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Monster 8.4 Monsters

Manx

New Member
Joined
Jul 25, 2008
Messages
174
Reaction score
1
Location
Mty ,Nl ,Mexico
Hiho Everyone!.

As you all know there was an update i decided to start making all the new monsters, so i will post them here.

They were made based on my experience and tibia.wikia.com. I will try to make them as real as possible

If you help me i would be thankful, you just have to post here the changes or fixes.

The only problem is the loot part because i don't know all the new ids but that can be easily done later.


::Credits::
Manx -- Maker
Hiperkarma -- Looktypes
Lithium
Darkhaos


Comments ^_^ Also feel free to give me some rep++ Clicking Here

** Blobs **

Acid Blob -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Acid Blob" nameDescription="an acid blob" race="venom" experience="250" speed="210" manacost="0">
  <health now="250" max="250"/>
  <look type="314" corpse="9965"/>
  <targetchange interval="5000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="85"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="35" attack="38"/>
    <attack name="earth" interval="3000" chance="25" radius="4" min="-10" max="-22">
		<attribute key="areaEffect" value="greenspark"/>
	</attack>
	<attack name="earth" interval="3000" chance="8" length="5" spread="0" min="-49" max="-54">
		<attribute key="areaEffect" value="poison"/>
	</attack>
  </attacks>
  <defenses armor="10" defense="10"/>
  <immunities>
    <immunity death="1"/>
	<immunity earth="1"/>
  </immunities>
  <elements>
	<element firePercent="-5"/>
	<element icePercent="8"/>
	<element energyPercent="-10"/>
  </elements>
  <summons maxSummons="2">
    <summon name="Acid Blob" interval="4000" chance="8"/>
  </summons>
  <voices interval="5000" chance="10"/>
  <loot>
	<item id="9967" countmax="1" chance1="28000" chancemax="0"/> --Glob of acid
  </loot>
</monster>

Death Blob -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Blob" nameDescription="a death blob" race="undead" experience="300" speed="230" manacost="0">
  <health now="320" max="320"/>
  <look type="315" corpse="9963"/>
  <targetchange interval="5000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="85"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="38" attack="43"/>
  </attacks>
  <defenses armor="10" defense="10"/>
  <immunities/>
  <elements>
	<element firePercent="-10"/>
	<element physicalPercent="30"/>
	<element holyPercent="-25"/>
	<element icePercent="20"/>
	<element energyPercent="-5"/>
  </elements>
  <summons maxSummons="2">
    <summon name="Death Blob" interval="3000" chance="10"/>
  </summons>
  <voices interval="5000" chance="10"/>
  <loot>
	<item id="9968" countmax="1" chance="18000" chancemax="0"/> --Glob of Tar
  </loot>
</monster>

Mercury Blob -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Mercury Blob" nameDescription="a mercury blob" race="undead" experience="180" speed="210" manacost="0">
  <health now="150" max="150"/>
  <look type="316" corpse="9964"/>
  <targetchange interval="5000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="85"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="28" attack="33"/>
    <attack name="drunk" interval="5000" chance="10" range="4" target="1" duration="15000">
		<attribute key="areaEffect" value="stun"/>
		<attribute key="shootEffect" value="holy"/>
	</attack>
	<attack name="energy" interval="3000" chance="5" range="5" target="1" min="-20" max="-40">
		<attribute key="areaEffect" value="energy"/>
		<attribute key="shootEffect" value="energy"/>
	</attack>
  </attacks>
  <defenses armor="10" defense="10"/>
  <immunities>
    <immunity death="1"/>
  </immunities>
  <elements>
	<element firePercent="15"/>
	<element earthPercent="70"/>
	<element icePercent="10"/>
	<element physicalPercent="20"/>
	<element holyPercent="75"/>
  </elements>
  <summons maxSummons="2">
    <summon name="Mercury Blob" interval="3000" chance="10"/>
  </summons>
  <voices interval="5000" chance="10">
	<voice sentence="Crackle"/>
  </voices>
  <loot>
	<item id="9966" countmax="1" chance="35000" chancemax="0"/> --Glob of Mercury
  </loot>
</monster>


