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[8.4] The Forgotten Server v0.3 beta 2

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Thank you soo much! This is my christmas present XD


see ya
 
Wow, Elf, I'm impressed. You're doing good :)

Peace,
Hermes
 
It's good engine to host, but there is some lacks.
 
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only for me?
when i kill a monster...

don't show him corpse...

lolcw2.png


thanks...
 
only for me?
when i kill a monster...

don't show him corpse...

lolcw2.png


thanks...




everything in my ot that gets killed, stays ingame with 0 health bar, just stay there not dropping body or logging out... lol? monsters and players

also, i cant open quest doors lol
 
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btw why did you guys removed some (important) lua functions like getplayermasterpos, getplayertown, etc...
Anyways This is awesome Merry Christmas.
 
2players online and crash.

PHP:
*****************************************************
Error report - Thu Dec 25 02:19:22 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 24 2008 21:06:35

Memory load: 58
Total phys: 1048048 K available phys: 437772 K
Start time: 25-12-2008  0:18:20
Kernel time: 0:0:10.312
User time: 0:0:49.734
Threads: 5

Exception: 0xc0000005 at eip = 0x34373436
eax = 0x600f008 -> 0x5603a70
ebx = 0x69f8820 -> 0x81cc2c
ecx = 0
edx = 0x56eb310 -> 0x561ef90
esi = 0x5d9ae80 -> 0x81c2cc
edi = 0
ebp = 0x1dcfcc0 -> 0x1dcfd00
esp = 0x1dcfca4 -> 0x568fea
efl = 0x10202

---Stack Trace---
From: 0x1dcfca4 to: 0x1dd0000
0x1dcfca4 | 0x568fea -> 0xe74c085
0x1dcfca4  Monster::getCorpse()(0x568fae)
0x1dcfca8 | 0x600f008 -> 0x5603a70
0x1dcfcac | 0
0x1dcfcb0 | 0x5d9b15c -> 0
0x1dcfcb4 | 0x5d9ae80 -> 0x81c2cc
0x1dcfcb8 | 0x1dcfd20 -> 0x5d9b15c
0x1dcfcbc | 0x600f008 -> 0x5603a70
0x1dcfcc0 | 0x1dcfd00 -> 0x1dcfd30 \\\\\\ stack frame //////
0x1dcfcc4 | 0x442691 -> 0x38bc789 <-- ret
0x1dcfcc4  Creature::dropCorpse()(0x44267a)
0x1dcfcc8 | 0x5d9ae80 -> 0x81c2cc
0x1dcfccc | 0x5d9ae80 -> 0x81c2cc
0x1dcfcd0 | 0x6bb745e6
0x1dcfcd4 | 0x11e
0x1dcfcd8 | 0x5d9ae80 -> 0x81c2cc
0x1dcfcdc | 0x823320 -> 0x81b528
0x1dcfce0 | 0x1dcfd00 -> 0x1dcfd30
0x1dcfce4 | 0x45b441 -> 0x868dc389
0x1dcfce4  Game::getCreatureByID(unsigned int)(0x45b416)
0x1dcfce8 | 0x8233e0 -> 0
0x1dcfcec | 0x1dcfd0c -> 0x1dcfd1c
0x1dcfcf0 | 0x1dcfd00 -> 0x1dcfd30
0x1dcfcf4 | 0x5d9ae80 -> 0x81c2cc
0x1dcfcf8 | 0x1dcfd20 -> 0x5d9b15c
0x1dcfcfc | 0x600f008 -> 0x5603a70
0x1dcfd00 | 0x1dcfd30 -> 0x1dcfd50 \\\\\\ stack frame //////
0x1dcfd04 | 0x44266b -> 0x1ba <-- ret
0x1dcfd04  Creature::onDeath()(0x442492)
0x1dcfd08 | 0x5d9ae80 -> 0x81c2cc
0x1dcfd0c | 0x1dcfd1c -> 0x5d9b15c
0x1dcfd10 | 0x5d9b154 -> 0x600f008
0x1dcfd14 | 0x79ce6d -> 0x8b0c6d8d
0x1dcfd18 | 0
0x1dcfd1c | 0x5d9b15c -> 0
0x1dcfd20 | 0x5d9b15c -> 0
0x1dcfd24 | 0x82342c -> 0x6bb28b0
0x1dcfd28 | 0x2ce
0x1dcfd2c | 0x5d9ae80 -> 0x81c2cc
0x1dcfd30 | 0x1dcfd50 -> 0x1dcfe40 \\\\\\ stack frame //////
0x1dcfd34 | 0x568ed6 -> 0xba <-- ret
0x1dcfd34  Monster::onDeath()(0x568ec2)
0x1dcfd38 | 0x5d9ae80 -> 0x81c2cc
0x1dcfd3c | 0x1dcfd5c -> 0x1
0x1dcfd40 | 0x5d99fc0 -> 0x5d99fc0
0x1dcfd44 | 0x82342c -> 0x6bb28b0
0x1dcfd48 | 0x2ce
0x1dcfd4c | 0
0x1dcfd50 | 0x1dcfe40 -> 0x1dcfe50 \\\\\\ stack frame //////
0x1dcfd54 | 0x4772a3 -> 0x3575c084 <-- ret
0x1dcfd54  Game::checkCreatures()(0x476db4)
0x1dcfd58 | 0x5d9ae80 -> 0x81c2cc
0x1dcfd5c | 0x1
0x1dcfd60 | 0x1
0x1dcfd64 | 0x823320 -> 0x81b528
0x1dcfd68 | 0
0x1dcfd6c | 0x6cbe94 -> 0x8de58955
0x1dcfd70 | 0x7dee08 -> 0x801ffff
0x1dcfd74 | 0x1dcfdc8 -> 0x77c51aa0
0x1dcfdd8  Game::checkCreatures()(0x476db4)
0x1dcfdfc  Game::checkCreatures()(0x476db4)
0x1dcfe08  Game::checkCreatures()(0x476db4)
0x1dcfe1c | 0x476db4 -> 0x57e58955
0x1dcfe1c  Game::checkCreatures()(0x476db4)
0x1dcfe20 | 0
0x1dcfe24 | 0x823320 -> 0x81b528
0x1dcfe28 | 0x77c02070 -> 0xffffffff
0x1dcfe2c | 0xffffffff
0x1dcfe30 | 0x77c1c2e3 -> 0xccccccc3
0x1dcfe34 | 0x823320 -> 0x81b528
0x1dcfe38 | 0x2bf
0x1dcfe3c | 0x2401d8 -> 0x2401d8
0x1dcfe40 | 0x1dcfe50 -> 0x1dcfef0 \\\\\\ stack frame //////
0x1dcfe44 | 0x73d114 -> 0x5b04c483 <-- ret
0x1dcfe48 | 0x823320 -> 0x81b528
0x1dcfe4c | 0x116f850 -> 0x7518750
0x1dcfe50 | 0x1dcfef0 -> 0x1dcff80 \\\\\\ stack frame //////
0x1dcfe54 | 0x77172f -> 0x8984458d <-- ret
0x1dcfe58 | 0x69f6c48 -> 0x476db4
0x1dcfe5c | 0x69f88f0 -> 0x202c3120
0x1dcfe60 | 0x1dcfef0 -> 0x1dcff80
0x1dcfe64 | 0x5a95cb -> 0x8bf45d8b
0x1dcfe64  OutputMessagePool::sendAll()(0x5a9364)
0x1dcfe68 | 0x1dcfe94 -> 0x1dcfed8
0x1dcfe6c | 0x69f88e0 -> 0x31303120
0x1dcfe70 | 0x69f6c44 -> 0x7eca2c
0x1dcfe74 | 0x1bcfd04 -> 0x1dcfc60
0x1dcfeb4  OutputMessagePool::startExecutionFrame()(0x5a8d02)
0x1dcfecc | 0xffffffff
0x1dcfed0 | 0x2ce
0x1dcfed4 | 0
0x1dcfed8 | 0x4952df93
0x1dcfedc | 0xffc402ce
0x1dcfee0 | 0x1dc0000 -> 0xc
0x1dcfee4 | 0x116f850 -> 0x7518750
0x1dcfee8 | 0x2bf
0x1dcfeec | 0x2401d8 -> 0x2401d8
0x1dcfef0 | 0x1dcff80 -> 0x1dcffb4 \\\\\\ stack frame //////
0x1dcfef4 | 0x638d6c -> 0x907d83 <-- ret
0x1dcfef4  Dispatcher::dispatcherThread(void*)(0x638a50)
0x1dcfef8 | 0x69f6c44 -> 0x7eca2c
0x1dcfefc | 0xffffffff
0x1dcff00 | 0xb986a8d4
0x1dcff04 | 0xb986a8d4
0x1dcff08 | 0xb986a8d5
0x1dcff0c | 0xb986a8d5
0x1dcff10 | 0x69f6c40 -> 0x81a8b8
0x1dcff14 | 0x184ff14 -> 0
0x1dcff38  Dispatcher::dispatcherThread(void*)(0x638a50)
0x1dcff5c | 0x1dcffa4 -> 0x1dcffdc
0x1dcff60 | 0x452108 -> 0x57e58955
0x1dcff60  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x452108)
0x1dcff64 | 0
0x1dcff68 | 0x1dcff4c -> 0xffc402bf
0x1dcff6c | 0x804fd408
0x1dcff70 | 0x1dcffa4 -> 0x1dcffdc
0x1dcff74 | 0x116f850 -> 0x7518750
0x1dcff78 | 0x116f8f0 -> 0xb90
0x1dcff7c | 0x2401d8 -> 0x2401d8
0x1dcff80 | 0x1dcffb4 -> 0x1dcffec \\\\\\ stack frame //////
0x1dcff84 | 0x77c2a243 -> 0xff4be859 <-- ret
0x1dcff88 | 0
0x1dcff8c | 0x2401d8 -> 0x2401d8
0x1dcff90 | 0
0x1dcff94 | 0x116f850 -> 0x7518750
0x1dcff98 | 0
0x1dcff9c | 0x1dcff8c -> 0x2401d8
0x1dcffa0 | 0x80500438
0x1dcffa4 | 0x1dcffdc -> 0xffffffff
0x1dcffa8 | 0x77c25c94 -> 0x83ec8b55
0x1dcffac | 0x77c040c8 -> 0xffffffff
0x1dcffb0 | 0
0x1dcffb4 | 0x1dcffec -> 0 \\\\\\ stack frame //////
0x1dcffb8 | 0x7c80b683 -> 0x9cfe850 <-- ret
0x1dcffbc | 0x116f850 -> 0x7518750
0x1dcffc0 | 0x2401d8 -> 0x2401d8
0x1dcffc4 | 0
0x1dcffc8 | 0x116f850 -> 0x7518750
0x1dcffcc | 0x7ffdc000 -> 0x1dcf8e8
0x1dcffd0 | 0x86db1600
0x1dcffd4 | 0x1dcffc0 -> 0x2401d8
0x1dcffd8 | 0x85944908
0x1dcffdc | 0xffffffff
0x1dcffe0 | 0x7c839aa8 -> 0x83ec8b55
0x1dcffe4 | 0x7c80b690 -> 0xffffffff
0x1dcffe8 | 0
0x1dcffec | 0 \\\\\\ stack frame //////
0x1dcfff0 | 0 <-- ret
0x1dcfff4 | 0x77c2a1d7 -> 0xc8680c6a
0x1dcfff8 | 0x116f850 -> 0x7518750
0x1dcfffc | 0
*****************************************************

also this:

everything in my ot that gets killed, stays ingame with 0 health bar, just stay there not dropping body or logging out... lol? monsters and players

also, i cant open quest doors lol
 
i have to set the for example this to looks like this
Code:
shopModule:addBuyableItem({'mana potion'},				7620, 50, 1 ,		'mana potion')
instead of
Code:
shopModule:addBuyableItem({'mana potion'},				7620, 50,		'mana potion')
why i have much such items and errors appear.
edit: is already logged in problem is fixed?
 
I can't understand what are you talking about, but...
Code:
shopModule:addBuyableItem({'mana potion'}),
this is correct form.

Thanks Elf, I was waiting for it! Love it xD
 
[25/12/2008 02:37:12] Lua Script Error: [TalkAction Interface]
[25/12/2008 02:37:12] data/talkactions/scripts/teleporttown.lua:eek:nSay

[25/12/2008 02:37:12] luaGetTownTemplePosition(). town not found.

[25/12/2008 02:37:12] Lua Script Error: [TalkAction Interface]
[25/12/2008 02:37:12] data/talkactions/scripts/teleporttown.lua:eek:nSay

[25/12/2008 02:37:12] luaGetTownName(). town not found.
[25/12/2008 02:37:12] > Saving server...

[25/12/2008 02:38:34] Lua Script Error: [Npc interface]
[25/12/2008 02:38:34] data/npc/scripts/oracle.lua:eek:nCreatureSay

[25/12/2008 02:38:34] data/npc/lib/npcsystem/npchandler.lua:576: table index is nil
[25/12/2008 02:38:34] stack traceback:
[25/12/2008 02:38:34] data/npc/lib/npcsystem/npchandler.lua:576: in function 'say'
[25/12/2008 02:38:34] data/npc/scripts/oracle.lua:48: in function 'callback'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/npchandler.lua:322: in function 'greet'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/npchandler.lua:490: in function 'onGreet'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/modules.lua:217: in function 'callback'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage'
[25/12/2008 02:38:34] data/npc/lib/npcsystem/npchandler.lua:371: in function 'onCreatureSay'
[25/12/2008 02:38:34] data/npc/scripts/oracle.lua:7: in function <data/npc/scripts/oracle.lua:7>
Can someone help me ??
 
ok all good but how to make a login server =PP ?

i found login servers in TOOLs section but any doesnt works :/
 
Last edited:
I have added Report.txt to attach files - there are 2 errors when i close server.
 

Attachments

Whoops never mind fixed the problem ;>
 
Last edited:
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