Tickit
Member
Hey i started a 7.6 pvp-wow just for fun ^^
But we aren't getting anny exp from killing players this is my config.lua and can annyone se if i had do annthing wrong
And i had changed
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 250
But we aren't getting anny exp from killing players this is my config.lua and can annyone se if i had do annthing wrong
And i had changed
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 250
---------------------------- OTServ configuration ------------------------------
-- datadir
datadir = "data/"
-- sets what map to load
map = "data/world/mapa.otbm"
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM"
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML"
-- the message the player gets when he logs in
loginmsg = "Kill Everyone You See!"
-- the port otserv listens on
port = "7171"
-- name of our server
servername = "Skalman Pvp-Wow"
-- name of the owner of our server
ownername = "Gamemaster"
-- email of the owner of our server
owneremail = ""
-- the url for more server info
url = ""
-- the location of the server
location = "Sweden"
-- the ip the server should redirect too (auto - set as first local ip)
ip = "78.69.154.218"
-- The messagebox you sometimes get before you choose characters
motd = "Welcome To The Best Pvp-WoW Kill Everyone You See!"
motdnum="0"
-- use md5 passwords for accounts, yes/no
md5passwords = "no"
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "pvp-enforced"
-- max number of players allowed
maxplayers = "100"
-- exhausted time in ms (1000 = 1sec)
exhausted = 0
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal = 0
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec)
exhaustedadd = 0
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec)
pzlocked = 60*1000
-- allow multiple logins of the same char
allowclones = 100
-- vocation names
vocations = {"a Mage", "a Druid", "a Hunter", "a Warrior"}
promoted_vocations = {"a Priest", "a Shaman", "a Paladin", "a Warlock"}
--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db = "otserv"
--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db = ""
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "pvp-WoW"
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 0
-- builtin account maker (rook/main/none)
accmaker = "main"
-- do you want to enable cap system? (yes/no)
capsystem = "no"
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "no"
-- do you want to give premium account to all players? (yes/no)
freepremmy = "yes"
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "yes"
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"0", "0", "0", "0", "100"}
-- how many summons player can have
maxsummons = 0
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no"
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 50
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 120
-- maximum number of items player can keep in his/her depot
maxdepotitems = 1000
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 10
-- how much death entries are saved in players file (old are deleted)
maxdeathentries = 10
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"}
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"}
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"4", "3", "2", "1", "3"}
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"4", "3", "2", "1", "3"}
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"}
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 10
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 250
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"1", "1", "1", "1", "40"}
distmul = {"1", "1", "1", "40", "1"}
shieldmul = {"1", "1", "1", "20", "20"}
manamul = {"1", "3", "3", "2", "2"}
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "25"}
managain = {"5", "30", "30", "15", "5"}
hpgain = {"5", "5", "5", "10", "15"}
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 150000
manatickmul = 150000
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 0
-- how many unjustified kills to get banned
banunjust = 0
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 0
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 0
-- how long do you have red skull (1 = 1min)
redtime = 0
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 0
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3
-- access to login without waiting in the queue or when server is closed
accessenter = 2
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 2
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1
-- access to move distant items from/to distant locations
accessremote = 3
-- access to see id and position of the item you are looking at
accesslook = 2