** Humans (Outlaws) **

Gang Member -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Gang Member" nameDescription="a gang member" race="blood" experience="70" speed="220" manacost="420">
  <health now="295" max="295"/>
  <look type="151" head="114" body="19" legs="42" feet="20" corpse="3058"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="45"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="20" attack="25"/>
  </attacks>
  <defenses armor="14" defense="16"/>
  <immunities/>
  <elements>
	<element deathPercent="-10"/>
  </elements>
  <voices interval="5000" chance="10">
    <voice sentence="I don't like the way you look!"/>
    <voice sentence="You're wearing the wrong colours!"/>
	<voice sentence="This is our territory!"/>
  </voices>
  <loot>
    <item id="2148" countmax="23" chance1="65000" chancemax="0"/> --Gold
    <item id="2468" chance="19000"/> --Studded LEgs
    <item id="2666" countmax="2" chance1="33333"/> --MEat
    <item id="2389" chance="14500"/> --Mace
	<item id="1980" chance="100000">
      <inside>
        <item id="2649" chance="38000"/> --Leather Legs
        <item id="2689" countmax="2" chance1="20000" chancemax="0"/> --Bread
        <item id="2209" chance="5500"/> --Club ring
      </inside>
    </item>
  </loot>
</monster>

Crazed Beggar -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Crazed Beggar" nameDescription="a crazed beggar" race="blood" experience="35" speed="220" manacost="300">
  <health now="100" max="100"/>
  <look type="153" body="38" feet="97" head="59" legs="38" addons="3" corpse="3058"/>
  <targetchange interval="4000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="10"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="13" attack="15"/>
  </attacks>
  <defenses armor="11" defense="16"/>
  <immunities/>
  <elements>
	<element physicalPercent="5"/>
	<element energyPercent="20"/>
	<element holyPercent="10"/>
	<element earth="-10"/>
	<element death="-15"/>
  </elements>
  <voices interval="4000" chance="16">
    <voice sentence="You are one of THEM! Die!"/>
    <voice sentence="Wanna buy roses??"/>
  </voices>
  <loot>
    <item id="2148" countmax="9" chance1="30000" chancemax="0"/> --Gold
    <item id="2666" countmax="3" chance1="19000"/> --Meat
    <item id="2237" chance="27000"/> --Dirty Cape
    <item id="2744" chance="11000"/> --Red Rose
    <item id="2370" chance="8000"/> --Lute
    <item id="1987" chance="100000">
      <inside>
	    <item id="2690" countmax="1" chance1="11290"/> --Roll
        <item id="2567" chance="33000"/> --Wooden Spoon
        <item id="1681" chance="5500"/> --Blue Pillow
        <item id="2213" chance="1500"/> --Dwarven ring
		<item id="9808" chance="3500"/> --Rusty Armor
      </inside>
    </item>
  </loot>
</monster>

War Golem -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="War Golem" nameDescription="a war golem" race="undead" experience="2550" speed="270" manacost="0">
	<health now="4300" max="4300"/>
	<look type="326" corpse="10005"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="80"/>
		<attack name="energy" interval="1000" chance="7" range="7" min="-0" max="-220">
			<attribute key="shootEffect" value="energy"/>
		</attack>
		<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-0" max="-280">
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="outfit" interval="1000" chance="9" range="7" monster="skeleton" duration="5000">
			<attribute key="areaeffect" value="blueshimmer"/>
		</attack>		
	</attacks>
	<defenses armor="40" defense="45">
		<defense name="speed" interval="1000" chance="9" speedchange="290" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="1000" chance="20" min="150" max="230">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="50"/>
		<element holyPercent="30"/>
		<element firePercent="45"/>
		<element energyPercent="25"/>
		<element physicalPercent="40"/>
		<element icePercent="25"/>
		<element deathPercent="30"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="2500" chance="10">
		<voice sentence="Azerus barada nikto!"/>
		<voice sentence="Klonk klonk klonk"/>
		<voice sentence="Engaging Enemy!"/>
		<voice sentence="Threat level processed."/>
		<voice sentence="Charging weapon systems!"/>
		<voice sentence="Auto repair in progress."/>
		<voice sentence="The battle is joined!"/>
		<voice sentence="Termination initialized!"/>
		<voice sentence="Rrrtttarrrttarrrtta"/>		
	</voices>
	<loot>
		<item id="8309" countmax="5" chance1="50000" chancemax="0"/> <!-- nails -->
		<item id="2148" countmax="170" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="1987" chance="100000">
			<inside>
				<item id="7893" chance="1200"/> <!-- lightning boots -->
				<item id="9980" chance="800"/> <!-- crystal of power -->
				<item id="2645" chance="700"/> <!-- steel boots -->
				<item id="5880" chance="15000"/> <!-- iron ore -->
				<item id="7403" chance="2350"/> <!-- berserker -->
				<item id="7422" chance="1111"/> <!-- jade hammer -->
			</inside>
		</item>
	</loot>
</monster>

