) -- Delay between damages
setConditionParam(burn, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)

function onUse(cid, item, fromPosition, itemEx, toPosition)
if(hasCondition(cid, CONDITION_EXHAUST) == TRUE) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end

    if(doComparePositions(getCreaturePosition(cid), toPosition))then
        itemEx.uid = cid
    end

    if(itemEx.uid == cid) then
        if(item.type == TYPE_EMPTY) then
            doPlayerSendCancel(cid, "It is empty.")
            return true
        end

        if(item.type == TYPE_MANA_FLUID) then
            if(not doPlayerAddMana(itemEx.uid, math.random(60, 90))) then
                return false
            end
            doAddCondition(cid, exhaust)
            doCreatureSay(itemEx.uid, "Aaaah...")
            doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
        elseif(item.type == TYPE_LIFE_FLUID) then
            if(not doCreatureAddHealth(itemEx.uid, math.random(55, 105))) then
                return false
            end
            doAddCondition(cid, exhaust)
            doCreatureSay(itemEx.uid, "Aaaah...")
            doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
        elseif(isInArray(alcoholDrinks, item.type)) then
            if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Aaah...")
        elseif(isInArray(poisonDrinks, item.type)) then
            if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Urgh!")
        elseif(item.type == TYPE_LAVA) then
            if(not doTargetCombatCondition(0, cid, burn, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Urgh!")
        else
            doCreatureSay(cid, "Gulp.")
        end

        doRemoveItem(item.uid, 1)
        return true
    end

    if(not isCreature(itemEx.uid)) then
        if(item.type == TYPE_EMPTY) then
            if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then
                doChangeTypeItem(item.uid, itemEx.type)
                doChangeTypeItem(itemEx.uid, TYPE_EMPTY)
                return true
            end

            local tmp = casks[itemEx.itemid]
            if(tmp == nil) then
                tmp = getFluidSourceType(itemEx.itemid)
            end

            if(tmp) then
                doChangeTypeItem(item.uid, tmp)
                return true
            end

            doPlayerSendCancel(cid, "It is empty.")
            return true
        end

        local tmp = oilLamps[itemEx.itemid]
        if(item.type == TYPE_OIL and tmp ~= nil) then
            doTransformItem(itemEx.uid, tmp)
            doChangeTypeItem(item.uid, TYPE_NONE)
            return true
        end

        if(isItemFluidContainer(itemEx.itemid) and itemEx.type == TYPE_EMPTY) then
            doChangeTypeItem(itemEx.uid, itemEx.type)
            doChangeTypeItem(item.uid, TYPE_EMPTY)
            return true
        end

        if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then
            return false
        end
    end

    if(item.type == TYPE_EMPTY) then
        doPlayerSendCancel(cid, "It is empty.")
        return true
    end

    doCreateItem(2025, item.type, toPosition)
    doChangeTypeItem(item.uid, TYPE_EMPTY)
    return true
end

Lua:
local exhaust = createConditionObject(CONDITION_EXHAUSTED)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 1000)

function onUse(cid, item, frompos, item2, topos)
        if(hasCondition(cid, CONDITION_EXHAUSTED) == TRUE) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return TRUE
    end
    if item2.itemid == 1 then
        if item.type == 0 then
            doPlayerSendCancel(cid, "It is empty.")
        else
            if item2.uid == cid then
                doChangeTypeItem(item.uid, 0)
                if item.type == 7 then
                    new_mana = math.random(80, 160)
                    doPlayerAddMana(cid, new_mana)
                    doSendMagicEffect(topos, 12)
                    doPlayerSay(cid, "Aaaah...", 1)
                              doAddCondition(cid, exhaust)
                elseif item.type == 10 then
                    new_life = math.random(40, 80)
                    doPlayerAddHealth(cid, new_life)
                    doSendMagicEffect(topos, 12)
                    doPlayerSay(cid, "Aaaah...", 1)
                else
                    doPlayerSay(cid, "Gulp.", 1)
                end
            else
                doChangeTypeItem(item.uid, 0)
                splash = doCreateItem(2025, item.type, topos)
                doDecayItem(splash)
            end
        end
    elseif item2.itemid >= 490 and item2.itemid <= 517
    or item2.itemid >= 618 and item2.itemid <= 629
    or item2.itemid == 1368 or item2.itemid == 1369
    or item2.itemid >= 4820 and item2.itemid <= 4825
    or item2.itemid >= 4828 and item2.itemid <= 4831
    or item2.itemid >= 4608 and item2.itemid <= 4666 then
        doChangeTypeItem(item.uid, 1)
    elseif item2.itemid == 103 then
        doChangeTypeItem(item.uid, 19)
    elseif item2.itemid >= 598 and item2.itemid < 601
    or item2.itemid == 1509
    or item2.itemid >= 518 and item2.itemid <= 529 then
        doChangeTypeItem(item.uid, 26)
    elseif item2.itemid >= 351 and item2.itemid <= 355 then
        doChangeTypeItem(item.uid, 19)
    elseif item2.itemid >= 602 and item2.itemid <= 605
    or item2.itemid >= 4691 and item2.itemid <= 4755
    or item2.itemid == 4758 then
        doChangeTypeItem(item.uid, 28)
    elseif item2.itemid == 1771 then
        doChangeTypeItem(item.uid, 1)
    elseif item2.itemid == 1772 then
        doChangeTypeItem(item.uid, 3)
    elseif item2.itemid == 1773 then
        doChangeTypeItem(item.uid, 15)
    elseif item2.itemid > 2806 and item2.itemid < 3132
    or item2.itemid >= 4251 and item2.itemid <= 4327 then
        doChangeTypeItem(item.uid, 2)
    else
        if item.type == 0 then
            doPlayerSendCancel(cid, "It is empty.")
        else
            doChangeTypeItem(item.uid, 0)
            splash = doCreateItem(2025, item.type, topos)
            doDecayItem(splash)
        end
    end
    return 1
end

