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- tayandenga
Ask questions about new features in proper place.What is
On same database, not port.If you are gonna use multi world system like CipSoft you can have multiply worlds on the same port
Who cares? You should get banned now for advertisment in wrong place., my ots already stay on this engine! + I'm a noobie
Malformed onDeath script.only for me?
when i kill a monster...
don't show him corpse...
thanks...
Read up + not outdated items.xml.everything in my ot that gets killed, stays ingame with 0 health bar, just stay there not dropping body or logging out... lol? monsters and players
also, i cant open quest doors lol
They are there, lua-made.btw why did you guys removed some (important) lua functions like getplayermasterpos, getplayertown, etc...
Anyways This is awesome Merry Christmas.
Get a life, stupid PL.
I answered first (crashes may belong to it) such as second thing already.2players online and crash.
PHP:***************************************************** Error report - Thu Dec 25 02:19:22 2008 Compiler info - gcc 3.4.5 (mingw special) Compilation Date - Dec 24 2008 21:06:35 Memory load: 58 Total phys: 1048048 K available phys: 437772 K Start time: 25-12-2008 0:18:20 Kernel time: 0:0:10.312 User time: 0:0:49.734 Threads: 5 Exception: 0xc0000005 at eip = 0x34373436 eax = 0x600f008 -> 0x5603a70 ebx = 0x69f8820 -> 0x81cc2c ecx = 0 edx = 0x56eb310 -> 0x561ef90 esi = 0x5d9ae80 -> 0x81c2cc edi = 0 ebp = 0x1dcfcc0 -> 0x1dcfd00 esp = 0x1dcfca4 -> 0x568fea efl = 0x10202 ---Stack Trace--- From: 0x1dcfca4 to: 0x1dd0000 0x1dcfca4 | 0x568fea -> 0xe74c085 0x1dcfca4 Monster::getCorpse()(0x568fae) 0x1dcfca8 | 0x600f008 -> 0x5603a70 0x1dcfcac | 0 0x1dcfcb0 | 0x5d9b15c -> 0 0x1dcfcb4 | 0x5d9ae80 -> 0x81c2cc 0x1dcfcb8 | 0x1dcfd20 -> 0x5d9b15c 0x1dcfcbc | 0x600f008 -> 0x5603a70 0x1dcfcc0 | 0x1dcfd00 -> 0x1dcfd30 \\\\\\ stack frame ////// 0x1dcfcc4 | 0x442691 -> 0x38bc789 <-- ret 0x1dcfcc4 Creature::dropCorpse()(0x44267a) 0x1dcfcc8 | 0x5d9ae80 -> 0x81c2cc 0x1dcfccc | 0x5d9ae80 -> 0x81c2cc 0x1dcfcd0 | 0x6bb745e6 0x1dcfcd4 | 0x11e 0x1dcfcd8 | 0x5d9ae80 -> 0x81c2cc 0x1dcfcdc | 0x823320 -> 0x81b528 0x1dcfce0 | 0x1dcfd00 -> 0x1dcfd30 0x1dcfce4 | 0x45b441 -> 0x868dc389 0x1dcfce4 Game::getCreatureByID(unsigned int)(0x45b416) 0x1dcfce8 | 0x8233e0 -> 0 0x1dcfcec | 0x1dcfd0c -> 0x1dcfd1c 0x1dcfcf0 | 0x1dcfd00 -> 0x1dcfd30 0x1dcfcf4 | 0x5d9ae80 -> 0x81c2cc 