Vampire Bride -- Missing Loot
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Vampire Bride" nameDescription="a vampire bride" race="blood" experience="1050" speed="220" manacost="0">
	<health now="1200" max="1200"/>
	<look type="312" corpse="9660"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-200"/>
		<attack name="lifedrain" interval="2000" chance="20" range="1" min="-0" max="-150">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	    <attack name="physical" interval="2000" chance="8" range="7" min="-0" max="-150">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="physical" interval="1000" chance="35" range="7" min="-0" max="-170">
			<attribute key="shootEffect" value="energy"/>
		</attack>
	</attacks>
	<defenses armor="17" defense="23"/>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="80"/>
		<element icePercent="15"/>
		<element firePercent="-10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="4000" chance="100">
		<voice sentence="Kneel before your Mistress!"/>
		<voice sentence="Dead is the new alive."/>
		<voice sentence="Come, let me kiss you, darling. Oh wait, I meant kill."/>
		<voice sentence="Enjoy the pain - I know you love it."/>
	</voices>
	<loot>
		<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="7588" chance="8000"/> <!-- strong health potion -->
		<item id="7589" chance="8000"/> <!-- strong mana potion -->
		<item id="2145" chance="6000"/> <!-- small diamond -->
		<item id="2127" chance="5000"/> <!-- esmerald blange -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2186" chance="2000"/> <!-- moonlight rod -->
				<item id="9837" chance="2000"/> <!-- velvet tapestry -->
				<item id="5670" chance="1200"/> <!-- voodo skull -->
				<item id="9808" chance="1200"/> <!-- rusty armor -->
				<item id="2195" chance="300"/> <!-- boots of haste -->
			</inside>
		</item>
	</loot>
</monster>

Nightmare Scion -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Nightmare Scion" nameDescription="a nightmare scion" race="blood" experience="1350" speed="340" manacost="0">
	<health now="1400" max="1400"/>
	<look type="321" corpse="9919"/>
	<targetchange interval="5000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="300"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="65" attack="65"/>
		<attack name="earth" interval="1000" chance="12" range="7" target="1" radius="4" min="-0" max="-180">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="death" interval="2000" chance="20" range="2" target="1" min="-0" max="-125">
			<attribute key="areaEffect" value="mortarea"/>
			<attribute key="shootEffect" value="suddendeath"/>
		</attack>		
	</attacks>
	<defenses armor="20" defense="20">
		<defense name="speed" interval="1000" chance="19" speedchange="460" duration="8000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="1000" chance="14" min="150" max="230">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element holyPercent="-25"/>
		<element firePercent="45"/>
		<element energyPercent="20"/>
		<element icePercent="15"/>
	</elements>
	<immunities>
		<immunity earth="1"/>
		<immunity death="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="7500" chance="20">
		<voice sentence="Weeeheeheee!"/>	
	</voices>
	<loot>
		<item id="2148" countmax="70" chance1="100000"/> -- gold coin
		<item id="2148" countmax="70" chance1="100000"/> --Gold Coin
		<item id="2152" chance1="25000" countmax="3" /> -- platinum coin
		<item id="2666" chance1="20000" countmax="4" /> -- meat
		<item id="6300" chance="7300" /> -- death ring	
		<item id="2671" chance1="40000" countmax="2" /> -- ham
		<item id="2230" chance="37500" /> -- bone
		<item id="6574" chance="1300" /> -- bar of chocolate
		<item id="6500" chance1="6500" countmax="1" /> -- demonic essence
		<item id="1987" chance="100000" > -- bag
			<inside>
				<item id="2387" chance="8800" /> -- double axe
				<item id="2491" chance="3000" /> -- Crown Helmet
				<item id="8871" chance="3400" /> -- focus cape
				<item id="7451" chance="1100" /> -- Shadow Sceptre
			</inside>
		</item>
	</loot>
</monster>

