Under Influence
Advanced OT User
- Joined
- Jul 27, 2009
- Messages
- 163
- Reaction score
- 178
Imagine a Tibia where Premium Account wasn't implemented yet in 7.1, no premium islands and not boats
Placement justification:
Edron:
Edron was placed close to Orc Fortress, it fits very well the are it is implemented, but to balance the map, I spread Edron dungeons to other places.
Edron Rots
Same location, the one with debris placed it close enough
Edron DLair:
Placed close to the single dragon in kazordoon where the future mini dragon cave would be located
Edron Demons:
I placed Edron Demons where Pits of Inferno is located (from floor -3), I guess the location would make sense if I was CIP and wanted a place for high levels and demons in PoH. The floors -1 and -2 I placed inside outlaw camp because it fits the theme. GS Mountain was also placed in PoH
Cyclopolis:
South of Thais was barren of creatures and had a Cyc camp already which was extended later, it would make perfect sense to add it there, but i moved the flower temple dungeon a bit because it would not fit there
Edron Orcs:
An Orc Peninsula was added in future update to raid Thais, so I though Orcs could be plotting the attack from the secret dungeon, north of Thais. The other location I thought was north of Orc Fortress
Edron Goblins:
Placed close to Femur Hills bridge passage
Edron Trolls
This was really tricky to decide where to put, since the locations I wanted close to carlin, the map would not fit (East, Carlin Cemetery or future Troll bridge close to Ab), so I placed north of Carlin with an access to the empty ice island
Drefia:
Ghostlands were announced before Darama was a thing and released later, I think Drefia was intended to be placed in current ghostlands location (south west), but it was decided to be premium only and added to Darama Island and then they implemented some leftover ideads to current Ghostlands, so I placed Drefia there.
Mino Pyramid:
I thought since it is a pyramid it would make sense to place it on the jakundaf desert and added a small passage to desert dungeon
Dara Wasp Towers: placed where wasp spawns used to exist (south thais, ab, greenclaw swamp). The other 2 added close to rootworm caves arbitrary
Dara Rot caves: placed them in small rootworms respawns (Carlin sewers, Mt Sternum East, Venore NorthEast and Thais NorthWest [this one has connection to ancient temple]), the most isolated ones have 2 wasp towers next to them
Other Small Changes:
Added teleport from Ab Dendriel ELf cave to Shadowthorn and viceversa, I think it will make those places feel less isolated and make sense in terms of lore
Placed Elft Scout and Dwarf Soldiers in the towers of Elvenbane, so each tower has an archer

Placement justification:
Edron:
Edron was placed close to Orc Fortress, it fits very well the are it is implemented, but to balance the map, I spread Edron dungeons to other places.
Edron Rots
Same location, the one with debris placed it close enough
Edron DLair:
Placed close to the single dragon in kazordoon where the future mini dragon cave would be located
Edron Demons:
I placed Edron Demons where Pits of Inferno is located (from floor -3), I guess the location would make sense if I was CIP and wanted a place for high levels and demons in PoH. The floors -1 and -2 I placed inside outlaw camp because it fits the theme. GS Mountain was also placed in PoH
Cyclopolis:
South of Thais was barren of creatures and had a Cyc camp already which was extended later, it would make perfect sense to add it there, but i moved the flower temple dungeon a bit because it would not fit there
Edron Orcs:
An Orc Peninsula was added in future update to raid Thais, so I though Orcs could be plotting the attack from the secret dungeon, north of Thais. The other location I thought was north of Orc Fortress
Edron Goblins:
Placed close to Femur Hills bridge passage
Edron Trolls
This was really tricky to decide where to put, since the locations I wanted close to carlin, the map would not fit (East, Carlin Cemetery or future Troll bridge close to Ab), so I placed north of Carlin with an access to the empty ice island
Drefia:
Ghostlands were announced before Darama was a thing and released later, I think Drefia was intended to be placed in current ghostlands location (south west), but it was decided to be premium only and added to Darama Island and then they implemented some leftover ideads to current Ghostlands, so I placed Drefia there.
Mino Pyramid:
I thought since it is a pyramid it would make sense to place it on the jakundaf desert and added a small passage to desert dungeon
Dara Wasp Towers: placed where wasp spawns used to exist (south thais, ab, greenclaw swamp). The other 2 added close to rootworm caves arbitrary
Dara Rot caves: placed them in small rootworms respawns (Carlin sewers, Mt Sternum East, Venore NorthEast and Thais NorthWest [this one has connection to ancient temple]), the most isolated ones have 2 wasp towers next to them
Other Small Changes:
Added teleport from Ab Dendriel ELf cave to Shadowthorn and viceversa, I think it will make those places feel less isolated and make sense in terms of lore
Placed Elft Scout and Dwarf Soldiers in the towers of Elvenbane, so each tower has an archer

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