0x1dcfcf8 | 0x1dcfd20 -> 0x5d9b15c 0x1dcfcfc | 0x600f008 -> 0x5603a70 0x1dcfd00 | 0x1dcfd30 -> 0x1dcfd50 \\\\\\ stack frame ////// 0x1dcfd04 | 0x44266b -> 0x1ba <-- ret 0x1dcfd04 Creature::onDeath()(0x442492) 0x1dcfd08 | 0x5d9ae80 -> 0x81c2cc 0x1dcfd0c | 0x1dcfd1c -> 0x5d9b15c 0x1dcfd10 | 0x5d9b154 -> 0x600f008 0x1dcfd14 | 0x79ce6d -> 0x8b0c6d8d 0x1dcfd18 | 0 0x1dcfd1c | 0x5d9b15c -> 0 0x1dcfd20 | 0x5d9b15c -> 0 0x1dcfd24 | 0x82342c -> 0x6bb28b0 0x1dcfd28 | 0x2ce 0x1dcfd2c | 0x5d9ae80 -> 0x81c2cc 0x1dcfd30 | 0x1dcfd50 -> 0x1dcfe40 \\\\\\ stack frame ////// 0x1dcfd34 | 0x568ed6 -> 0xba <-- ret 0x1dcfd34 Monster::onDeath()(0x568ec2) 0x1dcfd38 | 0x5d9ae80 -> 0x81c2cc 0x1dcfd3c | 0x1dcfd5c -> 0x1 0x1dcfd40 | 0x5d99fc0 -> 0x5d99fc0 0x1dcfd44 | 0x82342c -> 0x6bb28b0 0x1dcfd48 | 0x2ce 0x1dcfd4c | 0 0x1dcfd50 | 0x1dcfe40 -> 0x1dcfe50 \\\\\\ stack frame ////// 0x1dcfd54 | 0x4772a3 -> 0x3575c084 <-- ret 0x1dcfd54 Game::checkCreatures()(0x476db4) 0x1dcfd58 | 0x5d9ae80 -> 0x81c2cc 0x1dcfd5c | 0x1 0x1dcfd60 | 0x1 0x1dcfd64 | 0x823320 -> 0x81b528 0x1dcfd68 | 0 0x1dcfd6c | 0x6cbe94 -> 0x8de58955 0x1dcfd70 | 0x7dee08 -> 0x801ffff 0x1dcfd74 | 0x1dcfdc8 -> 0x77c51aa0 0x1dcfdd8 Game::checkCreatures()(0x476db4) 0x1dcfdfc Game::checkCreatures()(0x476db4) 0x1dcfe08 Game::checkCreatures()(0x476db4) 0x1dcfe1c | 0x476db4 -> 0x57e58955 0x1dcfe1c Game::checkCreatures()(0x476db4) 0x1dcfe20 | 0 0x1dcfe24 | 0x823320 -> 0x81b528 0x1dcfe28 | 0x77c02070 -> 0xffffffff 0x1dcfe2c | 0xffffffff 0x1dcfe30 | 0x77c1c2e3 -> 0xccccccc3 0x1dcfe34 | 0x823320 -> 0x81b528 0x1dcfe38 | 0x2bf 0x1dcfe3c | 0x2401d8 -> 0x2401d8 0x1dcfe40 | 0x1dcfe50 -> 0x1dcfef0 \\\\\\ stack frame ////// 0x1dcfe44 | 0x73d114 -> 0x5b04c483 <-- ret 0x1dcfe48 | 0x823320 -> 0x81b528 0x1dcfe4c | 0x116f850 -> 0x7518750 0x1dcfe50 | 0x1dcfef0 -> 0x1dcff80 \\\\\\ stack frame ////// 0x1dcfe54 | 0x77172f -> 0x8984458d <-- ret 0x1dcfe58 | 0x69f6c48 -> 0x476db4 0x1dcfe5c | 0x69f88f0 -> 0x202c3120 0x1dcfe60 | 0x1dcfef0 -> 0x1dcff80 0x1dcfe64 | 0x5a95cb -> 0x8bf45d8b 0x1dcfe64 OutputMessagePool::sendAll()(0x5a9364) 0x1dcfe68 | 0x1dcfe94 -> 0x1dcfed8 0x1dcfe6c | 0x69f88e0 -> 0x31303120 0x1dcfe70 | 0x69f6c44 -> 0x7eca2c 0x1dcfe74 | 0x1bcfd04 -> 0x1dcfc60 0x1dcfeb4 OutputMessagePool::startExecutionFrame()(0x5a8d02) 0x1dcfecc | 0xffffffff 0x1dcfed0 | 0x2ce 0x1dcfed4 | 0 0x1dcfed8 | 0x4952df93 0x1dcfedc | 0xffc402ce 0x1dcfee0 | 0x1dc0000 -> 0xc 0x1dcfee4 | 0x116f850 -> 0x7518750 