Mutated Bat -- Finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Bat" nameDescription="a mutated bat" race="blood" experience="615" speed="245" manacost="0">
	<health now="900" max="900"/>
	<look type="307" corpse="9829"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="65" attack="65" poison="300"/>
		<attack name="earth" interval="2000" chance="18" range="7" min="90" max="-180">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="drown" interval="1000" chance="8" target="0" radius="6" min="-40" max="-100">
			<attribute key="areaEffect" value="whitenote"/>
		</attack>
		<attack name="drunk" interval="1000" chance="8" target="0" radius="6" duration="15000">
			<attribute key="areaeffect" value="yellownote"/>
		</attack>		
	</attacks>
	<defenses armor="30" defense="30"/>
	<immunities>
		<immunity death="1"/>
		<immunity earth="1"/>
		<immunity drown="1"/>
		<immunity invisible="1"/>
		<immunity drunk="1"/>
	</immunities>
	<voices interval="2500" chance="10">
	</voices>
	<loot>
		<item id="2148" countmax="50" chance1="100000" chancemax="0"/> -- gps
		<item id="2148" countmax="60" chance1="100000" chancemax="0"/> -- gps 
		<item id="2800" chance="13000"/> --Star Herb
		<item id="5894" countmax="2" chance1="5500"/> --Bat Wing
		<item id="1987" chance="100000">
			<inside>
				<item id="2513" chance="13500"/> - Battle Shield
				<item id="2150" countmax="2" chance1="5800"/> --Small Amethyst
				<item id="2144" countmax="3" chance1="8300"/> --Black Pearl
				<item id="7386" chance="1300"/> -- Mercenary SWord
				<item id="2165" chance="3250"/> -- stealth ring
				<item id="10016" chance="950"/> -- Batwing hat 
			</inside>
		</item>
	</loot>
</monster>

Gozzler -- finished
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Gozzler" nameDescription="a gozzler" race="blood" experience="180" speed="200" manacost="800">
	<health now="240" max="240"/>
	<look type="313" corpse="9938"/>
	<targetchange interval="4000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-111"/>
		<attack name="lifedrain" interval="1000" chance="20" range="1" min="-32" max="-100">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
	</attacks>
	<defenses armor="20" defense="20">
		<defense name="healing" interval="1000" chance="25" min="42" max="68">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="9" speedchange="1201" duration="3000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="50"/>
		<element holyPercent="50"/>
		<element physicalPercent="-30"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3500" chance="10">
		<voice sentence="Huhuhuhuuu!"/>
		<voice sentence="Let the fun begin!"/>
		<voice sentence="Yihahaha!"/>
		<voice sentence="I'll bite you! Nyehehehehe!"/>
	</voices>
	<loot>
		<item id="2015" chance="9000"/> <!-- brown flask -->
		<item id="2148" countmax="53" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="2394" chance="7000"/> <!-- morning star -->
		<item id="2385" chance="7000"/> <!-- sabre -->
		<item id="2051" chance="15000"/> <!-- torch -->
		<item id="2510" chance="9000"/> <!-- plate shield -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2378" chance="1500"/> <!--battle axe -->
				<item id="2409" chance="1500"/> <!-- serpent sword -->
				<item id="2423" chance="1500"/> <!-- clerical mace -->
				<item id="2213" chance="400"/> <!-- dwarven ring -->
				<item id="2146" chance="300"/> <!-- small sapphire -->
			</inside>
		</item>
	</loot>
</monster>
 
Last edited:
Zombie
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="zombie" nameDescription="a zombie" race="undead" experience="280" speed="180" manacost="0">
	<health now="500" max="500"/>
	<look type="311" corpse="9875"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-120"/>
		<attack name="manadrain" interval="1000" chance="13" range="1" min="-0" max="-45"/>
	</attacks>
	<defenses armor="15" defense="10"/>
	<elements>
		<element firePercent="-40"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity energy="1"/>
		<immunity ice="1"/>
		<immunity earth="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Mst.... klll...."/>
		<voice sentence="Whrrrr... ssss.... mmm.... grrrrl"/>
		<voice sentence="Dnnnt... cmmm... clsrrr...."/>
		<voice sentence="Httt.... hmnnsss..."/>
	</voices>
	<loot>
		<item id="3976" countmax="10" chance1="50000" chancemax="0"/> <!-- worms -->
		<item id="2148" countmax="52" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2381" chance="2857"/> <!-- battle hammer -->
				<item id="2398" chance="10000"/> <!-- mace -->
				<item id="2457" chance="5000"/> <!-- steel helmet -->
				<item id="2056" chance="20000"/> <!-- torch -->
				<item id="7620" chance="4000"/> <!-- mana potion -->
				<item id="9808" chance="3000"/> <!-- rusty armor -->
				<item id="2205" chance="2000"/> <!-- life ring -->
			</inside>
		</item>
	</loot>
</monster>

Infernalist
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Infernalist" nameDescription="an infernalist" race="blood" experience="4000" speed="260" manacost="0">
  <health now="3650" max="3650"/>
  <look type="130" head="78" body="76" legs="94" feet="115" addons="2" corpse="6080"/>
  <targetchange interval="5000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="95"/>
    <flag runonhealth="1150"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="50" attack="50"/>
	<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-60" max="-150">
		<attribute key="areaEffect" value="fireattack"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
    <attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-50" max="-125">
		<attribute key="areaEffect" value="teleport"/>		
		<attribute key="shootEffect" value="energyball"/>
	</attack>
    <attack name="firefield" interval="1000" chance="20" range="7" radius="3" target="1">
		<attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-150" max="-250">
		<attribute key="areaEffect" value="fireattack"/>
    </attack>

