Manx
New Member
Hiho Everyone!.
As you all know there was an update i decided to start making all the new monsters, so i will post them here.
They were made based on my experience and tibia.wikia.com. I will try to make them as real as possible
If you help me i would be thankful, you just have to post here the changes or fixes.
The only problem is the loot part because i don't know all the new ids but that can be easily done later.
::Credits::
Manx -- Maker
Hiperkarma -- Looktypes
Lithium
Darkhaos
Comments ^_^ Also feel free to give me some rep++ Clicking Here
** Blobs **
Acid Blob -- Finished
Death Blob -- Finished
Mercury Blob -- Finished
** Humans (Outlaws) **
Gang Member -- Finished
Crazed Beggar -- Finished
War Golem -- Finished
Vampire Bride -- Missing Loot
Nightmare Scion -- Finished
Mutated Bat -- Finished
Gozzler -- finished
As you all know there was an update i decided to start making all the new monsters, so i will post them here.
They were made based on my experience and tibia.wikia.com. I will try to make them as real as possible
If you help me i would be thankful, you just have to post here the changes or fixes.
The only problem is the loot part because i don't know all the new ids but that can be easily done later.
::Credits::
Manx -- Maker
Hiperkarma -- Looktypes
Lithium
Darkhaos
Comments ^_^ Also feel free to give me some rep++ Clicking Here
** Blobs **
Acid Blob -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Acid Blob" nameDescription="an acid blob" race="venom" experience="250" speed="210" manacost="0">
<health now="250" max="250"/>
<look type="314" corpse="9965"/>
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="35" attack="38"/>
<attack name="earth" interval="3000" chance="25" radius="4" min="-10" max="-22">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="earth" interval="3000" chance="8" length="5" spread="0" min="-49" max="-54">
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="10" defense="10"/>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
</immunities>
<elements>
<element firePercent="-5"/>
<element icePercent="8"/>
<element energyPercent="-10"/>
</elements>
<summons maxSummons="2">
<summon name="Acid Blob" interval="4000" chance="8"/>
</summons>
<voices interval="5000" chance="10"/>
<loot>
<item id="9967" countmax="1" chance1="28000" chancemax="0"/> --Glob of acid
</loot>
</monster>
Death Blob -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Blob" nameDescription="a death blob" race="undead" experience="300" speed="230" manacost="0">
<health now="320" max="320"/>
<look type="315" corpse="9963"/>
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="38" attack="43"/>
</attacks>
<defenses armor="10" defense="10"/>
<immunities/>
<elements>
<element firePercent="-10"/>
<element physicalPercent="30"/>
<element holyPercent="-25"/>
<element icePercent="20"/>
<element energyPercent="-5"/>
</elements>
<summons maxSummons="2">
<summon name="Death Blob" interval="3000" chance="10"/>
</summons>
<voices interval="5000" chance="10"/>
<loot>
<item id="9968" countmax="1" chance="18000" chancemax="0"/> --Glob of Tar
</loot>
</monster>
Mercury Blob -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mercury Blob" nameDescription="a mercury blob" race="undead" experience="180" speed="210" manacost="0">
<health now="150" max="150"/>
<look type="316" corpse="9964"/>
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="28" attack="33"/>
<attack name="drunk" interval="5000" chance="10" range="4" target="1" duration="15000">
<attribute key="areaEffect" value="stun"/>
<attribute key="shootEffect" value="holy"/>
</attack>
<attack name="energy" interval="3000" chance="5" range="5" target="1" min="-20" max="-40">
<attribute key="areaEffect" value="energy"/>
<attribute key="shootEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="10" defense="10"/>
<immunities>
<immunity death="1"/>
</immunities>
<elements>
<element firePercent="15"/>
<element earthPercent="70"/>