I have 2 fluid lua's and a potion.lua posted.
Thanks for looking!
Post automatically merged:

This fixed it for me sorry people! I tried it before I posted but I put it in the wrong folder! xD

Try this one :eek:

Lua:
local ITEM_RUM_FLASK = 5553

local TYPE_EMPTY = 0
local TYPE_WATER = 1
local TYPE_BLOOD = 2
local TYPE_BEER = 3
local TYPE_SLIME = 4
local TYPE_LEMONADE = 5
local TYPE_MILK = 6
local TYPE_MANA_FLUID = 7
local TYPE_LIFE_FLUID = 10
local TYPE_OIL = 11
local TYPE_URINE = 13
local TYPE_COCONUT_MILK = 14
local TYPE_WINE = 15
local TYPE_MUD = 19
local TYPE_FRUIT_JUICE = 21
local TYPE_LAVA = 26
local TYPE_RUM = 27
local TYPE_SWAMP = 28
local TYPE_TEA = 35

local oilLamps = {[2046] = 2044}
local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE}
local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM}
local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP}

local drunk = createConditionObject(CONDITION_DRUNK)
setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000)

local poison = createConditionObject(CONDITION_POISON)
setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total
setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage
setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit
setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages
setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)

local burn = createConditionObject(CONDITION_FIRE)
setConditionParam(burn, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(burn, CONDITION_PARAM_MINVALUE, -70) -- Minimum damage the condition can do at total
setConditionParam(burn, CONDITION_PARAM_MAXVALUE, -150) -- Maximum damage
setConditionParam(burn, CONDITION_PARAM_STARTVALUE, -10) -- The damage the condition will do on the first hit
setConditionParam(burn, CONDITION_PARAM_TICKINTERVAL, 10000) -- Delay between damages
setConditionParam(burn, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(doComparePositions(getCreaturePosition(cid), toPosition))then
        itemEx.uid = cid
    end

    if(itemEx.uid == cid) then
        if(item.type == TYPE_EMPTY) then
            doPlayerSendCancel(cid, "It is empty.")
            return true
        end

        if(item.type == TYPE_MANA_FLUID) then
            if(not doPlayerAddMana(itemEx.uid, math.random(40, 80))) then
                return false
            end

            doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER_SAY)
            doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
        elseif(item.type == TYPE_LIFE_FLUID) then
            if(not doCreatureAddHealth(itemEx.uid, math.random(40, 80))) then
                return false
            end

            doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER_SAY)
            doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
        elseif(isInArray(alcoholDrinks, item.type)) then
            if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Aaah...", TALKTYPE_MONSTER_SAY)
        elseif(isInArray(poisonDrinks, item.type)) then
            if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER_SAY)
        elseif(item.type == TYPE_LAVA) then
            if(not doTargetCombatCondition(0, cid, burn, CONST_ME_NONE)) then
                return false
            end

            doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER_SAY)
        else
            doCreatureSay(cid, "Gulp.", TALKTYPE_MONSTER_SAY)
        end

        doChangeTypeItem(item.uid, TYPE_EMPTY)
        return true
    end

    if(not isCreature(itemEx.uid)) then
        if(item.type == TYPE_EMPTY) then
            if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then
                doChangeTypeItem(item.uid, itemEx.type)
                doChangeTypeItem(itemEx.uid, TYPE_EMPTY)
                return true
            end

            local tmp = casks[itemEx.itemid]
            if(tmp == nil) then
                tmp = getFluidSourceType(itemEx.itemid)
            end

            if(tmp) then
                doChangeTypeItem(item.uid, tmp)
                return true
            end

            doPlayerSendCancel(cid, "It is empty.")
            return true
        end

        local tmp = oilLamps[itemEx.itemid]
        if(item.type == TYPE_OIL and tmp ~= nil) then
            doTransformItem(itemEx.uid, tmp)
            doChangeTypeItem(item.uid, TYPE_NONE)
            return true
        end

        if(isItemFluidContainer(itemEx.itemid) and itemEx.type == TYPE_EMPTY) then
            doChangeTypeItem(itemEx.uid, itemEx.type)
            doChangeTypeItem(item.uid, TYPE_EMPTY)
            return true
        end

        if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then
            return false
        end
    end

    if(item.type == TYPE_EMPTY) then
        doPlayerSendCancel(cid, "It is empty.")
        return true
    end

    doDecayItem(doCreateItem(POOL, item.type, toPosition))
    doChangeTypeItem(item.uid, TYPE_EMPTY)
    return true
end
 
Last edited:
Back
Top