local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.41 + maglevel * 0.60)
max = -(level * 0.83 + maglevel * 1.20)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var, target)
return doCombat(cid, combat, var)
end