<element icePercent="10"/>
<element physicalPercent="20"/>
<element holyPercent="75"/>
</elements>
<summons maxSummons="2">
<summon name="Mercury Blob" interval="3000" chance="10"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Crackle"/>
</voices>
<loot>
<item id="9966" countmax="1" chance="35000" chancemax="0"/> --Glob of Mercury
</loot>
</monster>
** Humans (Outlaws) **
Gang Member -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gang Member" nameDescription="a gang member" race="blood" experience="70" speed="220" manacost="420">
<health now="295" max="295"/>
<look type="151" head="114" body="19" legs="42" feet="20" corpse="3058"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="45"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="20" attack="25"/>
</attacks>
<defenses armor="14" defense="16"/>
<immunities/>
<elements>
<element deathPercent="-10"/>
</elements>
<voices interval="5000" chance="10">
<voice sentence="I don't like the way you look!"/>
<voice sentence="You're wearing the wrong colours!"/>
<voice sentence="This is our territory!"/>
</voices>
<loot>
<item id="2148" countmax="23" chance1="65000" chancemax="0"/> --Gold
<item id="2468" chance="19000"/> --Studded LEgs
<item id="2666" countmax="2" chance1="33333"/> --MEat
<item id="2389" chance="14500"/> --Mace
<item id="1980" chance="100000">
<inside>
<item id="2649" chance="38000"/> --Leather Legs
<item id="2689" countmax="2" chance1="20000" chancemax="0"/> --Bread
<item id="2209" chance="5500"/> --Club ring
</inside>
</item>
</loot>
</monster>
Crazed Beggar -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Crazed Beggar" nameDescription="a crazed beggar" race="blood" experience="35" speed="220" manacost="300">
<health now="100" max="100"/>
<look type="153" body="38" feet="97" head="59" legs="38" addons="3" corpse="3058"/>
<targetchange interval="4000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag staticattack="80"/>
<flag targetdistance="1"/>
<flag runonhealth="10"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="13" attack="15"/>
</attacks>
<defenses armor="11" defense="16"/>
<immunities/>
<elements>
<element physicalPercent="5"/>
<element energyPercent="20"/>
<element holyPercent="10"/>
<element earth="-10"/>
<element death="-15"/>
</elements>
<voices interval="4000" chance="16">
<voice sentence="You are one of THEM! Die!"/>
<voice sentence="Wanna buy roses??"/>
</voices>
<loot>
<item id="2148" countmax="9" chance1="30000" chancemax="0"/> --Gold
<item id="2666" countmax="3" chance1="19000"/> --Meat
<item id="2237" chance="27000"/> --Dirty Cape
<item id="2744" chance="11000"/> --Red Rose
<item id="2370" chance="8000"/> --Lute
<item id="1987" chance="100000">
<inside>
<item id="2690" countmax="1" chance1="11290"/> --Roll
<item id="2567" chance="33000"/> --Wooden Spoon
<item id="1681" chance="5500"/> --Blue Pillow
<item id="2213" chance="1500"/> --Dwarven ring
<item id="9808" chance="3500"/> --Rusty Armor
</inside>
</item>
</loot>
</monster>
War Golem -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="War Golem" nameDescription="a war golem" race="undead" experience="2550" speed="270" manacost="0">
<health now="4300" max="4300"/>
<look type="326" corpse="10005"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="80"/>
<attack name="energy" interval="1000" chance="7" range="7" min="-0" max="-220">
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-0" max="-280">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="outfit" interval="1000" chance="9" range="7" monster="skeleton" duration="5000">
<attribute key="areaeffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="40" defense="45">
<defense name="speed" interval="1000" chance="9" speedchange="290" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="20" min="150" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="50"/>
<element holyPercent="30"/>
<element firePercent="45"/>
<element energyPercent="25"/>
<element physicalPercent="40"/>
