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[7.6 actions] TP scroll

Solution
//getPlayerLevel(uid)
lua_register(luaState, "getPlayerLevel", ActionScript::luaActionGetPlayerLevel);

//getTilePzInfo(pos) 1 is pz. 0 no pz.
lua_register(luaState, "getTilePzInfo", ActionScript::luaActionGetTilePzInfo);

and exhaust emm try using manarune thing or there is ectoplasma container in illusion engine they are on chomikuj.pl these 2 is what you need for the tp thing 1 for tilePzInfo means it can be used only in DEPO 0 anywhere but depo
why won't you code it yourself? that is XML engine based on yurots (most basic syntax out of all distros) which is missing shit ton of functions.
I believe it might not be even possible to check for PZ actually because PZ is bugged within those otses and u can sometimes even logout with pz
 
//getPlayerLevel(uid)
lua_register(luaState, "getPlayerLevel", ActionScript::luaActionGetPlayerLevel);

//getTilePzInfo(pos) 1 is pz. 0 no pz.
lua_register(luaState, "getTilePzInfo", ActionScript::luaActionGetTilePzInfo);

and exhaust emm try using manarune thing or there is ectoplasma container in illusion engine they are on chomikuj.pl these 2 is what you need for the tp thing 1 for tilePzInfo means it can be used only in DEPO 0 anywhere but depo
 
Solution
Damn, I know how to script pretty good and I can barely follow that explanation.
Try to use a bit more punctuation in the future. xD
 
Thanks, i solved my main problem(checking pz) using
Code:
if getTilePzInfo (getPlayerPosition (cid)) ~= 0 then
because
Code:
if getTilePzInfo (getPlayerPosition (cid)) == 1 then
didn't work correctly for me. Anyway TY for help.
 
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