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TFS 0.X [7.72] Task MOD - Help to improve code

potinho

Intermediate OT User
Joined
Oct 11, 2009
Messages
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Location
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Good morning people, everything fine?

I have a MOD for a Task NPC, it works well, but some hours it bugs, does not put valid characters in the storage table. I know there are a lot of professionals here, could you help me improve the code?

task.xml
XML:
<?xml version="1.0" encoding="UTF-8"?> 

<mod name="Simple Task" version="3.0" author="Vodkart" contact="tibiaking.com" enabled="yes"> 

<config name="task_func"><![CDATA[


tasktabble = {

["troll"] = {monster_race={"troll","frost troll","furious troll","island troll","swamp troll","troll champion","troll legionnaire"}, storage_start = 200201, storage = 91001,count = 100,exp = 50000,money = 3000},

["goblin"] = {monster_race={"goblin","goblin assassin","goblin leader"}, storage_start = 200202, storage = 91002,count = 200,exp = 70000,money = 3000},

["rotworm"] = {monster_race={"rotworm","carrion worm"}, storage_start = 200203, storage = 91003,count = 200,exp = 100000,money = 10000},

["cyclops"] = {monster_race={"cyclops","cyclops smith","cyclops drone"}, storage_start = 200204, storage = 91004,count = 300,exp = 200000,money = 15000},

["minotaur"] = {monster_race={"minotaur","minotaur archer","minotaur mage","minotaur guard"}, storage_start = 200209, storage = 91009,count = 350,exp = 100000,money = 5000},

["dragon"] = {monster_race={"dragon","dragon lord","frost dragon"}, storage_start = 200214, storage = 91014,count= 300, exp = 850000,money = 15000},

["giant spider"] = {monster_race={"giant spider"}, storage_start = 200215, storage = 91016,count = 500, exp = 500000, money = 15000},

["demon"] = {monster_race={"demon"}, storage_start = 200216, storage = 91017,count = 6666, reward = {{2495,1},{3960,1}}},

["hero"] = {monster_race={"hero"}, storage_start = 200217, storage = 91018,count = 600, exp = 1000000, money = 35000},

["vampire"] = {monster_race={"vampire"}, storage_start = 200218, storage = 91019,count = 500, exp = 400000, money = 30000},

["warlock"] = {monster_race={"warlock"}, storage_start = 200219, storage = 91020,count = 1000, exp = 8000000, money = 200000},

["hydra"] = {monster_race={"hydra"}, storage_start = 200220, storage = 91021,count = 700, exp = 2000000, reward = {{2195,1},{2498,1}}},

["dragon lord"] = {monster_race={"dragon lord"}, storage_start = 200221, storage = 91022,count = 1500, exp = 5000000, money = 150000},

["behemoth"] = {monster_race={"behemoth"}, storage_start = 200222, storage = 91023,count = 700, exp = 7000000, money = 80000},

["black knight"] = {monster_race={"black knight"}, storage_start = 200223, storage = 91024,count = 600, exp = 2000000, money = 80000},

["hero king"] = {monster_race={"hero king"}, storage_start = 200224, storage = 91025,count = 3000, exp = 50000000, money = 3000000},

["master warlock"] = {monster_race={"master warlock"}, storage_start = 200227, storage = 91028,count = 3000, exp = 30000000, money = 2000000},

["red knight"] = {monster_race={"red knight"}, storage_start = 200230, storage = 91030,count = 4000, exp = 30000000, money = 2000000},

["demodras"] = {monster_race={"demodras"}, storage_start = 200231, storage = 91031,count = 300, exp = 10000000, money = 1000000},

["the old widow"] = {monster_race={"the old widow"}, storage_start = 200232, storage = 91032,count = 300, exp = 10000000, reward = {2341,1}},

}



configbosses_task = {

{race = "cave rat",Playerpos = {x = 189, y = 57, z = 7}, FromPosToPos = {{x = 186, y = 54, z = 7},{x = 193, y = 60, z = 7}},time = 5},

}


function CheckTask(cid)

for k, v in pairs(tasktabble) do

if getPlayerStorageValue(cid,v.storage_start) >= 1 then return true end

end

return false

end

function finisheAllTask(cid)

local config = {

exp = {true,100000},

money = {true,200000},

items ={false,{{2124,2},{2173,1}}},

premium ={true,5}

}

local x = true

for k, v in pairs(tasktabble) do

if tonumber(getPlayerStorageValue(cid,v.storage)) then

x = false

end

end

if x == true then

setPlayerStorageValue(cid, 521456, 0)

local b = getGlobalStorageValue(63005) if b == -1 then b = 1 end

if b < 11 then

setGlobalStorageValue(63005,b+1)

doBroadcastMessage('[Task Mission Complete] '..getCreatureName(cid)..' was the '..b..' to finish the task!.')