  </attacks>
  <defenses armor="25" defense="25">
    <defense name="healing" interval="1000" chance="15" min="60" max="230">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="2000" chance="10" duration="4000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>

  </defenses>
  <elements>
	<element earthPercent="90"/>
	<element physicalPercent="-10"/>
	<element icePercent="-15"/>
	<element holyPercent="10"/>
	<element deathPercent="10"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="1">
    <summon name="fire elemental" interval="1000" chance="13" />
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Nothing will remain but your scorched bones!"/>
    <voice sentence="Some like it hot!"/>
    <voice sentence="Feel the heat of battle!"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance1="100000" chancemax="0"/> --Gold
	<item id="2148" countmax="44" chance1="100000" chancemax="0"/> -- Gold
    <item id="8840" countmax="5" chance1="100000" /> -- Raspberry
    <item id="9971" chance="5500"/> --Gold ingot
    <item id="7590" chance="13500"/> --GMP
    <item id="7591" chance="12500"/> --GHP
	<item id="7891" chance="1500"/> -- Magma boots
	<item id="2195" chance="800"/> --BoH
	<item id="5904" chance="2200"/> --MAgic sulphur
    <item id="1987" chance="100000"> -- Bag
      <inside>
        <item id="7760" countmax="1" chance1="9500"/> -- Small enchanted ruby
        <item id="9980" chance="1300"/> --Crystal of power
		<item id="2167" chance="14500"/> --Energy ring        
        <item id="2114" chance="1100"/> --Piggy bank
        <item id="7410" chance="600"/> --Queens sceptre
		<item id="8092" chance="1300"/> --Spellbook of mind control
      </inside>
    </item>
  </loot>
</monster>

Gladiator
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Gladiator" nameDescription="a gladiator" race="blood" experience="90" speed="200" manacost="470">
  <health now="185" max="185"/>
  <look type="131" head="78" body="3" legs="79" feet="114" corpse="3058"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="10"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="70" attack="30"/>
  </attacks>
  <defenses armor="20" defense="22">
    <defense name="speed" interval="1000" chance="9" speedchange="215" duration="5000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <immunities/>
  <elements>
	<element holyPercent="10"/>
	<element physicalPercent="15"/>
	<element deathPercent="-10"/>
  </elements>
  <voices interval="5000" chance="10">
    <voice sentence="You are no match for me!"/>
    <voice sentence="Feel my prowess"/>
	<voice sentence="Fight!"/>
  </voices>
  <loot>
    <item id="2148" countmax="20" chance1="100000" chancemax="0"/> --GP
    <item id="8872" chance="6000"/> -- Belted cape   
	<item id="2666" countmax="2" chance1="25000" chancemax="0"/>  --Meat
    <item id="2465" chance="9500"/> --Brass armor	
    <item id="1987" chance="100000"> --Bag
		<inside>
			<item id="2398" chance="18000"/> --MAce
			<item id="2459" chance="4500"/> -- Iron helmet
			<item id="2510" chance="9500"/> -- Plate shield
			<item id="2509" chance="15000"/> --Steel shield
		</inside>
    </item>
  </loot>
</monster>

I will post the rest later
 
Last edited:
im started make new monsters for TFS i have done Zombie (Finished) and War Golem (Unfinished) until the moment
 
i meant post monsters ;) or tell me where to get the ids of the items
you can find the ids of items searching on items.xml all new items already done on 0.2 patch 21

