local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_GREENSTAR)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1.0, 0)
local a = {
{0,0,1,0,0},
{0,1,0,1,0},
{1,0,1,0,1},
{0,1,0,1,0},
{0,0,1,0,0}
}
local area = createCombatArea(a, a)
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_GREENSTAR)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local a = {
{0,0,1,0,0},
{0,1,0,1,0},
{1,0,1,0,1},
{0,1,0,1,0},
{0,0,1,0,0}
}
local area = createCombatArea(a, a)
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end