doPlayerAddPremiumDays(cid, config.premium[1] == true and config.premium[2] or 0)

doPlayerAddExp(cid, config.exp[1] == true and config.exp[2] or 0)

doPlayerAddMoney(cid, config.money[1] == true and config.money[2] or 0)

if config.items[1] == true then doAddItemsFromList(cid,config.items[2]) end

doItemSetAttribute(doPlayerAddItem(cid, 7369), "name", "trophy "..getCreatureName(cid).." completed all the task.")

end

end

end

function HavePlayerPosition(cid, from, to)

    return isInRange(getPlayerPosition(cid), from, to) and true or false

end

function getRankStorage(cid, value, max, RankName) -- by vodka

local str =""

str = "--[".. (RankName == nil and "RANK STORAGE" or ""..RankName.."") .."]--\n\n"

local query = db.getResult("SELECT `player_id`, `value` FROM `player_storage` WHERE `key` = "..value.." ORDER BY cast(value as INTEGER) DESC;")

if (query:getID() ~= -1) then k = 1 repeat if k > max then break end

str = str .. "\n " .. k .. ". "..getPlayerNameByGUID(query:getDataString("player_id")).." - [" .. query:getDataInt("value") .. "]"

k = k + 1 until not query:next() end return doShowTextDialog(cid, 2529, str)

end

function getItemsInContainerById(container, itemid) -- Function By Kydrai

            local items = {}

            if isContainer(container) and getContainerSize(container) > 0 then

                            for slot=0, (getContainerSize(container)-1) do

                                            local item = getContainerItem(container, slot)

                                            if isContainer(item.uid) then

                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)

                                                            for i=0, #itemsbag do

                                                                            table.insert(items, itemsbag[i])

                                                            end

                                            else

                                                            if itemid == item.itemid then

                                                                            table.insert(items, item.uid)

                                                            end

                                            end

                            end

            end

            return items

end

function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo

    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)

    local piles = 0

    if #item > 0 then

            for i,x in pairs(item) do

                    if getThing(x).type < 100 then

                            local it = getThing(x)

                            doTransformItem(it.uid, itemid, it.type+quant)

                            if it.type+quant > 100 then

                                    doPlayerAddItem(cid, itemid, it.type+quant-100)

                            end

                    else

                           piles = piles+1

                    end

            end

    else

            return doPlayerAddItem(cid, itemid, quant)

    end

    if piles == #item then

            doPlayerAddItem(cid, itemid, quant)

    end

end

function getItemsFromList(items) -- by vodka

local str = ''

if table.maxn(items) > 0 then

for i = 1, table.maxn(items) do

str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])

if i ~= table.maxn(items) then str = str .. ', ' end end end

return str

end

function doAddItemsFromList(cid,items) -- by vodka

if table.maxn(items) > 0 then

for i = 1, table.maxn(items) do

local count = items[i][2]

while count > 0 do

if isItemStackable(items[i][1]) then

doPlayerAddItemStacking(cid, items[i][1], 1)

else

doPlayerAddItem(cid, items[i][1],1)

end

count = count - 1

end

end

end

end

        function pairsByKeys(t, f)

          local a = {}

          for n in pairs(t) do table.insert(a, n) end

          table.sort(a, f)

          local i = 0

          local iter = function ()

                i = i + 1

                if a[i] == nil then return nil

                else return a[i], t[a[i]]

                end

          end

          return iter

        end

]]></config>

<event type="login" name="TaskLogin" event="script"><![CDATA[

function onLogin(cid)

registerCreatureEvent(cid, "KillTask")

return true

end]]></event>   

<event type="kill" name="KillTask" event="script"><![CDATA[

domodlib('task_func')

function onKill(cid, target, lastHit)

if(isMonster(target) == true) then

local n = string.lower(getCreatureName(target))

for race, mob in pairs(tasktabble) do

if getPlayerStorageValue(cid,mob .storage_start) >= 1 then

for i = 1,#mob.monster_race do

if n == mob.monster_race[i] then

local contagem = getPlayerStorageValue(cid, mob.storage)

if (contagem == -1) then contagem = 1 end

if not tonumber(contagem) then return true end

if contagem > mob.count then return true end

if contagem > mob.count then return true end

setPlayerStorageValue(cid, mob.storage, contagem+1)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,""..(contagem == mob.count and "Congratulations! You finished the task of "..race.."." or "defeated. Total [" .. contagem .. "/" .. mob.count .. "] " .. race .. ".").."")