war golem not finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="war golem" nameDescription="a war golem" race="undead" experience="2550" speed="280" manacost="0">
	<health now="4300" max="4300"/>
	<look type="326" corpse="10005"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-280"/>
		<attack name="energy" interval="1000" chance="7" range="7" min="-0" max="-220">
			<attribute key="shootEffect" value="energy"/>
		</attack>
		<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-0" max="-280">
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="outfit" interval="1000" chance="9" range="7" monster="skeleton" duration="5000">
			<attribute key="areaeffect" value="blueshimmer"/>
		</attack>		
	</attacks>
	<defenses armor="40" defense="45">
		<defense name="speed" interval="1000" chance="7" speedchange="290" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="1000" chance="25" min="200" max="400">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="50"/>
		<element holyPercent="30"/>
		<element firePercent="45"/>
		<element energyPercent="35"/>
		<element physicalPercent="40"/>
		<element icePercent="25"/>
		<element deathPercent="30"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="2500" chance="10">
		<voice sentence="Azerus barada nikto!"/>
		<voice sentence="Klonk klonk klonk"/>
		<voice sentence="Engaging Enemy!"/>
		<voice sentence="Threat level processed."/>
		<voice sentence="Charging weapon systems!"/>
		<voice sentence="Auto repair in progress."/>
		<voice sentence="The battle is joined!"/>
		<voice sentence="Termination initialized!"/>
		<voice sentence="Rrrtttarrrttarrrtta"/>		
	</voices>
	<loot>
		<item id="8309" countmax="5" chance1="50000" chancemax="0"/> <!-- nails -->
		<item id="2148" countmax="170" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="1987" chance="100000">
			<inside>
				<item id="7893" chance="400"/> <!-- lightning boots -->
				<item id="9980" chance="300"/> <!-- crystal of power -->
				<item id="2645" chance="400"/> <!-- steel boots -->
				<item id="5880" chance="20000"/> <!-- iron ore -->
				<item id="7403" chance="250"/> <!-- berserker -->
				<item id="7422" chance="250"/> <!-- jade hammer -->
			</inside>
		</item>
	</loot>
</monster>
 
And how i use this monsters if i don't have a server 8.40? :S!!

Or where can i download a server 8.40 with the new looktypes?
 
Zombie - Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="zombie" nameDescription="a zombie" race="undead" experience="280" speed="180" manacost="0">
	<health now="500" max="500"/>
	<look type="311" corpse="9875"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-120"/>
		<attack name="manadrain" interval="1000" chance="13" range="1" min="-0" max="-45"/>
	</attacks>
	<defenses armor="15" defense="10"/>
	<elements>
		<element firePercent="-40"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity energy="1"/>
		<immunity ice="1"/>
		<immunity earth="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Mst.... klll...."/>
		<voice sentence="Whrrrr... ssss.... mmm.... grrrrl"/>
		<voice sentence="Dnnnt... cmmm... clsrrr...."/>
		<voice sentence="Httt.... hmnnsss..."/>
	</voices>
	<loot>
		<item id="3976" countmax="10" chance1="50000" chancemax="0"/> <!-- worms -->
		<item id="2148" countmax="52" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2381" chance="2857"/> <!-- battle hammer -->
				<item id="2398" chance="10000"/> <!-- mace -->
				<item id="2457" chance="5000"/> <!-- steel helmet -->
				<item id="2056" chance="20000"/> <!-- torch -->
				<item id="7620" chance="4000"/> <!-- mana potion -->
				<item id="9808" chance="3000"/> <!-- rusty armor -->
				<item id="2205" chance="2000"/> <!-- life ring -->
			</inside>
		</item>
	</loot>
</monster>
 
Last edited:
@Up!

Your zombie is using the corpse of a mutated human.

The real corpse of a Zombie is 9875

And maybe this is useful...
Code:
--Corpses found by Darkhaos--

monsterName		Corpse

Acid Blob		9965
Death Blob		9963
Gozzler			9935
Haunted Treeling	9867
Hellspawn		9923
Mercury Blob		9964
Mutated Bat		9829
Mutated Human		9107
Mutated Rat		9871
Mutated Tiger 		9913
Nightmare Scion		9919
Nightstalker		9915
Undead Gladiator	9823
Vampire Bride		9654
War Golem		10005
Worker Golem		9802
Zombie			9875
Rift Monster		10015

Edit: Add Rift Corpses (Rift Worm, Rift Shcyte, etc.)

Sorry, i don't find the corpse of a Werewolf and a Yalahari.
 
Last edited:
@up
correct corpse of mutated human is 9107 and i fixed corpse of zombie thanks

Vampire Bride - loot not finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Vampire Bride" nameDescription="a vampire bride" race="blood" experience="1050" speed="220" manacost="0">
	<health now="1200" max="1200"/>
	<look type="312" corpse="9660"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-200"/>
		<attack name="lifedrain" interval="2000" chance="20" range="1" min="-0" max="-150">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	    <attack name="physical" interval="2000" chance="8" range="7" min="-0" max="-150">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="physical" interval="1000" chance="35" range="7" min="-0" max="-170">
			<attribute key="shootEffect" value="energy"/>
		</attack>
	</attacks>
	<defenses armor="17" defense="23"/>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="80"/>
		<element icePercent="15"/>
		<element firePercent="-10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="4000" chance="100">
		<voice sentence="Kneel before your Mistress!"/>
		<voice sentence="Dead is the new alive."/>
		<voice sentence="Come, let me kiss you, darling. Oh wait, I meant kill."/>
		<voice sentence="Enjoy the pain - I know you love it."/>
	</voices>
	<loot>
		<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="7588" chance="8000"/> <!-- strong health potion -->
		<item id="7589" chance="8000"/> <!-- strong mana potion -->
		<item id="2145" chance="6000"/> <!-- small diamond -->
		<item id="2127" chance="5000"/> <!-- esmerald blange -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2186" chance="2000"/> <!-- moonlight rod -->
				<item id="9837" chance="2000"/> <!-- velvet tapestry -->
				<item id="5670" chance="1200"/> <!-- voodo skull -->
				<item id="9808" chance="1200"/> <!-- rusty armor -->
				<item id="2195" chance="300"/> <!-- boots of haste -->
			</inside>
		</item>
	</loot>
</monster>

Acid Glob - Finished/Fixed

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Acid Blob" nameDescription="an acid blob" race="venom" experience="250" speed="210" manacost="0">
	<health now="250" max="250"/>
	<look type="314" corpse="9962"/>
	<targetchange interval="5000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-80"/>
		<attack name="earth" interval="3000" chance="25" radius="4" min="-10" max="-22">
			<attribute key="areaEffect" value="greenspark"/>
		</attack>
		<attack name="earth" interval="3000" chance="8" length="5" spread="0" min="-49" max="-54">
			<attribute key="areaEffect" value="poison"/>
		</attack>
	</attacks>
	<defenses armor="10" defense="10"/>
	<immunities>
		<immunity death="1"/>
		<immunity earth="1"/>
	</immunities>
	<elements>
		<element firePercent="-5"/>
		<element icePercent="8"/>
		<element energyPercent="-10"/>
	</elements>
	<summons maxSummons="2">
		<summon name="Acid Blob" interval="4000" chance="8"/>
	</summons>
	<voices interval="5000" chance="10"/>
	<loot>
		<item id="9967" countmax="1" chance1="28000" chancemax="0"/> <!-- glob of acid -->
	</loot>
</monster>

Death Glob - Finished/Fixed
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Blob" nameDescription="a death blob" race="undead" experience="300" speed="230" manacost="0">
	<health now="320" max="320"/>
	<look type="315" corpse="9960"/>
	<targetchange interval="5000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="38" attack="43"/>
	</attacks>
	<defenses armor="10" defense="10"/>
	<elements>
		<element firePercent="-10"/>
		<element physicalPercent="30"/>
		<element holyPercent="-25"/>
		<element icePercent="20"/>
		<element energyPercent="-5"/>
	</elements>
	<summons maxSummons="2">
		<summon name="Death Blob" interval="3000" chance="10"/>
	</summons>
	<loot>
		<item id="9968" countmax="1" chance="18000" chancemax="0"/> <!-- glob of tar -->
	</loot>
</monster>

Mercury Glob - Finished/Fixed
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mercury Blob" nameDescription="a mercury blob" race="undead" experience="180" speed="210" manacost="0">
	<health now="150" max="150"/>
	<look type="316" corpse="9961"/>
	<targetchange interval="5000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="28" attack="33"/>
		<attack name="drunk" interval="5000" chance="10" range="4" target="1" duration="15000">
			<attribute key="areaEffect" value="stun"/>
			<attribute key="shootEffect" value="holy"/>
		</attack>
		<attack name="energy" interval="3000" chance="5" range="5" target="1" min="-20" max="-40">
			<attribute key="areaEffect" value="energy"/>
			<attribute key="shootEffect" value="energy"/>
		</attack>
	</attacks>
	<defenses armor="10" defense="10"/>
	<immunities>
		<immunity death="1"/>
	</immunities>
	<elements>
		<element firePercent="15"/>
		<element earthPercent="70"/>
		<element icePercent="10"/>
		<element physicalPercent="20"/>
		<element holyPercent="75"/>
	</elements>
	<summons maxSummons="2">
		<summon name="Mercury Blob" interval="3000" chance="10"/>
	</summons>
	<voices interval="5000" chance="10">
		<voice sentence="Crackle"/>
	</voices>
	<loot>
		<item id="9966" countmax="1" chance="35000" chancemax="0"/> <!-- glob of mercury -->
	</loot>
</monster>
 
Last edited:
Thanks for these monsters!

Rusty Armor ID: 9810
 
@Up

This patch have 3 rusty armors: 9808, 9809, 9810

@Lithium

You're right, i've fixed it and added the rift monsters' corpses...
 
