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[8.4] The Forgotten Server v0.3 beta 2

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When I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
And the experience doors, how shall we fix them?
Replace items.xml
 
Someone having troubles with monsters... the are not dyeing :S

When you "kill" it, when it gets 0 HP, it doesnt die, just life take off, but keeps on that SQM and not showing the body...
Level doors are bugged...
And keep crashing a lot...

I couldn't test it, but it seems to be good :)
I wrote this 4 times. Im requesting banishment for you.
When I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
Outdated items.xml, requesting another banishment.
The same thing to me :/

EDIT:




OK me too xD




I have problem with the level doors too
Same as up.
The addon bug is fixed?
Yes.
When I try to 'buy' something he says, Sorry you don't have enough gold. Even if I have a lot of cash it doesn't work, why?
And the experience doors, how shall we fix them?
Answered.
 
well what the heck are we supposed to understand out of this crap?
PHP:
Read up + not outdated items.xml.
i use the item folder that came with the server, still cant open them

edit: the one who said "go read 2 posts above etc"... F**K off man. It was never explained how to be fixed.. i used 1h to try fix it now, and the way to fix it was to replace the old doors.lua with the one in this server. anyone said that above? no?
 
I have a problem! When i add to creaturescripts.xml this
Code:
<event type="kill" name="PlayerKill" script="kill.lua"/>
and to creaturescripts/script
Code:
function onKill(cid, target)
	local monster = getCreatureName(target)
	local room = getArenaMonsterIdByName(monster)
	if room > 0 then
		setPlayerStorageValue(cid, room, 1)
		doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!')
	end
end
Monsters aren't dyeing!! When i remove it everything is ok but svargrond arena dont work without this script;/ Somebody know how fix it??
Sorry for my english:p
 
well what the heck are we supposed to understand out of this crap?
PHP:
Read up + not outdated items.xml.
i use the item folder that came with the server, still cant open them

edit: the one who said "go read 2 posts above etc"... F**K off man. It was never explained how to be fixed.. i used 1h to try fix it now, and the way to fix it was to replace the old doors.lua with the one in this server. anyone said that above? no?


1. infraction for Inappropriate Language
2. outdated items.xml is clear enough, you just need to replace it with the new one the one from 8.4. N00b.
 
1. infraction for Inappropriate Language
2. outdated items.xml is clear enough, you just need to replace it with the new one the one from 8.4. N00b.

if you cared to read my post, that was not the problem at all... ofc i used new items.xml, but the problem was in the doors.lua and noone ever told us that the doors.lua was changed, so nabbb
 
The experience door problem is not answered.
4 times.
well what the heck are we supposed to understand out of this crap?
PHP:
Read up + not outdated items.xml.
i use the item folder that came with the server, still cant open them

edit: the one who said "go read 2 posts above etc"... F**K off man. It was never explained how to be fixed.. i used 1h to try fix it now, and the way to fix it was to replace the old doors.lua with the one in this server. anyone said that above? no?
You did not replace items.xml, because if you would, the doors should work. Exact problem is at missing parameter for each 'gate of expertise' (<attribute key="levelDoor" value="1000"/>).
I have a problem! When i add to creaturescripts.xml this
Code:
<event type="kill" name="PlayerKill" script="kill.lua"/>
and to creaturescripts/script
Code:
function onKill(cid, target)
	local monster = getCreatureName(target)
	local room = getArenaMonsterIdByName(monster)
	if room > 0 then
		setPlayerStorageValue(cid, room, 1)
		doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!')
	end
end
Monsters aren't dyeing!! When i remove it everything is ok but svargrond arena dont work without this script;/ Somebody know how fix it??
Sorry for my english:p
Oh noes, who will help you! I guess if you would read posts at previous page you would know.
1. infraction for Inappropriate Language
2. outdated items.xml is clear enough, you just need to replace it with the new one the one from 8.4. N00b.
thanks, pwnz0r.

this is my last post here. if you'll report same bugs at project tools, I'll be removing these reports.
 
this is no report, its a question ;)

why is this script causing ondeath bugs on all monsters/players?

PHP:
function onKill(cid, target)
	local monster = getCreatureName(target)
	local room = getArenaMonsterIdByName(monster)
	if room > 0 then
		setPlayerStorageValue(cid, room, 1)
		doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'You killed the boss. Hurry through the next teleport before the time runs out!')
	end
end

gesiors arena
 
Last edited:
When you start it, is normal that always optimize all tables?
 
Last edited:
Umm.
Sqlite problem is not fixed.

Commands.xml removed?

Trainer:
Code:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0">
    <health now="24000" max="24000"/>
    <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="0" max="-1"/>
    </attacks>
    <defenses armor="0" defense="0">
      <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="0"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
    </voices>
    <loot>
      <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
      <item id="1949" chance="10000"/>
      <item id="2467" chance="10000"/>
      <item id="2642" chance="6666"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2044" chance="6666"/>
          <item id="2689" countmax="3" chance1="20000" chancemax="0"/>
          <item id="2401" chance="3333"/>
          <item id="2166" chance="1428"/>
        </inside>
      </item>
    </loot>
  </monster>
 
Last edited:
idk if it is a bugg but when i close my server it cames up that the server is not answering? it is a bugg?
 
I have a problem! When i add to creaturescripts.xml this
Code:
<event type="kill" name="PlayerKill" script="kill.lua"/>
and to creaturescripts/script
Code:
function onKill(cid, target)
    local monster = getCreatureName(target)
    local room = getArenaMonsterIdByName(monster)
    if room > 0 then
        setPlayerStorageValue(cid, room, 1)
        doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'Mozesz wejsc do kolejnego pokoju areny!')
    end
end
Monsters aren't dyeing!! When i remove it everything is ok but svargrond arena dont work without this script;/ Somebody know how fix it??
Sorry for my english:p

return TRUE
 
Code:
function onKill(cid, target)
if isPlayer(cid) == 1 and isPlayer(target) == 1 then
doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED)
end
end

Code:
<event type="kill" name="kill" script="kill.lua" />

I have that script (creature scripts) and when I add it, the monsters doesnt die, someone knows how to fix this?
 
Umm.
Sqlite problem is not fixed.

Commands.xml removed?

Trainer:
Code:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0">
    <health now="24000" max="24000"/>
    <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="0" max="-1"/>
    </attacks>
    <defenses armor="0" defense="0">
      <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="0"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
    </voices>
    <loot>
      <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
      <item id="1949" chance="10000"/>
      <item id="2467" chance="10000"/>
      <item id="2642" chance="6666"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2044" chance="6666"/>
          <item id="2689" countmax="3" chance1="20000" chancemax="0"/>
          <item id="2401" chance="3333"/>
          <item id="2166" chance="1428"/>
        </inside>
      </item>
    </loot>
  </monster>

Commands.xml = TalkActions.xml
Why quest's doesn't work ... ? When i add item to chest, run server, there is no item.
 
Code:
function onKill(cid, target)
if isPlayer(cid) == 1 and isPlayer(target) == 1 then
doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED)
end
end
Code:
<event type="kill" name="kill" script="kill.lua" />
I have that script (creature scripts) and when I add it, the monsters doesnt die, someone knows how to fix this?

OMG OMG OMG

return TRUE

!!!!!!!!!!!!!
 
OMG OMG OMG

return TRUE

!!!!!!!!!!!!!


PHP:
function onKill(cid, target)
if isPlayer(cid) == 1 and isPlayer(target) == 1 then
doBroadcastMessage(""..getCreatureName(target).." fue asesinado por "..getCreatureName(cid).." en level " ..getPlayerLevel(target)..".", MESSAGE_STATUS_CONSOLE_RED)
end
return TRUE
end

is it?
 
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