end

end

end

end

end

return true

end]]></event>

</mod>
Post automatically merged:

npc task.xml
XML:
<?xml version="1.0"?>

<npc name="Task" script="data/npc/scripts/simple_task.lua" walkinterval="50000" floorchange="0">

<health now="100" max="100"/>

<look type="35" head="100" body="116" legs="121" feet="115" addons="0"/>

<parameters>

<parameter key="message_greet" value="Hello |PLAYERNAME|. Do you want to do a {task}? or {leave} one? you can also {reward} if you finished it! Disponible tasks: Troll, Goblin, Rot, Cyc, Mino, Dragon, GS, Demon, Hero, Vampire, Warlock, Hydra, Behes, Hero King, Master Warlock, BKs and DLs." />

</parameters>

</npc>

simple_task.lua

Lua:
domodlib('task_func')

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

local msg = string.lower(msg)

if isInArray({"task","tasks","missao","mission"}, msg) then

npcHandler:say("Me diga o nome do monstro que você deseja fazer a task!", cid)

talkState[talkUser] = 1

elseif talkState[talkUser] == 1 then

if tasktabble[msg] then

if CheckTask(cid) ~= true then

local contagem = getPlayerStorageValue(cid, tasktabble[msg].storage)

if (contagem == -1) then contagem = 1 end

if not tonumber(contagem) then npcHandler:say('Desculpe, mas você já terminou a task do '..msg, cid) return true end

setPlayerStorageValue(cid, tasktabble[msg].storage_start, 1)

npcHandler:say("Parabéns, agora você está participando da missão task do "..msg..", falta matar "..string.sub(((contagem)-1)-tasktabble[msg].count, 2).." "..msg, cid)

talkState[talkUser] = 0

else

npcHandler:say('Desculpe, mas você já faz parte de uma task!', cid)

talkState[talkUser] = 0

end

else

npcHandler:say('digite o nome correto da missão task! para mais informações digite {!task}', cid)

talkState[talkUser] = 1

end

elseif isInArray({"receber","reward","recompensa","report","reportar"}, msg) then

if CheckTask(cid) then

for k, v in pairs(tasktabble) do

racetype = k

if getPlayerStorageValue(cid,v.storage_start) >= 1 then

local contagem = getPlayerStorageValue(cid, v.storage)

if (contagem == -1) then contagem = 1 end

if not tonumber(contagem) then npcHandler:say('você só pode receber os items uma única vez!', cid) return true end

if (((contagem)-1) >= v.count) then

for _, check in pairs(configbosses_task) do

if string.lower(check.race) == string.lower(racetype) then

local on = getPlayersOnline()

for i=1, #on do

if HavePlayerPosition(on[i], check.FromPosToPos[1],check.FromPosToPos[2]) then

selfSay('aguarde alguns instantes, tem pessoas fazendo a task.', cid) return true

end

end

doTeleportThing(cid, check.Playerpos)

local function checkArea(cid)

if not isCreature(cid) then return LUA_ERROR end

if HavePlayerPosition(cid, check.FromPosToPos[1],check.FromPosToPos[2]) then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

end

end

addEvent(checkArea, check.time*60*1000, cid)

end

end

local str = ""

if v.exp ~= nil then doPlayerAddExp(cid, v.exp ) str = str.."".. (str == "" and "" or ",") .." "..v.exp.." de exp" end

if v.money ~= nil then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ",") ..""..v.money.." gps" end

if v.reward ~= nil then doAddItemsFromList(cid,v.reward) str = str.."".. (str == "" and "" or ",") ..""..getItemsFromList(v.reward) end

npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..k, cid)

setPlayerStorageValue(cid, v.storage, -1)

setPlayerStorageValue(cid, v.storage_start, 0)

setPlayerStorageValue(cid, 521456, getPlayerStorageValue(cid, 521456) == -1 and 1 or getPlayerStorageValue(cid, 521456)+1)

finisheAllTask(cid)