<element icePercent="25"/>
<element deathPercent="30"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<voices interval="2500" chance="10">
<voice sentence="Azerus barada nikto!"/>
<voice sentence="Klonk klonk klonk"/>
<voice sentence="Engaging Enemy!"/>
<voice sentence="Threat level processed."/>
<voice sentence="Charging weapon systems!"/>
<voice sentence="Auto repair in progress."/>
<voice sentence="The battle is joined!"/>
<voice sentence="Termination initialized!"/>
<voice sentence="Rrrtttarrrttarrrtta"/>
</voices>
<loot>
<item id="8309" countmax="5" chance1="50000" chancemax="0"/> <!-- nails -->
<item id="2148" countmax="170" chance1="100000" chancemax="0"/> <!-- gps -->
<item id="1987" chance="100000">
<inside>
<item id="7893" chance="1200"/> <!-- lightning boots -->
<item id="9980" chance="800"/> <!-- crystal of power -->
<item id="2645" chance="700"/> <!-- steel boots -->
<item id="5880" chance="15000"/> <!-- iron ore -->
<item id="7403" chance="2350"/> <!-- berserker -->
<item id="7422" chance="1111"/> <!-- jade hammer -->
</inside>
</item>
</loot>
</monster>
Vampire Bride -- Missing Loot
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Vampire Bride" nameDescription="a vampire bride" race="blood" experience="1050" speed="220" manacost="0">
<health now="1200" max="1200"/>
<look type="312" corpse="9660"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-200"/>
<attack name="lifedrain" interval="2000" chance="20" range="1" min="-0" max="-150">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="physical" interval="2000" chance="8" range="7" min="-0" max="-150">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="physical" interval="1000" chance="35" range="7" min="-0" max="-170">
<attribute key="shootEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="17" defense="23"/>
<elements>
<element energyPercent="10"/>
<element earthPercent="80"/>
<element icePercent="15"/>
<element firePercent="-10"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4000" chance="100">
<voice sentence="Kneel before your Mistress!"/>
<voice sentence="Dead is the new alive."/>
<voice sentence="Come, let me kiss you, darling. Oh wait, I meant kill."/>
<voice sentence="Enjoy the pain - I know you love it."/>
</voices>
<loot>
<item id="2148" countmax="84" chance1="100000" chancemax="0"/> <!-- gps -->
<item id="7588" chance="8000"/> <!-- strong health potion -->
<item id="7589" chance="8000"/> <!-- strong mana potion -->
<item id="2145" chance="6000"/> <!-- small diamond -->
<item id="2127" chance="5000"/> <!-- esmerald blange -->
<item id="1987" chance="100000">
<inside>
<item id="2186" chance="2000"/> <!-- moonlight rod -->
<item id="9837" chance="2000"/> <!-- velvet tapestry -->
<item id="5670" chance="1200"/> <!-- voodo skull -->
<item id="9808" chance="1200"/> <!-- rusty armor -->
<item id="2195" chance="300"/> <!-- boots of haste -->
</inside>
</item>
</loot>
</monster>
Nightmare Scion -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nightmare Scion" nameDescription="a nightmare scion" race="blood" experience="1350" speed="340" manacost="0">
<health now="1400" max="1400"/>
<look type="321" corpse="9919"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="65"/>
<attack name="earth" interval="1000" chance="12" range="7" target="1" radius="4" min="-0" max="-180">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="death" interval="2000" chance="20" range="2" target="1" min="-0" max="-125">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="speed" interval="1000" chance="19" speedchange="460" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="14" min="150" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="-25"/>
<element firePercent="45"/>
<element energyPercent="20"/>
<element icePercent="15"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="7500" chance="20">
<voice sentence="Weeeheeheee!"/>
</voices>
<loot>
<item id="2148" countmax="70" chance1="100000"/> -- gold coin
