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[8.00] Trapera development thread - Karmia/Vanilla

Kubakos

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Maybe you already heard about Trapera, but for those who didn't a little presentation:

Trapera is an edited server of Vanilla/Karmia map on 8.0 Tibia with real map & custom parts. Server style is RPG & PVP.
The first project development started 2 years ago and our first edition reached 850 active players record.

We never expected so much passionate players by this old map and that was great but we were not ready for that!
When we started the first edition we saw that the end game could be reached in 3 weeks.. We were not able to respect the players exigency which was big because of the succes of the players online amount.

From the first edition we tried to launch few times again and make updates but we never did enough and we couldn't resolve all problems.
This time before making anything, we surrounded all problems on the server:
  • There is no fun when no PVP
  • There is no challenge on server
  • The server is not winning enough money
  • End game is reached too fast


After surrounding all problems, we focused on finding solutions and we found them keeping the soul of RPG & PVP no P2W server.

We are already working intensively for 1 month on the new edition. This time we don't want to launch again without making all changes that we decided to do.
You can find our objectives on our Trello To Do List there: Trapera - To Do List

In best case, we would like to launch Trapera at the end of January 2022

I will update this thread with our progress and some screenshots.

Discord: Trapera - Discord
 

Rare Pepe

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When is this server expected to go live?
In best case, we would like to launch Trapera at the end of January 2022


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Realzone

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Nice to see that suddenly when people are asking for 8.0 everyone starts one, all to gain money :)
Goodluck.
 
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Kubakos

Kubakos

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Yup, we really want to launch it at the end of January, but again, only if we finish all tasks from the to do list.

Nice to see that suddenly when people are asking for 8.0 everyone starts one, all to gain money :)
Goodluck.
We created Trapera 2 years ago.
I think we are all adults now so we know that if we want to keep working fulltime on a server, it must win money, that's just logic.
 
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Kubakos

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Hello otlanders!
As I promised You, the post with all what we've done so far:

New Outfits:
Golden Outfit, Champion Outfit, Conjurer Outfit, Ranger Outfit and Arena Champion Outfit.
Few of them will be obtainable in quests, others in shop.

outfits.png

New Monsters:
57 new sprites & scripts of monsters.
Few of them are just higher Tibia monsters with adapted loot. Others are custom monsters for dungeons, quests & exp places.
Thanks to our engaged community players we could test all of these monsters and they are working pretty well, we just have to adapt damage for some of custom creatures.

Higher Tibia:
Ghastly Dragon
Dawnfire Asura
Midnight Asura
Hellspawn
Mutated Bat
Mutated Rat
Mutated Human
Mutated Tiger
Mooh'Tah Warrior
Minotaur Hunter
Worm Priestess
Execowtioner
Moohtant
Falcon Paladin
Falcon Knight
Undead Gladiator
Blood Priest
Vicious Squire
Renegade Knight
Vile Grandmaster
Vampire Bride

Custom:
Black Dragon
Traperius
Mozgornica
Sharkor
Deeplus
Deeplus Elite
Waterian
Massive Waterian
Deeplus Spellus
Deeplus Guard
Obitos
Kuskus
Chitos
King Kong
Magma King Kong
Gnarldog
Modified Gnarldog
Wolfman
Bearman
Lizard Protector
Lizard Chief
Birdus
Modified Birdus
Florus
Fire Soul
Fire Soul Guard
Shaburas
Shaburak Lord
Hell Nightmare
Pincorus
Ganked Book
Pato Book
Hell Demon
Master Hell Demon
Supremacy Lord
Magical Demon

monsters.png
Task system:
We have fully reworked the task system, it has been scripted by @4Marsupilami big thanks to you, great job again!
Now when you speak to one of our two NPCs (Grizzly Adams or Grizzly Lola) you can have a view of Active, Avalaible and Done Tasks.
You also have informations about all rewards, killed count etc..
Now you can also take more tasks at the same time and repeat them few times.

tasks.png
Rare Loot Animation:
Sometimes when you kill many monsters at the same time and you drop a rare item, you have to check all bodies to find it and it's pretty borring. We decided to create a system that will show you which corpse has a rare item.
There are 3 levels of rare text colors:
  • Orange for pretty rare items
  • Light green for rare items
  • Light blue for very rare items

Big thanks again to @Sarah Wesker for her incredible job!

rare_loot.png
Autoloot:
Classic auto loot added with commands.
Exemple: !autoloot add, gold coin

autoloot.png

Reward Bag:
Before we can change the whole engine and implement Reward Chest system we installed something similar.
Special bosses will give a loot bag for all players that damaged him. Lootchances will be different for all players.

New Premium Features:
As we said, we had to fix all problems and one of them it was poor shop.
We decided to give some more advantages for premium players, to make their gameplay more enjoyable:
  • FACC players can take only 2 tasks at the same time and repeat 2 times vs PACC can do take 3 and repeat 3.
  • Loot message info is only for premium users
  • Animated arrow and text for the Rare Loot is only for PACC

New Shop Items:
  • Gold Converter
  • Autoloot unlocker
  • Backpack of holding
  • Mortal and Physical Amulets (Arm: 3 and protection to death 6% or physical 6%)
  • Experience scroll (20% better exp for 2h only 1 use par day)
  • Vocations Backpack (28 slots and +2 to each vocation skill for exemple +2mlvl for mages)

Actually we are working at:
  • Adding more then 30 sprites of new items
  • Creating custom Map & Mission for Djinns big thanks to @leo9393 who is helping us with the map
  • Fixing some issues with the animated arrow and rare text
  • Adding tasks for new monsters
  • New town with new monsters exp places
  • 3 new dungeons

You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord

Greetings,
Trapera Team
 
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Kubakos

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Hey guys, new post with our progress.