else

npcHandler:say('Desculpe,mas você só matou '..((contagem)-1)..' de '..v.count..' '..k, cid)

end

end

end

else

npcHandler:say("você não está em nenhuma missão task", cid)

end

elseif isInArray({"sair","leave","exit"}, msg) then

if CheckTask(cid) then

talkState[talkUser] = 2

for k, v in pairs(tasktabble) do

if getPlayerStorageValue(cid,v.storage_start) >= 1 then

storagesair = v.storage_start

local contagem = getPlayerStorageValue(cid, v.storage)

if (contagem == -1) then contagem = 1 end

npcHandler:say('você está participando de uma missão task do '..k..' e já tem '..((contagem)-1)..' '..k..' mortos, deseja mesmo sair?', cid)

end

end

else

npcHandler:say("você não está em nenhuma missão task", cid)

end

elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then

setPlayerStorageValue(cid, storagesair, 0)

npcHandler:say("Você foi retirado da task com sucesso!", cid)

elseif msg == "no" then 

selfSay("Tudo bem então", cid) 

talkState[talkUser] = 0 

npcHandler:releaseFocus(cid) 

end

return TRUE

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())
 
Solution
Find a 4.0 Version of this Script:

mod task.xml

XML:
<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Simple Task" version="4.0" author="Vodkart" contact="tibiaking.com" enabled="yes"> 
<config name="task_func"><![CDATA[
task_sys = {
    [1] = {name = "Trolls", start = 176201, monsters_list = {"Troll"}, level = 8, count = 40, points = 0, items = {}, reward = {}, exp = 20000, money = 2000},
    [2] = {name = "rotworms", start = 176202, monsters_list = {"rotworm"}, level = 12, count = 50, points = 0, items = {}, reward = {}, exp = 25000, money = 3000},
    [3] = {name = "Minotaurs", start = 176216, monsters_list = {"minotaur","minotaur guard","minotaur archer","minotaur mage"}, level = 15, count = 150, points = 1, items =...
Find a 4.0 Version of this Script:

mod task.xml

XML:
<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Simple Task" version="4.0" author="Vodkart" contact="tibiaking.com" enabled="yes"> 
<config name="task_func"><![CDATA[
task_sys = {
    [1] = {name = "Trolls", start = 176201, monsters_list = {"Troll"}, level = 8, count = 40, points = 0, items = {}, reward = {}, exp = 20000, money = 2000},
    [2] = {name = "rotworms", start = 176202, monsters_list = {"rotworm"}, level = 12, count = 50, points = 0, items = {}, reward = {}, exp = 25000, money = 3000},
    [3] = {name = "Minotaurs", start = 176216, monsters_list = {"minotaur","minotaur guard","minotaur archer","minotaur mage"}, level = 15, count = 150, points = 1, items = {}, reward = {}, exp = 30000, money = 10000},
    [4] = {name = "cyclops", start = 176203, monsters_list = {"cyclops"}, level = 19, count = 60, points = 1, items = {}, reward = {{2486,1}}, exp = 30000, money = 3000},
    [5] = {name = "Green Djinn", start = 176204, monsters_list = {"Green Djinn","Efreet"}, level = 23, count = 80, points = 1, items = {}, reward = {}, exp = 100000, money = 5000},
    [6] = {name = "Blue Djinn", start = 176205, monsters_list = {"Blue Djinn","Marid"}, level = 25, count = 80, points = 1, items = {}, reward = {}, exp = 100000, money = 5000},
    [7] = {name = "Terror Birds", start = 176206, monsters_list = {"Terror Bird"}, level = 30, count = 120, points = 2, items = {}, reward = {}, exp = 100000, money = 5000},
    [8] = {name = "Stone Golems", start = 176207, monsters_list = {"Stone Golem"}, level = 33, count = 130, points = 3, items = {}, reward = {}, exp = 120000, money = 7000},
    [9] = {name = "Carniphilas", start = 176208, monsters_list = {"carniphila"}, level = 36, count = 135, points = 3, items = {}, reward = {}, exp = 80000, money = 8000},
    [10] = {name = "Elephants", start = 176209, monsters_list = {"elephant"}, level = 40, count = 150, points = 2, items = {}, reward = {}, exp = 120000, money = 8200},
    [11] = {name = "Dwarves", start = 176210, monsters_list = {"dwarf","dwarf soldier","dwarf guard","dwarf geomancer"}, level = 42, count = 150, points = 3, items = {}, reward = {}, exp = 200000, money = 15000},
    [12] = {name = "Vampires", start = 176211, monsters_list = {"vampire"}, level = 46, count = 170, points = 2, items = {}, reward = {}, exp = 80000, money = 8500},
    [13] = {name = "Dragons", start = 176212, monsters_list = {"dragon"}, level = 50, count = 120, points = 1, items = {}, reward = {}, exp = 90000, money = 9000},
    [14] = {name = "Necromancer" ,start = 176213, monsters_list = {"Necromancer"}, level = 60, count = 200, points = 3, items = {}, reward = {}, exp = 200000, money = 15000},
    [15] = {name = "Bonebeasts" ,start = 176214, monsters_list = {"Bonebeast"}, level = 63, count = 250, points = 3, items = {}, reward = {}, exp = 250000, money = 11000},
    [16] = {name = "Giant Spider" ,start = 176215, monsters_list = {"Giant Spider","The old widow"}, level = 80, count = 500, points = 0, items = {}, reward = {}, exp = 200000, money = 32000},
    [17] = {name = "Dragon Lords" ,start = 176219, monsters_list = {"Dragon lord"}, level = 88, count = 650, points = 3, items = {}, reward = {}, exp = 30000, money = 35000},
    [18] = {name = "Hydras" ,start = 176222, monsters_list = {"Hydra"}, level = 100, count = 700, points = 3, items = {}, reward = {}, exp = 400000, money = 40000},
    [19] = {name = "Serpent Spawn" ,start = 176223, monsters_list = {"Serpent Spawn"}, level = 103, count = 720, points = 4, items = {}, reward = {}, exp = 500000, money = 45000},
    [20] = {name = "Demons" ,start = 176225, monsters_list = {"Demon"}, level = 110, count = 6666, points = 4, items = {}, reward = {{2495,1}}, exp = 6660000, money = 666000}
}
daily_task = {
    [1] = {name = "Orcs" ,monsters_list = {"Orc Berserker","Orc Rider","Orc Leader","Orc Warlord"}, count = 100, points = 0, reward = {}, exp = 5000, money = 10000},
    [2] = {name = "Tarantulas" ,monsters_list = {"Tarantula"}, count = 120, points = 1, reward = {}, exp = 9000, money = 12000},
    [3] = {name = "Cyclops" ,monsters_list = {"Cyclops"}, count = 125, points = 2, reward = {}, exp = 9000, money = 15000},
    [4] = {name = "Dragons" ,monsters_list = {"Dragon"}, count = 150, points = 0, reward = {}, exp = 2000, money = 10000},
    [5] = {name = "Giant Spiders" ,monsters_list = {"Giant Spider"}, count = 200, points = 1, reward = {}, exp = 20000, money = 25000},
    [6] = {name = "Ancient Scarabs" ,monsters_list = {"Ancient Scarab"}, count = 180, points = 5, reward = {}, exp = 22000, money = 18000},
    [7] = {name = "Behemoths" ,monsters_list = {"Behemoth"}, count = 300, points = 3, reward = {}, exp = 50000, money = 60000},
    [8] = {name = "Heroes" ,monsters_list = {"Hero"}, count = 260, points = 2, reward = {}, exp = 40000, money = 55000},
    [9] = {name = "Giant Spiders" ,monsters_list = {"Giant Spider"}, count = 350, points = 3, reward = {}, exp = 60000, money = 70000},
    [10] = {name = "Warlocks" ,monsters_list = {"Warlock"}, count = 500, points = 3, reward = {{2173,1}}, exp = 90000, money = 120000},
    [11] = {name = "Hydras" ,monsters_list = {"Hydra"}, count = 600, points = 3, reward = {}, exp = 100000, money = 160000},
    [12] = {name = "Dragon Lords" ,monsters_list = {"Dragon Lord"}, count = 700, points = 3, reward = {{2445,1}}, exp = 1300000, money = 200000}
}
task_sys_storages = {176601, 176602, 176603, 176604, 176605, 176606, 176607, 176608} -- task, points, count, daily task, daily count, daily time , daily start, contador
function getTaskMission(cid)
    return getPlayerStorageValue(cid,task_sys_storages[1]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[1])
end
function getDailyTaskMission(cid)
    return getPlayerStorageValue(cid,task_sys_storages[4]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[4])
end
function getTaskPoints(cid)
    return getPlayerStorageValue(cid,task_sys_storages[2]) < 0 and 0 or getPlayerStorageValue(cid,task_sys_storages[2])
end
function doRandomDailyTask(cid)
    local t = {
        [{6,49}] = {1,3},
        [{50,79}] = {4,6},
        [{80,129}] = {7,9},
        [{130,math.huge}] = {10,12}
    }
    for a , b in pairs(t) do
        if getPlayerLevel(cid) >= a[1] and getPlayerLevel(cid) <= a[2] then
            return math.random(b[1], b[2])
        end
    end
    return 0
end
function GetRankTask(cid)
    local ranks = {
        [{1, 20}] = "Huntsman", 
        [{21, 50}] = "Ranger",
        [{51, 100}] = "Big Game Hunter",
        [{101, 200}] = "Trophy Hunter",        
        [{201, math.huge}] = "Elite Hunter"
    }
    for v , r in pairs(ranks) do
        if getTaskPoints(cid) >= v[1] and getTaskPoints(cid) <= v[2] then
            return r
        end
    end
    return 0
end
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then str = str .. ', ' 
            end 
        end 
    end
    return str
end
function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
            count = count + 1 end 
        end 
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
    else 
        return false 
    end
    return true 
end
function getMonsterFromList(monster)
    local str = ''
    if #monster > 0 then
        for i = 1, #monster do
            str = str .. monster[i]
            if i ~= #monster then str = str .. ', ' end
        end 
    end
    return str
end
function GiveRewardsTask(cid, items)
    local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID
    for _, i_i in ipairs(items) do
        local item, amount = i_i[1],i_i[2]
        if isItemStackable(item) or amount == 1 then
            doAddContainerItem(backpack, item, amount)
        else
            for i = 1, amount do
                doAddContainerItem(backpack, item, 1)
            end
        end
    end
end
function isSummon(cid)
    if(not isCreature(cid)) then
        return false
    end
    return getCreatureMaster(cid) ~= cid
end
]]></config>
<event type="login" name="TaskLogin" event="script"><![CDATA[
function onLogin(cid)
    registerCreatureEvent(cid, "KillTask")
    registerCreatureEvent(cid, "TaskLook")
    return true
end]]></event>
<talkaction words="/task;!task" event="buffer"><![CDATA[
domodlib('task_func')
param,task,daily = param:lower(), getTaskMission(cid), getDailyTaskMission(cid)
if isInArray({"counter","contador"},param) then
    setPlayerStorageValue(cid, task_sys_storages[8], getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Task System] O contador foi "..(getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and "ativado" or "desativado")..".") return true
elseif isInArray({"daily","diaria"},param) then
    if not daily_task[daily] or getPlayerStorageValue(cid, task_sys_storages[7]) <= 0 then
        doPlayerSendCancel(cid, "Desculpe, Mas você não está em nenhuma Daily Task.") return true
    elseif getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily_task[daily].count then
        doPlayerSendCancel(cid,"Desculpe, Mas Você não terminou a Daily Task a tempo! Por favor volte ao npc e comece uma nova Daily Task!") return true
    end
    return doShowTextDialog(cid, 1961, "[->] CURRENT DAILY TASK INFO [<-]\n\nNome: "..daily_task[daily].name.."\nProgresso: ["..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[5])).."/"..daily_task[daily].count.."]\nPrazo para entrega: "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).."\nMonstros para caçar: "..getMonsterFromList(daily_task[daily].monsters_list).."\n\n[->] CURRENT TASK REWARDS [<-]\n\nMoney: "..(daily_task[daily].money > 0 and daily_task[daily].money or 0).."\nExperiencia: "..(daily_task[daily].exp > 0 and daily_task[daily].exp or 0).."\nTask Points: "..daily_task[daily].points.."\nItems: "..(#daily_task[daily].reward > 0 and getItemsFromList(daily_task[daily].reward) or "Nenhum item de recompensa")..".")
end
if not task_sys[task] or getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
    doPlayerSendCancel(cid, "Voce nao esta em nenhuma task.") return true
end 
return doShowTextDialog(cid, 1961, "-> CURRENT TASK ["..getTaskMission(cid).."/"..#task_sys.."] <-\n\nTask Name: "..task_sys[task].name.."\nTask Level: "..task_sys[task].level.."\nTask Progress: ["..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[3])).."/"..task_sys[task].count.."]\nMonster To Hunt: "..getMonsterFromList(task_sys[task].monsters_list)..".\nItens Para Entrega: "..(#task_sys[task].items > 0 and getItemsFromList(task_sys[task].items) or "Nenhum")..".\n\n[->] CURRENT TASK REWARDS [<-]\n\nReward Money: "..(task_sys[task].money > 0 and task_sys[task].money or 0).."\nReward Experiencia: "..(task_sys[task].exp > 0 and task_sys[task].exp or 0).."\nReward Points: "..task_sys[task].points.."\nReward Items: "..(#task_sys[task].reward > 0 and getItemsFromList(task_sys[task].reward) or "Nenhum item de recompensa")..".")
]]></talkaction>
<event type="look" name="TaskLook" event="script"><![CDATA[
domodlib('task_func')
function onLook(cid, thing, position, lookDistance)
    if isPlayer(thing.uid) and getTaskPoints(thing.uid) > 0 then
        doPlayerSetSpecialDescription(thing.uid, "\n"..(getPlayerSex(thing.uid) == 0 and "She" or "He").. " is a "..GetRankTask(thing.uid))
    end    
    return true
end]]></event> 
<event type="kill" name="KillTask" event="script"><![CDATA[
domodlib('task_func')
function onKill(cid, target)
    if isPlayer(cid) and isMonster(target) then
        local t,daily = task_sys[getTaskMission(cid)], daily_task[getDailyTaskMission(cid)]
        if t and getPlayerStorageValue(cid, t.start) > 0 and isInArray(t.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then
            setPlayerStorageValue(cid, task_sys_storages[3], getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[3])+1))
            if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[3]) .. "/" .. t.count .. "] da Task do " .. t.name .. ".")
            end
            if getPlayerStorageValue(cid, task_sys_storages[3]) >= t.count then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] Parabens! Voce terminou a Task do "..t.name..", volte ao npc parece receber sua recompensa.")
            end
        end
        if daily and getPlayerStorageValue(cid, task_sys_storages[7]) > 0 and getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() >= 0 and isInArray(daily.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then
            setPlayerStorageValue(cid, task_sys_storages[5], getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[5])+1))
            if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Daily Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[5]) .. "/" .. daily.count .. "] da Task do " .. daily.name .. ".")
            end
            if getPlayerStorageValue(cid, task_sys_storages[5]) >= daily.count then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Daily Task System] Parabens! Voce terminou a Task do "..daily.name..", volte ao npc parece receber sua recompensa.")
            end
        end 
    end
    return true
end]]></event>
</mod>
Post automatically merged:

NPC task xml

XML:
<?xml version="1.0"?>
<npc name="Task" script="data/npc/scripts/simple_task.lua" walkinterval="50000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="95" body="116" legs="121" feet="115" addons="3"/>
<parameters>
<parameter key="message_greet" value="Ola |PLAYERNAME|. Deseja fazer uma {task} ou {daily} task? Ou quer {entregar} sua task e receber premios por ela!" />
</parameters>
</npc>

simpletask lua

Lua:
domodlib('task_func')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser,msg, str,rst = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower(),"",""
    local task,daily, hours = getTaskMission(cid),getDailyTaskMission(cid), 24
    if isInArray({"task","tasks","missao","mission"}, msg) then
        if task_sys[task] then
            if getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
                if getPlayerLevel(cid) >= task_sys[task].level then
                    setPlayerStorageValue(cid, task_sys[task].start, 1)
                    npcHandler:say("[Task System] Parabéns, agora você está participando da Task do "..task_sys[task].name.." e deverá matar "..task_sys[task].count.." desta lista: "..getMonsterFromList(task_sys[task].monsters_list)..". "..(#task_sys[task].items > 0 and "Ah e por favor me traga "..getItemsFromList(task_sys[task].items).." para mim." or "").."" , cid)
                else
                    npcHandler:say("Desculpe, Mas você precisa alcançar level "..task_sys[task].level.." para poder participar da Task dos "..task_sys[task].name.."!", cid)
                end
            else
                npcHandler:say("Desculpe, Mas você atualmente está na task "..task_sys[task].name..". Você pode {entregar} caso já tenha terminado.", cid)
            end
        else
            npcHandler:say("Desculpe, Mas por enquanto não tenho mais nenhuma task para você!", cid)
        end
    elseif isInArray({"diaria","daili","daily","dayli","diario"}, msg) then
        if getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() > 0 then
            npcHandler:say("Desculpe, você deve esperar até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).." para iniciar uma nova task diaria!", cid) return true
        elseif daily_task[daily] and getPlayerStorageValue(cid, task_sys_storages[5]) >= daily_task[daily].count then
            npcHandler:say("Desculpe, você tem task para {entregar} !", cid) return true
        end
        local r = doRandomDailyTask(cid)
        if r == 0 then
            npcHandler:say("Desculpe, mas você não tem level para completar nenhuma Task diaria.", cid) return true
        end
        setPlayerStorageValue(cid, task_sys_storages[4], r)
        setPlayerStorageValue(cid, task_sys_storages[6], os.time()+hours*3600)
        setPlayerStorageValue(cid, task_sys_storages[7], 1)
        setPlayerStorageValue(cid, task_sys_storages[5], 0)
       local dtask = daily_task[r]
        npcHandler:say("[Daily Task System] Parabéns, agora você está participando da Task Diaria do "..dtask.name.." e deverá matar "..dtask.count.." monstros desta lista: "..getMonsterFromList(dtask.monsters_list).." até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6]))..". Boa sorte!" , cid)
    elseif isInArray({"receber","reward","recompensa","report","reportar","entregar","entrega"}, msg) then
        local v, k = task_sys[task], daily_task[daily] 
        if v then -- original task
            if getPlayerStorageValue(cid, v.start) > 0 then
                if getPlayerStorageValue(cid,task_sys_storages[3]) >= v.count then
                    if #v.items > 0 and not doRemoveItemsFromList(cid, v.items) then
                        npcHandler:say("Desculpe, Mas você também precisa entregar os itens desta lista: "..getItemsFromList(v.items), cid) return true
                    end
             if v.exp > 0 then doPlayerAddExp(cid, v.exp) str = str.."".. (str == "" and "" or ", ") .." "..v.exp.." de exp" end
                 if v.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+v.points)) str = str.."".. (str == "" and "" or ", ") .." + "..v.points.."task points" end
                 if v.money > 0 then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ", ") ..""..v.money.." gps" end
                 if table.maxn(v.reward) > 0 then GiveRewardsTask(cid, v.reward) str = str.."".. (str == "" and "" or ", ") ..""..getItemsFromList(v.reward) end
                    npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..v.name, cid)
                    setPlayerStorageValue(cid, task_sys_storages[3], 0)
                    setPlayerStorageValue(cid, task_sys_storages[1], (task+1))
                else
                    npcHandler:say("Desculpe, Mas você ainda não terminou a sua task do "..v.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and v.count or -(getPlayerStorageValue(cid,task_sys_storages[3])-v.count)).." Destes monstros terriveis!", cid)
                end
            end
        end
        if k then -- daily task
            if getPlayerStorageValue(cid, task_sys_storages[7]) > 0 then
                if getPlayerStorageValue(cid, task_sys_storages[5]) >= k.count then
                if k.exp > 0 then doPlayerAddExp(cid, k.exp) rst = rst.."".. (rst == "" and "" or ", ") .." "..k.exp.." de exp" end
                 if k.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+k.points)) rst = rst.."".. (rst == "" and "" or ", ") .." + "..k.points.."task points" end
                 if k.money > 0 then doPlayerAddMoney(cid, k.money) rst = rst.."".. (rst == "" and "" or ", ") ..""..k.money.." gps" end
                 if table.maxn(k.reward) > 0 then GiveRewardsTask(cid, k.reward) rst = rst.."".. (rst == "" and "" or ", ") ..""..getItemsFromList(k.reward) end
                    npcHandler:say("Obrigado pela sua ajuda! Recompensas: "..(rst == "" and "nenhuma" or ""..rst.."").." por ter completado a task do "..k.name, cid)
                    setPlayerStorageValue(cid, task_sys_storages[4], 0)
                    setPlayerStorageValue(cid, task_sys_storages[5], 0)
                    setPlayerStorageValue(cid, task_sys_storages[7], 0)
                    else
                    npcHandler:say("Desculpe, Mas você ainda não terminou a sua task diaria do "..k.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and k.count or -(getPlayerStorageValue(cid,task_sys_storages[5])-k.count)).." Destes monstros!", cid)
                end
            end
        end
    elseif msg == "no" then 
        selfSay("Tudo bem então", cid) 
        talkState[talkUser] = 0 
        npcHandler:releaseFocus(cid) 
    end
    return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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