0x1dcfee8 | 0x2bf 0x1dcfeec | 0x2401d8 -> 0x2401d8 0x1dcfef0 | 0x1dcff80 -> 0x1dcffb4 \\\\\\ stack frame ////// 0x1dcfef4 | 0x638d6c -> 0x907d83 <-- ret 0x1dcfef4 Dispatcher::dispatcherThread(void*)(0x638a50) 0x1dcfef8 | 0x69f6c44 -> 0x7eca2c 0x1dcfefc | 0xffffffff 0x1dcff00 | 0xb986a8d4 0x1dcff04 | 0xb986a8d4 0x1dcff08 | 0xb986a8d5 0x1dcff0c | 0xb986a8d5 0x1dcff10 | 0x69f6c40 -> 0x81a8b8 0x1dcff14 | 0x184ff14 -> 0 0x1dcff38 Dispatcher::dispatcherThread(void*)(0x638a50) 0x1dcff5c | 0x1dcffa4 -> 0x1dcffdc 0x1dcff60 | 0x452108 -> 0x57e58955 0x1dcff60 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x452108) 0x1dcff64 | 0 0x1dcff68 | 0x1dcff4c -> 0xffc402bf 0x1dcff6c | 0x804fd408 0x1dcff70 | 0x1dcffa4 -> 0x1dcffdc 0x1dcff74 | 0x116f850 -> 0x7518750 0x1dcff78 | 0x116f8f0 -> 0xb90 0x1dcff7c | 0x2401d8 -> 0x2401d8 0x1dcff80 | 0x1dcffb4 -> 0x1dcffec \\\\\\ stack frame ////// 0x1dcff84 | 0x77c2a243 -> 0xff4be859 <-- ret 0x1dcff88 | 0 0x1dcff8c | 0x2401d8 -> 0x2401d8 0x1dcff90 | 0 0x1dcff94 | 0x116f850 -> 0x7518750 0x1dcff98 | 0 0x1dcff9c | 0x1dcff8c -> 0x2401d8 0x1dcffa0 | 0x80500438 0x1dcffa4 | 0x1dcffdc -> 0xffffffff 0x1dcffa8 | 0x77c25c94 -> 0x83ec8b55 0x1dcffac | 0x77c040c8 -> 0xffffffff 0x1dcffb0 | 0 0x1dcffb4 | 0x1dcffec -> 0 \\\\\\ stack frame ////// 0x1dcffb8 | 0x7c80b683 -> 0x9cfe850 <-- ret 0x1dcffbc | 0x116f850 -> 0x7518750 0x1dcffc0 | 0x2401d8 -> 0x2401d8 0x1dcffc4 | 0 0x1dcffc8 | 0x116f850 -> 0x7518750 0x1dcffcc | 0x7ffdc000 -> 0x1dcf8e8 0x1dcffd0 | 0x86db1600 0x1dcffd4 | 0x1dcffc0 -> 0x2401d8 0x1dcffd8 | 0x85944908 0x1dcffdc | 0xffffffff 0x1dcffe0 | 0x7c839aa8 -> 0x83ec8b55 0x1dcffe4 | 0x7c80b690 -> 0xffffffff 0x1dcffe8 | 0 0x1dcffec | 0 \\\\\\ stack frame ////// 0x1dcfff0 | 0 <-- ret 0x1dcfff4 | 0x77c2a1d7 -> 0xc8680c6a 0x1dcfff8 | 0x116f850 -> 0x7518750 0x1dcfffc | 0 *****************************************************
also this:
everything in my ot that gets killed, stays ingame with 0 health bar, just stay there not dropping body or logging out... lol? monsters and players
also, i cant open quest doors lol
None can, bye.Can someone help me ??
Then you didn't update properlyMy NPCs Dont load up for some reason :S
FROM NOW ON EVERY POST ABOUT BUG OR CRASH CAUSED BY YOUR UNRESPONSIBILITY AS IN MOST CASES - OUTDATED DATA DIRECOTRY (MAKE SURE YOU UPDATED _EVERYTHING_ BEFORE YOU MARK SOMETHING AS BUG!); WILL BE DELETED BY ME.
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