<item id="2148" countmax="70" chance1="100000"/> --Gold Coin
<item id="2152" chance1="25000" countmax="3" /> -- platinum coin
<item id="2666" chance1="20000" countmax="4" /> -- meat
<item id="6300" chance="7300" /> -- death ring
<item id="2671" chance1="40000" countmax="2" /> -- ham
<item id="2230" chance="37500" /> -- bone
<item id="6574" chance="1300" /> -- bar of chocolate
<item id="6500" chance1="6500" countmax="1" /> -- demonic essence
<item id="1987" chance="100000" > -- bag
<inside>
<item id="2387" chance="8800" /> -- double axe
<item id="2491" chance="3000" /> -- Crown Helmet
<item id="8871" chance="3400" /> -- focus cape
<item id="7451" chance="1100" /> -- Shadow Sceptre
</inside>
</item>
</loot>
</monster>
Mutated Bat -- Finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Bat" nameDescription="a mutated bat" race="blood" experience="615" speed="245" manacost="0">
<health now="900" max="900"/>
<look type="307" corpse="9829"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="65" poison="300"/>
<attack name="earth" interval="2000" chance="18" range="7" min="90" max="-180">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="drown" interval="1000" chance="8" target="0" radius="6" min="-40" max="-100">
<attribute key="areaEffect" value="whitenote"/>
</attack>
<attack name="drunk" interval="1000" chance="8" target="0" radius="6" duration="15000">
<attribute key="areaeffect" value="yellownote"/>
</attack>
</attacks>
<defenses armor="30" defense="30"/>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
<immunity drunk="1"/>
</immunities>
<voices interval="2500" chance="10">
</voices>
<loot>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/> -- gps
<item id="2148" countmax="60" chance1="100000" chancemax="0"/> -- gps
<item id="2800" chance="13000"/> --Star Herb
<item id="5894" countmax="2" chance1="5500"/> --Bat Wing
<item id="1987" chance="100000">
<inside>
<item id="2513" chance="13500"/> - Battle Shield
<item id="2150" countmax="2" chance1="5800"/> --Small Amethyst
<item id="2144" countmax="3" chance1="8300"/> --Black Pearl
<item id="7386" chance="1300"/> -- Mercenary SWord
<item id="2165" chance="3250"/> -- stealth ring
<item id="10016" chance="950"/> -- Batwing hat
</inside>
</item>
</loot>
</monster>
Gozzler -- finished
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gozzler" nameDescription="a gozzler" race="blood" experience="180" speed="200" manacost="800">
<health now="240" max="240"/>
<look type="313" corpse="9938"/>
<targetchange interval="4000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-111"/>
<attack name="lifedrain" interval="1000" chance="20" range="1" min="-32" max="-100">
<attribute key="areaEffect" value="redspark"/>
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="1000" chance="25" min="42" max="68">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="9" speedchange="1201" duration="3000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="50"/>
<element holyPercent="50"/>
<element physicalPercent="-30"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<voices interval="3500" chance="10">
<voice sentence="Huhuhuhuuu!"/>
<voice sentence="Let the fun begin!"/>
<voice sentence="Yihahaha!"/>
<voice sentence="I'll bite you! Nyehehehehe!"/>
</voices>
<loot>
<item id="2015" chance="9000"/> <!-- brown flask -->
<item id="2148" countmax="53" chance1="100000" chancemax="0"/> <!-- gps -->
<item id="2394" chance="7000"/> <!-- morning star -->
<item id="2385" chance="7000"/> <!-- sabre -->
<item id="2051" chance="15000"/> <!-- torch -->
<item id="2510" chance="9000"/> <!-- plate shield -->
<item id="1987" chance="100000">
<inside>
<item id="2378" chance="1500"/> <!--battle axe -->
<item id="2409" chance="1500"/> <!-- serpent sword -->
<item id="2423" chance="1500"/> <!-- clerical mace -->
<item id="2213" chance="400"/> <!-- dwarven ring -->
<item id="2146" chance="300"/> <!-- small sapphire -->
</inside>
</item>
</loot>
</monster>
Last edited: