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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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And where's "good work" for KaczooH? :p

I've just uploaded some changes from ot SVN and my own which should make TFS even more stable. I will be nice if someone contact me (donator) and test it with a decent amount of players online.
 
And where's "good work" for KaczooH? :p

I've just uploaded some changes from ot SVN and my own which should make TFS even more stable. I will be nice if someone contact me (donator) and test it with a decent amount of players online.

My war server on newest rev:

Ip: war-otserv.pl
Port: 7171

You need to create account and character on the website!
Wojna - Latest News

ps. on rev 1793 i get
12:26 Uptime: 41 hours and 56 minutes. <And still online but now i restart i put newest rev.
:D
 
My war server on newest rev:

Ip: war-otserv.pl
Port: 7171

You need to create account and character on the website!
Wojna - Latest News

ps. on rev 1793 i get
12:26 Uptime: 41 hours and 56 minutes. <And still online but now i restart i put newest rev.
:D

Hmm 15 players online right now? Not a very reliable 'test' server.

I'm currently testing PL1 since yesterday, even though it's stable so far (13:52 Uptime: 16 hours and 51 minutes.) but still waiting for peak players online (should be around 150-180). Memory usage is growing too... if there's bad_alloc I'll compile the latest revision and check again.
 
Hmm 15 players online right now? Not a very reliable 'test' server.

I'm currently testing PL1 since yesterday, even though it's stable so far (13:52 Uptime: 16 hours and 51 minutes.) but still waiting for peak players online (should be around 150-180). Memory usage is growing too... if there's bad_alloc I'll compile the latest revision and check again.

i put in ots-list.org today so..It was private server for aldora, danubia and kyra for the best guilds.
 
I got a big problem :S

Why I can't login in my server? Im using TFS 0.3.4

The other people can't login too..the only one thing that they see is the character list..:( and then tells me my client, :Connection timed out.:

help pls?
 
u have blocked 7172 port propably^

so how to open port 7172? AND DONT TELL ME I SHOULD DO THE SAME LIKE I DID iT THE LAST TIME!! ;D Everyone is telling me this sh''

so.. how to open port 7172?:confused::confused:
 
I've not been here in otland much now because I'm on my nooby internet, But i just want to know anyone found bugs on the latest 0.3.4 version on a rlmap?

no :p just debug client when 10-20 players on stack :)
 
what don't you understand? what the stack is? or what? debug? players? amount of them? client?
 
Can any1 compile it for 8.4 or tell me how avoid this boost error during compilation?
 
Code:
Error report - Fri May 08 20:23:17 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May  4 2009 12:27:06

Memory load: 25
Total phys: 2086648 K available phys: 1560676 K
Start time: 8-5-2009  17:51:13
Kernel time: 0:0:2.671
User time: 0:0:18.828
Threads: 4

Exception: 0xc0000005 at eip = 0x47bc16(Game::internalRemoveItem(Creature*, Item*, int, bool, unsigned int) - 0x47bbfa)
eax = 0
ebx = 0x5bab6b0 -> 0x915eec
ecx = 0x5bab818 -> 0x915eec
edx = 0
esi = 0
edi = 0xffffffff
ebp = 0x1adfcd4 -> 0x1adfd44
esp = 0x1adfc9c -> 0x44f1f2
efl = 0x10216

---Stack Trace---
From: 0x1adfc9c to: 0x1ae0000
0x1adfc9c | 0x44f1f2 -> 0x8b186d8d
0x1adfc9c  Creature::onDeath()(0x44ee9e)
0x1adfca0 | 0x1adfc3c -> 0
0x1adfca4 | 0
0x1adfca8 | 0x5dda3b0 -> 0x915278
0x1adfcac | 0x1adfcac -> 0x1adfcac
0x1adfcb0 | 0x1adfcac -> 0x1adfcac
0x1adfcb4 | 0x1adfcd4 -> 0x1adfd44
0x1adfcb8 | 0x548b84 -> 0xba
0x1adfcb8  ItemAttributes::getIntAttr(ItemAttributes::itemAttrTypes) const(0x548b5a)
0x1adfcbc | 0x5bab818 -> 0x915eec
0x1adfcc0 | 0x100000
0x1adfcc4 | 0xadfcd4 -> 0x3f4c344c
0x1adfcc8 | 0x5bab6b0 -> 0x915eec
0x1adfccc | 0x5bab818 -> 0x915eec
0x1adfcd0 | 0
0x1adfcd4 | 0x1adfd44 -> 0x1adfe34 \\\\\\ stack frame //////
0x1adfcd8 | 0x63f2ab -> 0x950fff85 <-- ret
0x1adfcd8  Player::onDeath()(0x63f0b8)
0x1adfcdc | 0x91fbc0 -> 0x915ec8
0x1adfce0 | 0
0x1adfce4 | 0
0x1adfce8 | 0xffffffff
0x1adfcec | 0
0x1adfcf0 | 0
0x1adfcf4 | 0x1adfd24 -> 0x1adfd44
0x1adfcf8 | 0x88d3e1 -> 0x8be8458b
0x1adfd20 | 0
0x1adfd24 | 0x1adfd44 -> 0x1adfe34
0x1adfd28 | 0x69829b -> 0x8404ec83
0x1adfd28  Scheduler::addEvent(SchedulerTask*)(0x69820c)
0x1adfd2c | 0x8e09c0 -> 0x255cd0
0x1adfd30 | 0x1adfd50 -> 0
0x1adfd34 | 0x91fbc0 -> 0x915ec8
0x1adfd38 | 0x91fc38 -> 0x533e4c8
0x1adfd3c | 0x261
0x1adfd40 | 0
0x1adfd44 | 0x1adfe34 -> 0x1adfe44 \\\\\\ stack frame //////
0x1adfd48 | 0x490dd1 -> 0x2575c084 <-- ret
0x1adfd48  Game::checkCreatures()(0x4908f0)
0x1adfd4c | 0x60f45c8 -> 0x9164ec
0x1adfd50 | 0
0x1adfd54 | 0x2
0x1adfd58 | 0x91fbc0 -> 0x915ec8
0x1adfd5c | 0
0x1adfd60 | 0x1
0x1adfd64 | 0x7c829fb5 -> 0x5d5e01b0
0x1adfd68 | 0x61fa8f0 -> 0x30003
0x1adfdcc  Game::checkCreatures()(0x4908f0)
0x1adfdf0  Game::checkCreatures()(0x4908f0)
0x1adfdfc  Game::checkCreatures()(0x4908f0)
0x1adfe08  OutputMessagePool::sendAll()(0x625e40)
0x1adfe10 | 0x4908f0 -> 0x57e58955
0x1adfe10  Game::checkCreatures()(0x4908f0)
0x1adfe14 | 0
0x1adfe18 | 0x91fbc0 -> 0x915ec8
0x1adfe1c | 0x3f0000 -> 0xc8
0x1adfe20 | 0
0x1adfe24 | 0x1adfe44 -> 0x1adfee4
0x1adfe28 | 0x91fbc0 -> 0x915ec8
0x1adfe2c | 0x35b
0x1adfe30 | 0
0x1adfe34 | 0x1adfe44 -> 0x1adfee4 \\\\\\ stack frame //////
0x1adfe38 | 0x81c59c -> 0x5b04c483 <-- ret
0x1adfe3c | 0x91fbc0 -> 0x915ec8
0x1adfe40 | 0x171ddc0 -> 0
0x1adfe44 | 0x1adfee4 -> 0x1adff84 \\\\\\ stack frame //////
0x1adfe48 | 0x851f4f -> 0x8984458d <-- ret
0x1adfe4c | 0x63f1fe0 -> 0x4908f0
0x1adfe50 | 0
0x1adfe54 | 0x8e05c4 -> 0x4bfb7c0
0x1adfe58 | 0x18
0x1adfe5c | 0x3
0x1adfe60 | 0x18270
0x1adfe64 | 0x63f1fdc -> 0x8e0804
0x1adfe68 | 0x16dfa68 -> 0x16dfbd8
0x1adfea8  OutputMessagePool::startExecutionFrame()(0x6254be)
0x1adfec0 | 0xffffffff
0x1adfec4 | 0x261
0x1adfec8 | 0
0x1adfecc | 0x4a047895
0x1adfed0 | 0xffc40261
0x1adfed4 | 0x1ad0001
0x1adfed8 | 0x171ddc0 -> 0
0x1adfedc | 0x35b
0x1adfee0 | 0
0x1adfee4 | 0x1adff84 -> 0x1adffb8 \\\\\\ stack frame //////
0x1adfee8 | 0x6d849a -> 0x907d83 <-- ret
0x1adfee8  Dispatcher::dispatcherThread(void*)(0x6d8170)
0x1adfeec | 0x63f1fdc -> 0x8e0804
0x1adfef0 | 0
0x1adfef4 | 0x2
0x1adfef8 | 0xb9dbabf0
0x1adfefc | 0x80a84456
0x1adff00 | 0
0x1adff04 | 0
0x1adff08 | 0x4f4ae98 -> 0x6340d28
0x1adff3c  Dispatcher::dispatcherThread(void*)(0x6d8170)
0x1adff60 | 0x1adffa8 -> 0x1adffdc
0x1adff64 | 0x469c04 -> 0x57e58955
0x1adff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x469c04)
0x1adff68 | 0xf2b05c01
0x1adff6c | 0x1adff50 -> 0xffc4035b
0x1adff70 | 0
0x1adff74 | 0x1adffa8 -> 0x1adffdc
0x1adff78 | 0x171ddc0 -> 0
0x1adff7c | 0x171de70 -> 0xbf0
0x1adff80 | 0
0x1adff84 | 0x1adffb8 -> 0x1adffec \\\\\\ stack frame //////
0x1adff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x1adff8c | 0
0x1adff90 | 0
0x1adff94 | 0
0x1adff98 | 0x171ddc0 -> 0
0x1adff9c | 0x1
0x1adffa0 | 0x1adff90 -> 0
0x1adffa4 | 0x8085005e
0x1adffa8 | 0x1adffdc -> 0xffffffff
0x1adffac | 0x77bc6c74 -> 0x83ec8b55
0x1adffb0 | 0x77ba4138 -> 0xffffffff
0x1adffb4 | 0
0x1adffb8 | 0x1adffec -> 0 \\\\\\ stack frame //////
0x1adffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x1adffc0 | 0x171ddc0 -> 0
0x1adffc4 | 0
0x1adffc8 | 0
0x1adffcc | 0x171ddc0 -> 0
0x1adffd0 | 0
0x1adffd4 | 0x1adffc4 -> 0
0x1adffd8 | 0x8085065d
0x1adffdc | 0xffffffff
0x1adffe0 | 0x77e61a60 -> 0x83ec8b55
0x1adffe4 | 0x77e64830 -> 0xffffffff
0x1adffe8 | 0
0x1adffec | 0 \\\\\\ stack frame //////
0x1adfff0 | 0 <-- ret
0x1adfff4 | 0x77bcb35a -> 0x38680c6a
0x1adfff8 | 0x171ddc0 -> 0
0x1adfffc | 0
*****************************************************
WTF? Help!
 
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@up

aol bug
replace ur items.xml with the newest one
 
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