vakacjus
Lua & C++ Study.
- Joined
- Oct 23, 2008
- Messages
- 255
- Solutions
- 1
- Reaction score
- 26
When I take spawn has come to the conclusion that it will be easier for them to do in RME ... know the amendment on the ground, monsters alphabetically ETC. Okay I started to do in RME and it came from this:
(RED - marked the place where the monster should be)
While the record made of any monster in the RME
- spawn a file simply creates a crash and the engine:
Once you've desperately wanted to open the file again Simone, he did me this error:
And in Simone (see picture 1) all the monsters disappear when you save a file until the spawn is 1kB (of 890KB).
To sum up.
What's wrong?
Does RME have to assume that the crash spawns?
Is it possible to prevent something ago?
If so please write all the ideas here.
(RED - marked the place where the monster should be)
While the record made of any monster in the RME
- spawn a file simply creates a crash and the engine:
Once you've desperately wanted to open the file again Simone, he did me this error:
And in Simone (see picture 1) all the monsters disappear when you save a file until the spawn is 1kB (of 890KB).
To sum up.
What's wrong?
Does RME have to assume that the crash spawns?
Is it possible to prevent something ago?
If so please write all the ideas here.