Gozzler - Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gozzler" nameDescription="a gozzler" race="blood" experience="180" speed="200" manacost="800">
	<health now="240" max="240"/>
	<look type="313" corpse="9938"/>
	<targetchange interval="4000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-111"/>
		<attack name="lifedrain" interval="1000" chance="20" range="1" min="-32" max="-100">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
	</attacks>
	<defenses armor="20" defense="20">
		<defense name="healing" interval="1000" chance="25" min="42" max="68">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="9" speedchange="1201" duration="3000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="50"/>
		<element holyPercent="50"/>
		<element physicalPercent="-30"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3500" chance="10">
		<voice sentence="Huhuhuhuuu!"/>
		<voice sentence="Let the fun begin!"/>
		<voice sentence="Yihahaha!"/>
		<voice sentence="I'll bite you! Nyehehehehe!"/>
	</voices>
	<loot>
		<item id="2015" chance="9000"/> <!-- brown flask -->
		<item id="2148" countmax="53" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="2394" chance="7000"/> <!-- morning star -->
		<item id="2385" chance="7000"/> <!-- sabre -->
		<item id="2051" chance="15000"/> <!-- torch -->
		<item id="2510" chance="9000"/> <!-- plate shield -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2378" chance="1500"/> <!--battle axe -->
				<item id="2409" chance="1500"/> <!-- serpent sword -->
				<item id="2423" chance="1500"/> <!-- clerical mace -->
				<item id="2213" chance="400"/> <!-- dwarven ring -->
				<item id="2146" chance="300"/> <!-- small sapphire -->
			</inside>
		</item>
	</loot>
</monster>
 
i pretty much finish war golem just dont have crystal pedestal in loot

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="war golem" nameDescription="a war golem" race="undead" experience="2550" speed="280" manacost="0">
	<health now="4300" max="4300"/>
	<look type="326" corpse="10005"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-280"/>
		<attack name="energy" interval="1000" chance="7" range="7" min="-0" max="-220">
			<attribute key="shootEffect" value="energy"/>
		</attack>
		<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-0" max="-280">
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="outfit" interval="1000" chance="9" range="7" monster="skeleton" duration="5000">
			<attribute key="areaeffect" value="blueshimmer"/>
		</attack>		
	</attacks>
	<defenses armor="40" defense="45">
		<defense name="speed" interval="1000" chance="7" speedchange="290" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="1000" chance="25" min="200" max="400">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="50"/>
		<element holyPercent="30"/>
		<element firePercent="45"/>
		<element energyPercent="35"/>
		<element physicalPercent="40"/>
		<element icePercent="25"/>
		<element deathPercent="30"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="2500" chance="10">
		<voice sentence="Azerus barada nikto!"/>
		<voice sentence="Klonk klonk klonk"/>
		<voice sentence="Engaging Enemy!"/>
		<voice sentence="Threat level processed."/>
		<voice sentence="Charging weapon systems!"/>
		<voice sentence="Auto repair in progress."/>
		<voice sentence="The battle is joined!"/>
		<voice sentence="Termination initialized!"/>
		<voice sentence="Rrrtttarrrttarrrtta"/>		
	</voices>
	<loot>
		<item id="8309" countmax="5" chance1="50000" chancemax="0"/> <!-- nails -->
		<item id="2148" countmax="131" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="9690" countmax="2" chance1="250" chancemax="0"/> <!-- gear wheel -->
        	<item id="2145" countmax="2" chance1="50000" chancemax="0"/> <!-- small diamond -->
    		<item id="7591" chance="650"/> <!-- great health potion -->
    		<item id="8472" chance="650"/> <!-- great spirit potion -->
    		<item id="9810" chance="300"/> <!-- rusty armor -->
    		<item id="9812" chance="250"/> <!-- rusty legs -->
    		<item id="7452" chance="250"/> <!-- spiked squelcher -->
       		<item id="2177" chance="600"/> <!-- life crystal -->
		<item id="1987" chance="100000">
			<inside>
       				<item id="2207" chance="150"/> <!-- sword ring -->
       				<item id="2391" chance="600"/> <!-- war hammer -->
        			<item id="2164" chance="500"/> <!-- might ring -->
        			<item id="2164" chance="1000"/> <!-- might ring -->
				<item id="7893" chance="400"/> <!-- lightning boots -->
				<item id="9980" chance="300"/> <!-- crystal of power -->
				<item id="2645" chance="400"/> <!-- steel boots -->
				<item id="5880" chance="600"/> <!-- iron ore -->
				<item id="7403" chance="250"/> <!-- berserker -->
				<item id="7422" chance="250"/> <!-- jade hammer -->
				<item id="7428" chance="100"/> <!-- bonebreaker -->
			</inside>
		</item>
	</loot>
</monster>
PHP:
 
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