Replace items.xmlWhen I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
And the experience doors, how shall we fix them?
Replace items.xmlWhen I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
And the experience doors, how shall we fix them?
I wrote this 4 times. Im requesting banishment for you.Someone having troubles with monsters... the are not dyeing :S
When you "kill" it, when it gets 0 HP, it doesnt die, just life take off, but keeps on that SQM and not showing the body...
Level doors are bugged...
And keep crashing a lot...
I couldn't test it, but it seems to be good
Outdated items.xml, requesting another banishment.When I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
Same as up.The same thing to me :/
EDIT:
OK me too xD
I have problem with the level doors too
Yes.The addon bug is fixed?
Answered.When I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
And the experience doors, how shall we fix them?
The experience door problem is not answered.
Read up + not outdated items.xml.
<event type="kill" name="PlayerKill" script="kill.lua"/>
function onKill(cid, target)
local monster = getCreatureName(target)
local room = getArenaMonsterIdByName(monster)
if room > 0 then
setPlayerStorageValue(cid, room, 1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!')
end
end
well what the heck are we supposed to understand out of this crap?
i use the item folder that came with the server, still cant open themPHP:Read up + not outdated items.xml.
edit: the one who said "go read 2 posts above etc"... F**K off man. It was never explained how to be fixed.. i used 1h to try fix it now, and the way to fix it was to replace the old doors.lua with the one in this server. anyone said that above? no?
1. infraction for Inappropriate Language
2. outdated items.xml is clear enough, you just need to replace it with the new one the one from 8.4. N00b.
4 times.The experience door problem is not answered.
You did not replace items.xml, because if you would, the doors should work. Exact problem is at missing parameter for each 'gate of expertise' (<attribute key="levelDoor" value="1000"/>).well what the heck are we supposed to understand out of this crap?
i use the item folder that came with the server, still cant open themPHP:Read up + not outdated items.xml.
edit: the one who said "go read 2 posts above etc"... F**K off man. It was never explained how to be fixed.. i used 1h to try fix it now, and the way to fix it was to replace the old doors.lua with the one in this server. anyone said that above? no?
Oh noes, who will help you! I guess if you would read posts at previous page you would know.I have a problem! When i add to creaturescripts.xml this
and to creaturescripts/scriptCode:<event type="kill" name="PlayerKill" script="kill.lua"/>
Monsters aren't dyeing!! When i remove it everything is ok but svargrond arena dont work without this script;/ Somebody know how fix it??Code:function onKill(cid, target) local monster = getCreatureName(target) local room = getArenaMonsterIdByName(monster) if room > 0 then setPlayerStorageValue(cid, room, 1) doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!') end end
Sorry for my english
thanks, pwnz0r.1. infraction for Inappropriate Language
2. outdated items.xml is clear enough, you just need to replace it with the new one the one from 8.4. N00b.
function onKill(cid, target)
local monster = getCreatureName(target)
local room = getArenaMonsterIdByName(monster)
if room > 0 then
setPlayerStorageValue(cid, room, 1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'You killed the boss. Hurry through the next teleport before the time runs out!')
end
end
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0">
<health now="24000" max="24000"/>
<look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-1"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
I have a problem! When i add to creaturescripts.xml this
and to creaturescripts/scriptCode:<event type="kill" name="PlayerKill" script="kill.lua"/>
Monsters aren't dyeing!! When i remove it everything is ok but svargrond arena dont work without this script;/ Somebody know how fix it??Code:function onKill(cid, target) local monster = getCreatureName(target) local room = getArenaMonsterIdByName(monster) if room > 0 then setPlayerStorageValue(cid, room, 1) doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!') end end
Sorry for my english
function onKill(cid, target)
if isPlayer(cid) == 1 and isPlayer(target) == 1 then
doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED)
end
end
<event type="kill" name="kill" script="kill.lua" />
Umm.
Sqlite problem is not fixed.
Commands.xml removed?
Trainer:
Code:<?xml version="1.0" encoding="UTF-8"?> <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0"> <health now="24000" max="24000"/> <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-1"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> </voices> <loot> <item id="2148" countmax="20" chance1="100000" chancemax="0"/> <item id="1949" chance="10000"/> <item id="2467" chance="10000"/> <item id="2642" chance="6666"/> <item id="1987" chance="100000"> <inside> <item id="2044" chance="6666"/> <item id="2689" countmax="3" chance1="20000" chancemax="0"/> <item id="2401" chance="3333"/> <item id="2166" chance="1428"/> </inside> </item> </loot> </monster>
Code:function onKill(cid, target) if isPlayer(cid) == 1 and isPlayer(target) == 1 then doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED) end end
I have that script (creature scripts) and when I add it, the monsters doesnt die, someone knows how to fix this?Code:<event type="kill" name="kill" script="kill.lua" />
OMG OMG OMG
return TRUE
!!!!!!!!!!!!!
function onKill(cid, target)
if isPlayer(cid) == 1 and isPlayer(target) == 1 then
doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED)
end
return TRUE
end