Monsters & Bosses:
2 custom monsters has been added, Hero Lord and Elfus.
We have also created 4 new bosses:
  • Veigar
  • Mu Of Aries
  • Gazy Gaz
  • Tank

They all will drop some special items and Boss Tokens which can be traded for Items Boxes. Their loot is spread for all players that damage them with our reward bag system.
Ferumbras will also drop boss tokens and extra stuff.


newmonsters.png

Tasks:
20 new tasks has been added:
Hero Lord
Elfus
Ghastly Dragon
Midnight Asura
Dawnfire Asura
Hellspawn
Mutated Rat
Mutated Human
Mutated Bat
Mooh'Tah Warrior
Moohtant
Execowtionner
Worm Priestess
Minotaur Hunter
Traperius
Black Dragon
Falcon Knight
Falcon Paladin
Vampire Bride

Fixes:
  • Fixed Animation bugs and added 0.5 sec delay to the Rare Loot arrow animation and text
  • With our community, we could test our new dungeon custom monsters and adjust their damage. It was too weak.

Items:
40 new sprites of items has been added. More items, more content, more fun :D
Almost all of these items are already configurated and ready to use!
We updated the client with all new sprites.

items.png

NPCs:
Aldo is now repairing Firewalker Boots for 20k.
A Sweaty Cyclops has been added. He trades soul orbs for infernal bolts.
Boxeus created, for boss tokens exchange.
Djinns NPCs are reworked with storages in preparation for the custom access mission, same for Rashid.

Map:
Area for the Djinns mission has been finished, added and tested.
New big island has been added, we have big inspirations for this island. It's the one which will require mission to access.
There will be setup custom exp places mid & high level difficulty, quests, missions and most important: all of the 3 new dungeons.


map1.png

map2.png

minimap.png


New Shop Items:
  • Rashid Access
  • Blue Djinn Access
  • Green Djinn Access
  • Items Box
  • Zaoan Chess Box
  • Tibia Coins Scroll

Actually we are working at:
  • Map spawn update
  • Creating missions for Djinns & Rashid access
  • Scripting Dungeons
  • Adding Whacking Driller of Fate
  • Adding Bosses Area
  • Adding Daily Bosses spawns

Our progress is pretty good, we still hope in launching at the end of January.

You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord

Greetings,
Trapera Team
 
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Kubakos

Kubakos

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Hey everyone,

We wanted to add somme custom summons for all vocations via summon dolls, 1 use for 30 minutes but we decided that it can have bad influence on PVP, so we archived that idea.

On last days we worked at:

Missions:
  • Custom mission for djinns access (there is 1 djinn side to choose at the end)
  • Custom mission for Rashid
  • Created new 7 NPCs

djinns.png

Items:
- Added few items for missions and the Whacking Driller of Fate

Agardia:
That's the name we want to use for our new town.
We are still improving the areas around Agardia.

agardia.png

Lore:
We writed a starter lore that will be used for different quests & missions in Agardia. It's a little touch to improve the RPG on the server.
Idya (the isle where djinns are in war) will also have an important place in the lore. We reserve it for the future.
This is what it looks like at the moment:
Agardia.. a dangerous fortress, destroyed by evil creatures..
At any moment it can be invaded again..
Few people are still living there, they don't want to leave their island, the place where they live since being childs.
They need help in cleaning the town and nearby areas.
They also need tools and materials for reconstruction.
For helping them, they can offer some valuables that they still have.
Some of Agardia citizens are prisoners in areas controled by monsters.
There are rumours about a Magical Monster that summon all these invaders.
He came from different universe to create his camp. His main spot is near Agardia in deep tunels.

lore.png

This week, we will know if we are ready to open Trapera again. If we finish 90% of our tasks, we will be able to launch mini test server during this weekend and then start ads and prepare for the realase day.

Greetings,
Trapera Team.
 
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Kubakos

Kubakos

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New update:

Monsters Spawns:
We almost placed all new monsters spawns. Only 3 of them still misses.

new hero.png

new elfus.png

Missions:
10 new NPCs for missions has been scripted & placed, mostly for access to Agardia (the new town).

zefir.png

Dungeons:
2 of 3 new dungeons have spawns already, we also started scripting the Jungle dungeon.

lizard chief.png

Greetings,
Trapera Team
 
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Kubakos

Kubakos

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Hello everyone,
Little update.

We decided about the release date of new Trapera edition: 27 january at 17:00 CET.
An otservlist countdown has been already reserved and we are in touch with few streamers.

What we done on last days:

Wikipedia update:
We started updating the wikipedia and mostly the Trapera - Systems page.
Almost all new systems are explained.

Daily Tasks:
Everyday players can make 1 random task which will unlock the possibility to get 1 daily reward.
Rewards are different everyday.
More informations: Trapera - Daily Tasks

dailytask.png

Tibia coins for level advances:
To reward power gaming try harders we added the Tibia coins for first level advances system.
More informations: Trapera - Tibia coins for level advances

tibia_coins_level.png

We are actually working at:
  • Interactive map
  • Dungeons config
  • Daily bosses arena
  • Adding latest 2 exp places
  • Checking all monsters if they don't drop new added items
  • Add missions in Agardia to be able to pass through gates
  • Create hardcore annihilator


This weekend we will test all new content with our community, all testers will receive a reward for start so if you want to join us you are welcome :)

You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord

Greetings,
Trapera Team
 
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